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3547 commits

Author SHA1 Message Date
Sergeanur 2bc843fdcd More menu error sound fix 2020-12-29 14:03:59 +02:00
Sergeanur b9e97ab79d Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Sergeanur f75460fc1d Reorder CEntity functions into their original order 2020-12-29 13:55:15 +02:00
Sergeanur c1caf380de
Merge pull request #904 from Sergeanur/bvf
Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check
2020-12-29 08:49:39 +02:00
Sergeanur 06df781bca Fix error sound in when entering load/save menu 2020-12-29 08:31:38 +02:00
aap c93fb5e443 fix neo screendroplet moving 2020-12-28 21:58:21 +01:00
aap f7e52d7a21 fix neo screendroplet moving 2020-12-28 21:58:16 +01:00
Fire-Head ad560ffaf9 multiple instances sema fix 2020-12-28 23:13:20 +03:00
Fire-Head 8af298c668 multiple instances sema fix 2020-12-28 23:08:47 +03:00
Sergeanur 5ebcef2718 Use enum in frontend 2020-12-28 20:48:30 +02:00
Sergeanur 6b52fb5fb6 Add shadow to subtitles with cutscene borders off 2020-12-28 15:04:07 +02:00
erorcun 5780200ba3 Fix original wanted stars position 2020-12-28 15:29:21 +03:00
Sergeanur 9c2f1b0833 More bike leftovers 2020-12-28 14:00:44 +02:00
Sergeanur 7eb96d5373 Add bike leftovers 2020-12-28 13:44:20 +02:00
Sergeanur b9747de5d6 Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check 2020-12-28 08:36:21 +02:00
erorcun dc96a49dfd Ped: WeaponInfo: little fixes and renamings 2020-12-28 04:02:24 +03:00
erorcun 7b2f17826a Ped: Real weapon fix 2020-12-28 03:52:23 +03:00
erorcun d3f2f4f6ac Ped: WeaponInfo: little fixes and renamings 2020-12-28 03:25:26 +03:00
erorcun 498d3a49ac just toggle waypoint 2020-12-28 00:15:05 +03:00
erorcun 38a1fef5c1 move cfo populate func. 2020-12-27 23:56:36 +03:00
erorcun cd24936ca9 Dynamically add pipelines options, only if neo.txd exists 2020-12-27 23:55:13 +03:00
erorcun 2dbe3d5b83 fix 2020-12-27 23:54:21 +03:00
erorcun 9e7cb046b3 move cfo populate func. 2020-12-27 23:46:15 +03:00
erorcun 9afcc355ff Dynamically add pipelines options, only if neo.txd exists 2020-12-27 23:26:00 +03:00
aap beb0ec673c rename unused field 2020-12-27 20:38:05 +01:00
aap 637cff3180 rename unused field 2020-12-27 20:38:03 +01:00
aap d33f1071ae handling unit conversion 2020-12-27 20:34:19 +01:00
aap ab80ff7132 handling unit conversion 2020-12-27 20:34:12 +01:00
aap 013e9b9992 fix backface culling 2020-12-27 19:53:10 +01:00
aap 00da91b73f tiny rendering fixes 2020-12-27 18:22:11 +01:00
aap 4d2105bf55 tiny rendering fix 2020-12-27 18:22:04 +01:00
Sergeanur 7959b7fd1f NO_ISLAND_LOADING ported from re3 2020-12-27 18:26:30 +02:00
aap 76e744bb7b switch vehicle pipe default 2020-12-27 16:28:32 +01:00
aap 5a74495d7b little hack to make new postfx not crash 2020-12-27 16:09:01 +01:00
erorcun 904746054c Fix peds running to see dead peds in water 2020-12-27 17:33:32 +03:00
erorcun 8b9e9a07a0 Fix peds running to see dead peds in water 2020-12-27 17:05:37 +03:00
Sergeanur 759f91ce91 Fix drive-by machine gun sound 2020-12-27 10:58:33 +02:00
erorcun a4ec3cdf0b trivial fix 2020-12-27 06:03:38 +03:00
erorcun 0b59eeb2bf Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as default 2020-12-27 05:59:51 +03:00
erorcun 36e64dbd22 signed/unsigned fixes, and some other fixes 2020-12-27 05:23:37 +03:00
aap 0f020127f3 fixed some bike bugs 2020-12-26 16:00:06 +01:00
aap 9d62bed9f3 fix a struct init 2020-12-26 15:42:05 +01:00
aap c5010d443c fix a struct init 2020-12-26 15:41:57 +01:00
aap 075650b9f3 ffs 2020-12-26 15:22:23 +01:00
