mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 04:15:55 +00:00
Ped: WeaponInfo: little fixes and renamings
This commit is contained in:
parent
2dbe3d5b83
commit
d3f2f4f6ac
|
@ -630,7 +630,7 @@ CPed::SetMoveAnim(void)
|
|||
if (!animAssoc) {
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
if (!animAssoc)
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
|
||||
|
||||
if (animAssoc && m_nPedState == PED_FIGHT)
|
||||
return;
|
||||
|
@ -1467,7 +1467,7 @@ CPed::CalculateNewVelocity(void)
|
|||
fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
|
||||
if(!fightAssoc)
|
||||
fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
|
||||
fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
|
||||
|
||||
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
|
||||
LimbOrientation newUpperLegs;
|
||||
|
|
|
@ -358,7 +358,7 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
|
||||
RestoreHeadingRate();
|
||||
if (!curIdleAssoc) {
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
|
||||
nil, true, false, false, false, false, false)) {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
|
||||
|
||||
|
@ -372,7 +372,7 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
|
||||
} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
|
||||
if (!curIdleAssoc) {
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
|
||||
nil, true, false, false, false, false, false)) {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
|
||||
|
@ -388,7 +388,7 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
|
||||
} else if (m_nPedState != PED_FIGHT) {
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_IDLE_TIRED
|
||||
&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) {
|
||||
&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) {
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
|
||||
} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {
|
||||
|
@ -477,7 +477,7 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
curRunAssoc->blendAmount = 0.0f;
|
||||
curRunAssoc->blendDelta = 0.0f;
|
||||
|
||||
} else if (curSprintAssoc->blendDelta >= 0.0f) {
|
||||
} else if (curSprintAssoc->blendDelta >= 0.0f) { // this condition is absent on mobile
|
||||
// Stop sprinting when tired
|
||||
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
curSprintAssoc->blendDelta = -1.0f;
|
||||
|
|
|
@ -164,10 +164,9 @@ CWeaponInfo::LoadWeaponData(void)
|
|||
line[linelen] = '\0';
|
||||
|
||||
// skip white space
|
||||
for (lp = 0; line[lp] <= ' '; lp++);
|
||||
for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++);
|
||||
|
||||
if (lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
|
||||
line[lp] == '#')
|
||||
if (line[lp] == '\0' || line[lp] == '#')
|
||||
continue;
|
||||
|
||||
spread = 0.0f;
|
||||
|
|
Loading…
Reference in a new issue