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re3/src
withmorten b8d3d8f5e4 add -console cmdline arg instead of #if 0/1
# Conflicts:
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
..
animation cam fix; forgot some shaders 2020-11-24 15:18:39 +01:00
audio fixed top gear 2020-11-11 12:21:30 +03:00
collision Move ColStore to collision 2020-11-16 12:49:23 +02:00
control some nasty FIX_BUGS for SLIDE_OBJECT 2020-11-28 21:26:38 +03:00
core cam fix; forgot some shaders 2020-11-24 15:18:39 +01:00
entities Make collision code placement more like original (+ small fixes) 2020-11-16 00:36:54 +02:00
extras cam fix; forgot some shaders 2020-11-24 15:18:39 +01:00
fakerw changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
math some nasty FIX_BUGS for SLIDE_OBJECT 2020-11-28 21:26:38 +03:00
modelinfo Original enum name 2020-11-24 17:16:39 +02:00
objects neo screen droplets 2020-11-19 19:07:32 +01:00
peds Some TODOs done in Peds code 2020-11-25 19:39:57 +02:00
render Renderer fix 2020-11-22 23:16:21 +02:00
rw two unused functions 2020-11-23 11:06:16 +01:00
save some fixes 2020-11-13 13:19:54 +03:00
skel add -console cmdline arg instead of #if 0/1 2020-12-01 03:41:09 +02:00
text Messages fix and update librw 2020-10-25 01:21:18 +03:00
vehicles Original enum name 2020-11-24 17:16:39 +02:00
weapons Some TODOs done in Peds code 2020-11-25 19:39:57 +02:00