re3/src
erorcun 0b59eeb2bf Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as default 2020-12-27 05:59:51 +03:00
..
animation Fix use of strncmp 2020-12-25 15:18:13 +02:00
audio Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:21:45 +02:00
buildings buildings directory 2020-12-20 12:39:44 +02:00
collision PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
control Fix use of strncmp 2020-12-25 15:18:13 +02:00
core Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as default 2020-12-27 05:59:51 +03:00
entities buildings directory 2020-12-20 12:39:44 +02:00
extras fix a struct init 2020-12-26 15:41:57 +01:00
fakerw make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:47 +01:00
math Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-19 22:33:17 +03:00
modelinfo Fix use of strncmp 2020-12-25 15:18:13 +02:00
objects fix CObject::DeleteAllTempObjectsInArea 2020-12-08 23:15:59 +01:00
peds signed/unsigned fixes, and some other fixes 2020-12-27 05:23:37 +03:00
render unfix particle bug 2020-12-26 11:43:43 +01:00
rw signed/unsigned fixes, and some other fixes 2020-12-27 05:23:37 +03:00
save Fix MemoryCard.cpp 2020-11-02 18:17:37 +02:00
skel Fix language initialization call order 2020-12-14 02:50:34 +03:00
text signed/unsigned fixes, and some other fixes 2020-12-27 05:23:37 +03:00
vehicles Fix use of strncmp 2020-12-25 15:18:13 +02:00
weapons Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:21:45 +02:00
CMakeLists.txt Make collision code placement more like original (+ small fixes) 2020-11-15 19:51:35 +02:00