aap e9d0a1d015 ffs 2020-12-26 15:22:16 +01:00
aap 7cdec23ef2 include case 2020-12-26 15:19:27 +01:00
aap 17640302bf include case 2020-12-26 15:19:19 +01:00
aap 7613528e7e make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:55 +01:00
aap b21ca72c8b make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:47 +01:00
aap b41f93fcd6 garage cam fix 2020-12-26 13:45:53 +01:00
Sergeanur c9c447e7a9 Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:22:02 +02:00
Sergeanur d459ef8820 Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:21:45 +02:00
aap 688e277e89 fix mblur stencil 2020-12-26 13:02:30 +01:00
aap 8737a1d76a unfix particle bug 2020-12-26 11:43:57 +01:00
aap 612470cb3f unfix particle bug 2020-12-26 11:43:43 +01:00
Nikolay Korolev f6fe5c96c9 Merge remote-tracking branch 'upstream/miami' into miami 2020-12-26 12:56:34 +03:00
Nikolay Korolev 149aef929d fixed replay 2020-12-26 12:56:20 +03:00
Sergeanur 3b2558bb9e Add optimize off to fix compiler bug CBike::ProcessControl 2020-12-26 11:54:35 +02:00
erorcun 57098a77ec Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as default 2020-12-26 12:10:04 +03:00
Sergeanur 99a3fe0a13 Fix not being able to hit lying peds with melee weapon 2020-12-26 10:04:26 +02:00
Sergeanur 441b3864f3 cPedParams ctor 2020-12-26 07:53:30 +02:00
Sergeanur 18bea3cfa5 Fix weapon pickup sound 2020-12-26 07:31:53 +02:00
Sergeanur 783d1edaf1 cVehicleParams ctor 2020-12-25 20:27:37 +02:00
Sergeanur 2b96be0418 cVehicleParams ctor 2020-12-25 20:22:43 +02:00
Sergeanur 7a7061ea92 Use intensity in ProcessBoatEngine 2020-12-25 20:00:12 +02:00
Sergeanur 90ef1d2d31 cAudioManager::ProcessBoatEngine 2020-12-25 19:59:45 +02:00
Sergeanur 03c3eeb937 cAudioManager::ProcessBoatEngine fixes 2020-12-25 19:57:09 +02:00
Sergeanur 9345efbafb cPedParams fixes 2020-12-25 17:42:40 +02:00
Sergeanur b8bf3cb790 cPedParams fixes 2020-12-25 17:39:49 +02:00
Sergeanur fa6eb3a64f cAudioManager::ProcessOneShotScriptObject 2020-12-25 17:22:18 +02:00
Sergeanur 587c788ce3 Fix 2020-12-25 17:20:57 +02:00
Sergeanur 356f101078 Fix cAudioManager::ProcessPedOneShots crash 2020-12-25 16:24:20 +02:00
Sergeanur e00b8a93bf Fix use of strncmp 2020-12-25 15:18:48 +02:00
Sergeanur b12eef1d56 Fix use of strncmp 2020-12-25 15:18:13 +02:00
shfil dc72729a40
Merge pull request #895 from ShFil119/miami_audio
More audio
2020-12-25 14:02:47 +01:00
Filip Gawin cf8799d116 More audio enums 2020-12-25 13:51:09 +01:00
Sergeanur c0be4a3f7d Fix cMusicManager::SetRadioChannelByScript 2020-12-25 12:06:08 +02:00
erorcun 3b85457020
Merge pull request #894 from erorcun/miami
signed/unsigned fixes, and some other fixes
2020-12-25 12:56:31 +03:00
erorcun a50244dc16 signed/unsigned fixes, and some other fixes 2020-12-25 12:54:41 +03:00
Nikolay Korolev 5f98b4fdca Merge remote-tracking branch 'upstream/miami' into miami 2020-12-25 12:12:09 +03:00
Sergeanur 4846564c78 cMusicManager::ServiceGameMode fix 2020-12-25 11:11:37 +02:00
Nikolay Korolev 86f04884de fix garage 2020-12-25 12:11:22 +03:00
Sergeanur bf52620175 Fix debug menu memory leak 2020-12-25 10:57:39 +02:00
Sergeanur 687ff4bdbb Fix debug menu memory leak 2020-12-25 10:57:19 +02:00
Sergeanur e14ed9c7dd Restore original Cheat_strncmp 2020-12-25 10:44:20 +02:00
Sergeanur 74276ae878 More type fix 2020-12-25 09:29:23 +02:00
Sergeanur 1cc8a1d247 Small audio code fix 2020-12-25 09:13:01 +02:00
Sergeanur 6d75374c41 Fix cAudioManager::ProcessSpecial 2020-12-25 09:06:49 +02:00
Sergeanur 6a2edcea46 Small type use fixes
