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re3/src
2020-12-27 23:26:00 +03:00
..
animation option for PC controls 2020-12-21 20:48:28 +01:00
audio Fix drive-by machine gun sound 2020-12-27 10:58:33 +02:00
buildings buildings directory 2020-12-20 12:40:59 +02:00
collision NO_ISLAND_LOADING ported from re3 2020-12-27 18:26:30 +02:00
control fixed replay 2020-12-26 12:56:20 +03:00
core Dynamically add pipelines options, only if neo.txd exists 2020-12-27 23:26:00 +03:00
entities buildings directory 2020-12-20 12:40:59 +02:00
extras tiny rendering fixes 2020-12-27 18:22:11 +01:00
fakerw make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:55 +01:00
math anim compression 2020-12-18 23:46:51 +01:00
modelinfo Fix use of strncmp 2020-12-25 15:18:48 +02:00
objects Merge pull request #869 from Nick007J/miami 2020-12-09 09:55:50 +01:00
peds Fix peds running to see dead peds in water 2020-12-27 17:33:32 +03:00
render NO_ISLAND_LOADING ported from re3 2020-12-27 18:26:30 +02:00
rw Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as default 2020-12-26 12:10:04 +03:00
save merge attempt 2020-12-19 03:21:04 +03:00
skel some PS2 things 2020-12-20 14:27:48 +01:00
text signed/unsigned fixes, and some other fixes 2020-12-25 12:54:41 +03:00
vehicles rename unused field 2020-12-27 20:38:03 +01:00
weapons Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:22:02 +02:00
CMakeLists.txt fixed cmakelists 2020-12-19 16:21:33 +03:00