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handling unit conversion

This commit is contained in:
aap 2020-12-27 20:34:12 +01:00
parent 4d2105bf55
commit ab80ff7132

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@ -2,6 +2,7 @@
#include "main.h"
#include "FileMgr.h"
#include "Physical.h"
#include "HandlingMgr.h"
cHandlingDataMgr mod_HandlingManager;
@ -189,17 +190,17 @@ cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen
void
cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
{
// TODO: figure out what exactly is being converted here
// acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps)
float velocity, a, b, specificVolume;
handling->Transmission.fEngineAcceleration /= 2500.0f;
handling->Transmission.fMaxVelocity /= 180.0f;
handling->fBrakeDeceleration /= 2500.0f;
handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f);
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
if(handling->fTurnMass < 10.0f)
handling->fTurnMass *= 5.0f;
handling->fInvMass = 1.0f/handling->fMass;
handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass;
handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
// What the hell is going on here?
specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?