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/Garages.cpp
#	src/vehicles/Cranes.cpp
2020-12-25 09:03:13 +02:00
Sergeanur de31bdc89f Small type use fixes 2020-12-25 08:59:32 +02:00
Sergeanur 0768026938 Fix chainsaw sounds lol 2020-12-25 08:33:43 +02:00
Filip Gawin 19cc1d7854 fixes 2020-12-25 01:29:18 +01:00
erorcun f9cbe29c50
Merge pull request #886 from erorcun/master
Radio scroll to prev. station & radio off text
2020-12-24 20:47:26 +03:00
Nikolay Korolev 8cc3f867a6 fixed double explosion 2020-12-24 17:44:59 +03:00
Nikolay c995bdcdaf
Merge pull request #893 from Nick007J/master
Collective implementation in script
2020-12-24 17:22:28 +03:00
aap 70a279febc make screen droplets not crash without neo.txd 2020-12-24 09:41:35 +01:00
aap 450cd17d16 make screen droplets not crash without neo.txd 2020-12-24 09:41:18 +01:00
Filip Gawin 35473e653d More audio 2020-12-22 14:53:45 +01:00
aap aefaa17a84 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-21 20:49:03 +01:00
aap 40b90618ef Merge branch 'master' of github.com:GTAmodding/re3 2020-12-21 20:48:48 +01:00
aap 309a4613a4 option for PC controls 2020-12-21 20:48:40 +01:00
aap 88b0134e72 option for PC controls 2020-12-21 20:48:28 +01:00
shfil c0260b4167
Fix char encoding 2020-12-21 14:53:45 +01:00
shfil 752fc0381a
Fix character encoding 2020-12-21 14:51:47 +01:00
aap 1d7bdce0ef fix sizeof 2020-12-21 13:33:54 +01:00
aap b574996334 fix sizeof 2020-12-21 13:33:35 +01:00
aap adcfb30d7d fix name shadowing 2020-12-21 13:29:09 +01:00
aap e696d770be botched last commit 2020-12-21 12:38:02 +01:00
aap 934c967825 core/FileLoader.cpp 2020-12-21 12:35:06 +01:00
aap f251803f55 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-21 12:34:36 +01:00
aap fb97335d9f push/pop memids 2020-12-21 12:34:29 +01:00
erorcun 6b33765891 Car entering cancel test 2020-12-21 02:44:12 +03:00
erorcun 05fb47bdb0 Fix wrong call on free cam (now it's faster) 2020-12-21 02:36:09 +03:00
erorcun 9b9545b92a Car entering cancel test 2020-12-21 02:06:00 +03:00
erorcun 26aed6611e fix auto duck cancel bug 2020-12-21 01:15:40 +03:00
erorcun ca4602d788 Fix free cam aiming 2 2020-12-20 21:53:06 +03:00
aap 43b4c8dd33 some more little ps2 fixes 2020-12-20 19:13:58 +01:00
aap f60b450ee8 main.cpp mostly checked against ps2 now 2020-12-20 19:13:37 +01:00
aap 84a9ca0524 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-20 17:35:59 +01:00
aap 036263993e ps2 fixes 2020-12-20 17:35:46 +01:00
aap bfb749d842 ps2 fixes 2020-12-20 17:35:37 +01:00
erorcun 9e1e5d200a disabled PS2_HUD by default 2020-12-20 18:16:56 +03:00
Nikolay Korolev dcb28bfd53 fix 2020-12-20 17:12:34 +03:00
Nikolay Korolev db012aa9e0 Merge remote-tracking branch 'upstream/master' 2020-12-20 17:08:21 +03:00
Nikolay Korolev fc72ff24d0 implemented collectives in script 2020-12-20 17:07:58 +03:00
aap 30c8f870eb little ps2 fixes 2020-12-20 14:28:09 +01:00
aap b48445cc7e Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-20 14:27:56 +01:00
aap fc312113d2 some PS2 things 2020-12-20 14:27:48 +01:00
Sergeanur 2e90ce9cc5 uncomment InitRadioStationPositionList 2020-12-20 13:41:29 +02:00
Sergeanur be92b57b54 buildings directory
# Conflicts:
#	premake5.lua
2020-12-20 12:40:59 +02:00
Sergeanur affd3c6baa buildings directory 2020-12-20 12:39:44 +02:00
erorcun ae7cb92437 fixes to last HUD commits 2020-12-20 05:49:55 +03:00
Fire-Head 0bea6d039b Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-19 22:33:17 +03:00
Fire-Head 4d4758bc1e scaling 2020-12-19 22:31:54 +03:00
