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Fix CRecordDataForChase::ShouldThisPadBeLeftAlone

This commit is contained in:
Sergeanur 2020-12-08 02:56:20 +02:00
parent 84cc31fea3
commit 8d3864a4e5
2 changed files with 6 additions and 6 deletions

View file

@ -391,15 +391,17 @@ void CRecordDataForChase::ProcessControlCars(void)
}
}
#if (defined(GTA_PS2) || defined(FIX_BUGS))
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
// may be wrong
if (Status == STATE_NONE || Status == STATE_PLAYBACK)
if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT
return false;
return pad != 0;
if (Status == STATE_RECORD)
return pad != 0;
return false;
}
#endif
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{

View file

@ -57,9 +57,7 @@ public:
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
static void ProcessControlCars(void);
#if (defined(GTA_PS2) || defined(FIX_BUGS))
static bool ShouldThisPadBeLeftAlone(uint8 pad);
#endif
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
static void StartChaseScene(float);
static void CleanUpChaseScene(void);