Fire-Head 140fa2a21c restore original code, fixes, ps2 font 2020-12-19 21:25:45 +03:00
erorcun 4c46d24983
style change 2020-12-19 20:39:42 +03:00
aap 2a51e1da04 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
Nikolay Korolev b6298915dd fixed cmakelists 2020-12-19 16:21:33 +03:00
Nikolay Korolev 196a13b1cc removed renderer stuff 2020-12-19 14:52:32 +03:00
Nikolay Korolev 76a564df2e fixed review stuff 2020-12-19 14:33:22 +03:00
Nikolay Korolev 17efc38e35 removed cullzones stuff from renderer 2020-12-19 12:27:16 +03:00
Nikolay Korolev bf90fed2b7 fixes 2020-12-19 11:49:19 +03:00
Nikolay Korolev e3aac6263f Merge remote-tracking branch 'upstream/miami' into miami 2020-12-19 03:21:32 +03:00
Nikolay Korolev 8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
aap df5bafc80c anim fixes 2020-12-18 23:47:38 +01:00
aap 9982f1f21b anim compression 2020-12-18 23:46:51 +01:00
aap 73d080bcc8 silly mistake 2020-12-18 23:39:59 +01:00
aap c17ccc50ab get rid of all PED_SKIN defines 2020-12-18 17:27:18 +01:00
aap 75a9976cbc memorymgr fix 2020-12-18 14:33:54 +01:00
aap f3a356375e added MemoryHeap from III, MemoryMgr 2020-12-18 14:19:03 +01:00
aap a080fbfbd4 little cleanup of templates 2020-12-18 13:58:59 +01:00
aap 55cf1a37cb Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-18 13:50:37 +01:00
aap a7050458ae little cleanup and synch on templates and config 2020-12-18 13:50:26 +01:00
aap db752d141b
Merge pull request #889 from aap/miami
CMBlur FX
2020-12-18 13:31:24 +01:00
Sergeanur cfda5eb148 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Sergeanur e9a5670348 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
aap cc5af26417 PreAllocateRwObjects 2020-12-17 12:47:00 +01:00
erorcun dd579c4080 Fix 2020-12-17 02:47:48 +03:00
Sergeanur 2903ebe296 Fix placement of some script functions
# Conflicts:
#	src/control/Script5.cpp
2020-12-16 23:29:17 +02:00
Sergeanur 9a9b1e7574 Fix placement of some script functions 2020-12-16 23:28:06 +02:00
aap 1af5065df7 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-16 21:54:01 +01:00
aap e9df32a983 finished CMBlur 2020-12-16 21:53:47 +01:00
erorcun 8e45439205 Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miami 2020-12-16 23:45:18 +03:00
erorcun 12d16ddc06 Fixes and style changes 2020-12-16 23:28:25 +03:00
aap 9200810f60 update librw with stencil states 2020-12-16 15:49:22 +01:00
aap 7d89e955fe ;end of fucking waterlevel 2020-12-16 13:38:09 +01:00
aap c42463bf4e more tidy water sync 2020-12-16 13:32:13 +01:00
aap 78c7459b3a more tiny water sync 2020-12-16 13:32:03 +01:00
aap 0d97a31ce9 tiny water sync 2020-12-16 13:25:45 +01:00
aap c4c92c357f tidy water sync 2020-12-16 13:25:23 +01:00
erorcun 23b5e664dc Sync Frontend with miami 3/3 2020-12-16 00:38:26 +03:00
withmorten ce9eafcd51 sync WaterLevelInit with master, and other small fixes 2020-12-15 21:55:04 +01:00
Walied K. Yassen 55414f7ef2
Few bug fixes in CAutomobile 2020-12-15 18:05:37 +02:00
erorcun b834d92585 radio scroll fix 2020-12-15 18:37:21 +03:00
erorcun cac7516d39 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-15 17:55:33 +03:00
erorcun 64b509af52 Make free cam collision code readable by aap, fixes 2020-12-15 17:49:43 +03:00
erorcun 970f84514a Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-15 17:45:06 +03:00
erorcun 59caa98c43 Make free cam collision code readable by aap, fixes 2020-12-15 17:33:51 +03:00
aap 6d3adf57e8 fixed water.dat code 2020-12-15 14:36:30 +01:00
aap e594f1d81d
Merge pull request #883 from withmorten/waterlevel
add dev build code for generating waterpro.dat
2020-12-15 11:43:29 +01:00
Walied K. Yassen 37d3188ce7
Few bug fixes in CAutomobile 2020-12-15 12:20:55 +02:00
Sergeanur 8f2abc6750 fix 2020-12-15 05:11:45 +02:00
Sergeanur f76dfaee82 Use SetPedState 2020-12-15 05:11:02 +02:00
erorcun 984b8efccc Radio scroll to prev. station & radio off text 2020-12-15 05:51:53 +03:00
Sergeanur e970e5f246 Use SetMoveState 2020-12-15 04:25:12 +02:00
Sergeanur ac95138c18 More fixes 2020-12-15 04:16:29 +02:00
Sergeanur ab3e258f19 SetPedState fixes 2020-12-15 03:25:05 +02:00
withmorten 7be7845db0 add dev build code for generating waterpro.dat 2020-12-15 00:05:02 +01:00
shfil 3b8ac474a2
Implement COMMAND_IS_CAR_PASSENGER_SEAT_FREE
Fixes 881
2020-12-14 15:33:16 +01:00
Seemann 0563478de0 Fix some formatting issues 2020-12-14 11:18:46 +02:00
Sergeanur f42a01f653 CPed::SetWeaponLockOnTarget 2020-12-14 09:47:07 +02:00
erorcun c0652b8203 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-14 02:52:14 +03:00
erorcun 0448ae662f Fix language initialization call order 2020-12-14 02:50:34 +03:00
erorcun 0f5893ed60 Fix language initialization call order 2020-12-14 02:46:55 +03:00
erorcun 91902a031e Enable our Linux joystick handling 2020-12-14 02:43:07 +03:00
aap e8fe09cf23 another fix for new renderer 2020-12-13 23:09:19 +01:00
aap 9be5bfe75b sync vis-plugins with miami 2020-12-13 12:58:15 +01:00
aap e3616c1ce1 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-13 12:53:27 +01:00
aap 35cac6b93b some rendering things 2020-12-13 12:53:19 +01:00
Nikolay Korolev 8fb461b873 removed obsolete ifdef (since we have GTA_REPLAY) 2020-12-13 00:20:44 +03:00
Nikolay Korolev 6d61f9d2e1 fixed replay bugs 2020-12-12 23:17:16 +03:00
Nikolay Korolev f5330990b1 Merge remote-tracking branch 'upstream/master' 2020-12-12 23:05:47 +03:00
Nikolay Korolev 01c95378e1 fixed some replay bugs 2020-12-12 23:05:12 +03:00
Nikolay Korolev bfe382c315 better fix 2020-12-12 21:06:14 +03:00
erorcun b3f97cdce4 style change 2020-12-12 20:39:34 +03:00
Nikolay Korolev 229b8f304a fixed a bug 2020-12-12 20:37:26 +03:00
erorcun 347e1da364 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-12 20:37:12 +03:00
erorcun c74f03b180 Kill obj. fix & style change 2020-12-12 20:36:58 +03:00
Nikolay Korolev 82c40b73ca fixed a bug 2020-12-12 20:35:17 +03:00
erorcun 3038fba9ca Sync Frontend, Peds with miami 2 2020-12-12 18:20:21 +03:00
Nikolay Korolev 78718700f9 quick fix 2020-12-12 13:00:40 +03:00
aap 4f3be49728
Merge pull request #868 from erorcun/miami
Frontend cleanup, .INI, CFO, scrollable pages
2020-12-12 10:43:06 +01:00
Nikolay Korolev 4197498e2d fixed garages + minor fixes 2020-12-12 12:24:55 +03:00
erorcun fc3cdf3b3b Sync Frontend with miami 1 2020-12-09 21:43:58 +03:00
erorcun 1caf5d087a Sync Stats page style with miami - and a little veh. cam. fix 2020-12-09 15:39:14 +03:00
aap ccbbde549e
Merge pull request #869 from Nick007J/miami
garages revision + fixes
2020-12-09 09:55:50 +01:00
erorcun c504cf02e4 Vehicle cam object collision fix 2020-12-09 07:15:04 +03:00
erorcun 95fe5004c8 Fix 2020-12-09 06:36:51 +03:00
erorcun cf4aedd97c Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 06:36:28 +03:00
erorcun ba0c9e8b29 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-12-09 06:34:04 +03:00
erorcun b473adcf80 Frontend cleanup, .INI, CFO, scrollable pages 2020-12-09 06:32:33 +03:00
erorcun 33e1f28239 Vehicle cam fixes
- @ZLau92 's idea to remove 3rd person check on num 2/8.
  It was meaningless on III, probably not on VC tho.
- @Nick007J pointed out that camera wasn't checking objects,
  which was something done by someone to prevent camera to
  collide with traffic lights. Instead I enabled object check again,
  and comparing the result if it's a traffic light after the test.
2020-12-09 06:09:48 +03:00
erorcun e1044a7947 AnimViewer fixes, commentary from miami 2020-12-09 05:10:57 +03:00
erorcun 0dfa833610 Fix 2020-12-09 03:55:30 +03:00
erorcun 122c7aa40d Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 03:41:45 +03:00
erorcun ac3484b82e
Merge pull request #872 from withmorten/sized-enums-miami
Get rid of sized enums 2: Electric Boogaloo
2020-12-09 03:31:03 +03:00
erorcun 6b654094a5
Merge pull request #871 from withmorten/sized-enums
Get rid of sized enums
2020-12-09 03:15:20 +03:00
aap c8b0f0bdf8 fix CObject::DeleteAllTempObjectsInArea 2020-12-08 23:16:38 +01:00
aap f6cc178a50 fix CObject::DeleteAllTempObjectsInArea 2020-12-08 23:15:59 +01:00
erorcun eaf32190ca Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-08 23:35:27 +03:00
erorcun fc6f07345e Red delete menu background 2020-12-08 23:33:51 +03:00
Walied K. Yassen a35c96c5ec
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges 2020-12-08 21:22:05 +02:00
shfil 95094e45af
Merge pull request #873 from madebr/openal_static
audio: define openal extensions in re3 owned namespace
2020-12-08 16:40:57 +01:00
Nikolay Korolev 016ff5b4aa sync with upstream 2020-12-08 12:00:24 +03:00
Sergeanur f3e9c82432 Pool fixes from master 2020-12-08 07:52:03 +02:00
Sergeanur 778d1381bb Add NUM_LEVELS 2020-12-08 07:50:29 +02:00
Sergeanur 579efc05fc Fix bike's fInAirXRes 2020-12-08 05:26:48 +02:00
Sergeanur b13b26b5fb GenerateOneRandomCar cleanup 2020-12-08 03:33:56 +02:00
Sergeanur aae4f3319f Fixes 2020-12-08 03:29:08 +02:00
Sergeanur 8d3864a4e5 Fix CRecordDataForChase::ShouldThisPadBeLeftAlone 2020-12-08 02:56:20 +02:00
Sergeanur 84cc31fea3 Fix wrong define 2020-12-08 02:27:35 +02:00
Sergeanur 8844caf44d Fix vanilla font bug 2020-12-08 02:22:02 +02:00
aap 61c6b28237
Merge pull request #847 from waliedyassen/CObject-fixes
CObject fixes
2020-12-07 22:03:12 +01:00
Sergeanur 64049f0f81 Fix font bug 2020-12-07 22:56:22 +02:00
Fire-Head 87bca997a4 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-07 21:50:18 +03:00
Fire-Head c5fbb594a5 ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Anonymous Maarten 5a1ea7bcf5 audio: define openal extensions in re3 owned namespace 2020-12-07 19:05:58 +01:00
withmorten 7e11f639aa don't cast script param to uint8 2020-12-07 02:02:59 +01:00
withmorten 4c0744260d uint8 enums fixed 2020-12-07 01:59:17 +01:00
withmorten 912e71be53 int8 enums fixed 2020-12-07 01:30:38 +01:00
withmorten 16ed00aede uint16 enums fixed 2020-12-07 01:22:51 +01:00
withmorten e6a7a9353c uint32 enums fixed 2020-12-07 01:20:14 +01:00
withmorten 7ad86595e4 int32 enum fixed 2020-12-07 01:19:10 +01:00
withmorten 5e9a433b79 int32 enum fixed 2020-12-07 01:05:45 +01:00
withmorten 9e2ac26a1d uint32 enums fixed 2020-12-07 01:04:23 +01:00
withmorten b5ffea5c6e uint16 enums fixed 2020-12-07 00:57:34 +01:00
withmorten afdf8c25a0 int8 enums fixed 2020-12-07 00:56:12 +01:00
withmorten 4696e3f9c8 uint8 enums fixed 2020-12-07 00:36:40 +01:00
Walied K. Yassen 190bcf68f3
Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixes 2020-12-07 01:11:40 +02:00
Anonymous Maarten 12d3893fe9 crossplatform is needed for casepath on non-Windows systems 2020-12-06 20:46:11 +01:00
Anonymous Maarten 3a66b17887 inttypes.h is part of the C++ standard, so prefix it 2020-12-06 20:46:11 +01:00
Nikolay Korolev 406f646949 pool stuff fix 2020-12-06 21:28:40 +03:00
Nikolay Korolev 17a939e38d quick fix 2020-12-06 19:34:43 +03:00
Nikolay Korolev fe918d41c2 garages revision + some fixes 2020-12-06 19:30:51 +03:00
Nikolay 14eb0cd286
fixed parenthesis 2020-12-06 15:27:42 +03:00
Nikolay efb28b888d
fixed ANCHOR_BOAT 2020-12-05 22:26:45 +03:00
aap 28a942735c fix pMemoryTop 2020-12-05 14:50:54 +01:00
Nikolay Korolev a82188ac07 lil fix 2020-12-05 12:12:56 +03:00
Nikolay Korolev 0bd373cd56 script from other platforms and unused commands 2020-12-05 02:49:32 +03:00
aap 466eee84e7 typo 2020-12-04 10:23:04 +01:00
aap 9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap 43fb7fe342 one more original name 2020-12-03 19:11:57 +01:00
aap 5bed7afd79 forgot some junk 2020-12-03 16:56:32 +01:00
aap a6c4d9b77c forgot to wrap in FIX_BUGS 2020-12-03 16:07:16 +01:00
aap 955698d2d3 kludge to prevent dodo unique jumps 2020-12-03 16:05:28 +01:00
aap 13cefd3293 more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
aap 0d166081ad animviewer fixes 2020-12-03 11:30:46 +01:00
aap 3c24505990 little fixes for animviewer 2020-12-03 09:34:09 +01:00
erorcun ab3e810a95 AnimViewer done, comment cleanup 2020-12-03 05:22:58 +03:00
erorcun 8b47774aee Stats page 2020-12-03 02:09:35 +03:00
aap 448ba9b7e8 bla 2020-12-02 13:08:30 +01:00
aap 50bf0f27a0 rpDefaultGeometryInstance 2020-12-02 12:58:29 +01:00
erorcun 774aa1570f
Merge pull request #853 from erorcun/miami
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:35:06 +03:00
erorcun bd8b907d13 PlayerPed and "Redefine controls" menu done, fixes 2020-12-02 14:21:46 +03:00
aap 1172056833 cam lod dist fix 2020-12-02 10:39:23 +01:00
aap f576311814 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-02 10:38:39 +01:00
aap fba657ff0c better cam lod dist fix 2020-12-02 10:38:27 +01:00
Nikolay Korolev 4b9f1680a3 fast fix 2020-12-02 02:41:05 +03:00
Nikolay Korolev fda58fb1df added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Sergeanur 43d5831394 cAudioManager::ProcessPedOneShots + fixes 2020-12-01 23:38:36 +02:00
Sergeanur a259b6b8ab TexturePools
# Conflicts:
#	src/core/Game.cpp
#	src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
Sergeanur 24b5406a1d Add GTA_REPLAY
# Conflicts:
#	src/control/Replay.cpp
#	src/control/Replay.h
2020-12-01 22:53:09 +02:00
Sergeanur 0b20fd7e77 Remove ifndef GTA_PS2 around replays 2020-12-01 22:35:53 +02:00
Sergeanur 9461998304 TexturePools 2020-12-01 22:12:46 +02:00
Sergeanur e33ab44b7d Add GTA_REPLAY 2020-12-01 22:08:05 +02:00
aap 83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
aap b8bc54640d fix cam-fix 2020-12-01 17:24:56 +01:00
aap 56c471d02e
Merge pull request #854 from Nick007J/master
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap 8de7072720
Merge pull request #857 from majesticCoding/miami
skimmer shadow
2020-12-01 11:24:24 +01:00
aap d545246bbf plane fix 2020-12-01 10:19:11 +01:00
aap d6fab1bc53 cam stuff 2020-12-01 10:12:42 +01:00
aap 6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
majestic cd23695116 skimmer shadow 2020-11-30 23:52:35 -08:00
Sergeanur 5a3a058ed3 Make texture conversion work a bit faster
# Conflicts:
#	src/core/config.h
2020-12-01 03:51:31 +02:00
Sergeanur 16abbad6b2 Add multisampling to librw
# Conflicts:
#	src/core/config.h
#	vendor/librw
2020-12-01 03:42:40 +02:00
withmorten b8d3d8f5e4 add -console cmdline arg instead of #if 0/1
# Conflicts:
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
erorcun 4ec60676e7
Merge pull request #846 from withmorten/ini
add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo 6eb0fd52d7
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap 2c59e1c894 some more GTA_VERSION 2020-12-01 00:22:57 +01:00
aap 4b9fb631fc added a few registered pointers and memory debug 2020-11-30 23:44:58 +01:00
Walied K. Yassen 1dcd7c5b14
Fix the code style issues 2020-11-30 08:36:06 +02:00
Walied K. Yassen ac7ea2b9fa
Implement the missing damage effects and fix the existing ones 2020-11-30 02:09:35 +02:00
Nikolay Korolev a3b83a5d2f Merge remote-tracking branch 'upstream/master' 2020-11-30 02:15:35 +03:00
Nikolay Korolev 8f05ccd6c4 small garages revision + small template stuff 2020-11-30 02:15:03 +03:00
aap d5bc382cb5 GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
aap 566282057a add debug script hotkey 2020-11-29 11:37:06 +01:00
aap 5282696699 fix backface culling on vehicles 2020-11-29 11:36:26 +01:00
Walied K. Yassen a1ab82b188
Implement MI_BEACHBALL behaviours 2020-11-29 09:14:15 +02:00
Walied K. Yassen afe70003f4
Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive 2020-11-29 08:53:54 +02:00
Walied K. Yassen 03ef438a72
Fix CObject::DeleteAllTempObjectsInArea not considering the given point 2020-11-29 04:20:28 +02:00
Nikolay Korolev 8cb3c07151 some nasty FIX_BUGS for SLIDE_OBJECT 2020-11-28 21:26:38 +03:00
aap c57fee38ca
Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten b1a431a740 add -console cmdline arg instead of #if 0/1 2020-11-28 17:57:10 +01:00
aap a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
aap b23bda6e45 Merge branch 'master' of github.com:GTAmodding/re3 2020-11-28 16:02:21 +01:00
Sergeanur ad48b9cde0 Make texture conversion work a bit faster 2020-11-28 16:29:45 +02:00
Sergeanur 18d0fd2e48 Add multisampling to librw 2020-11-28 15:13:06 +02:00
Zach Charo b47c505438 Update Script.cpp
Case sensitivity fix. Causes compile issue on linux.
2020-11-28 13:36:38 +02:00
Nikolay Korolev f50a53e290 fix garages 2020-11-27 19:18:51 +03:00
aap d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
Sergeanur 491274f188 CStreaming::PrintStreamingBufferState 2020-11-26 18:11:55 +02:00
aap 4ddc356341 memory heap starting to work 2020-11-25 22:49:50 +01:00
aap 88baa9ce5f implemented CMemoryHeap, not used or tested yet 2020-11-25 21:34:06 +01:00
Sergeanur 164f16c85b Some TODOs done in Peds code 2020-11-25 19:39:57 +02:00
Sergeanur 8f5e60f787 Original enum name 2020-11-24 17:16:39 +02:00
aap 70d8bdc087 rename badly named camera variable 2020-11-24 15:20:41 +01:00
aap 1906a08f72 cam fix; forgot some shaders 2020-11-24 15:18:39 +01:00
Sergeanur a35b3b4602 Script commands split to original files 2020-11-24 14:06:48 +02:00
Sergeanur bd3d09fef5 Script commands split to original files 2020-11-24 12:58:11 +02:00
erorcun b7783b19d2 Xbox message screen, disabled by default 2020-11-24 01:45:54 +03:00
Sergeanur 833bf4a619 Add some TODO stubs for unused code to be reversed 2020-11-23 18:59:50 +02:00
aap b2f9b3175b two unused functions 2020-11-23 11:06:16 +01:00
aap b6da31cfaa two unused functions 2020-11-23 09:38:51 +01:00
aap 9b4cfa618d
Merge pull request #827 from aap/master
finished cullzones
2020-11-22 22:49:22 +01:00
Sergeanur 103b8fb426 More audio fix 2020-11-22 23:24:38 +02:00
Sergeanur 3289bfaa87 Darkel done 2020-11-22 23:18:35 +02:00
Sergeanur 87e6edd554 Renderer fix 2020-11-22 23:16:21 +02:00
Nikolay 2b53f267a7 one more fix
# Conflicts:
#	src/control/Restart.cpp
2020-11-22 23:13:43 +02:00
Nikolay 6a6551f39b small improvement
# Conflicts:
#	src/control/Restart.cpp
2020-11-22 23:13:23 +02:00
Sergeanur c814a0a1a6 Renderer fix 2020-11-22 23:11:55 +02:00