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Reorder CEntity functions into their original order

This commit is contained in:
Sergeanur 2020-12-29 13:55:15 +02:00
parent c1caf380de
commit f75460fc1d
8 changed files with 634 additions and 587 deletions

View file

@ -21,6 +21,66 @@ CReferences::Init(void)
aRefs[NUMREFERENCES-1].next = nil;
}
void
CEntity::RegisterReference(CEntity **pent)
{
if(IsBuilding())
return;
CReference *ref;
// check if already registered
for(ref = m_pFirstReference; ref; ref = ref->next)
if(ref->pentity == pent)
return;
// have to allocate new reference
ref = CReferences::pEmptyList;
if(ref){
CReferences::pEmptyList = ref->next;
ref->pentity = pent;
ref->next = m_pFirstReference;
m_pFirstReference = ref;
return;
}
return;
}
// Clear all references to this entity
void
CEntity::ResolveReferences(void)
{
CReference *ref;
// clear pointers to this entity
for(ref = m_pFirstReference; ref; ref = ref->next)
if(*ref->pentity == this)
*ref->pentity = nil;
// free list
if(m_pFirstReference){
for(ref = m_pFirstReference; ref->next; ref = ref->next)
;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = m_pFirstReference;
m_pFirstReference = nil;
}
}
// Free all references that no longer point to this entity
void
CEntity::PruneReferences(void)
{
CReference *ref, *next, **lastnextp;
lastnextp = &m_pFirstReference;
for(ref = m_pFirstReference; ref; ref = next){
next = ref->next;
if(*ref->pentity == this)
lastnextp = &ref->next;
else{
*lastnextp = ref->next;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = ref;
}
}
}
void
CReferences::RemoveReferencesToPlayer(void)
{

View file

@ -1600,14 +1600,24 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
}
}
inline void
AddSteamsFromGround(CPtrList& list)
{
CPtrNode *pNode = list.first;
while (pNode) {
((CEntity*)pNode->item)->AddSteamsFromGround(nil);
pNode = pNode->next;
}
}
void
CWorld::AddParticles(void)
{
for(int32 y = 0; y < NUMSECTORS_Y; y++) {
for(int32 x = 0; x < NUMSECTORS_X; x++) {
CSector *pSector = GetSector(x, y);
CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
}
}
}

View file

@ -4,31 +4,24 @@
#include "RwHelper.h"
#include "ModelIndices.h"
#include "Timer.h"
#include "Placeable.h"
#include "Entity.h"
#include "Object.h"
#include "ParticleObject.h"
#include "Lights.h"
#include "World.h"
#include "Camera.h"
#include "Glass.h"
#include "Clock.h"
#include "Weather.h"
#include "Timecycle.h"
#include "Bridge.h"
#include "TrafficLights.h"
#include "Coronas.h"
#include "PointLights.h"
#include "Shadows.h"
#include "Pickups.h"
#include "SpecialFX.h"
#include "References.h"
#include "TxdStore.h"
#include "Zones.h"
#include "MemoryHeap.h"
#include "Bones.h"
#include "Debug.h"
#include "Renderer.h"
#include "MemoryHeap.h"
int gBuildings;
@ -89,11 +82,304 @@ CEntity::~CEntity(void)
ResolveReferences();
}
void
CEntity::SetModelIndex(uint32 id)
{
m_modelIndex = id;
CreateRwObject();
}
void
CEntity::SetModelIndexNoCreate(uint32 id)
{
m_modelIndex = id;
}
void
CEntity::CreateRwObject(void)
{
CBaseModelInfo *mi;
mi = CModelInfo::GetModelInfo(m_modelIndex);
PUSH_MEMID(MEMID_WORLD);
m_rwObject = mi->CreateInstance();
POP_MEMID();
if(m_rwObject){
if(IsBuilding())
gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
mi->AddRef();
}
}
void
CEntity::AttachToRwObject(RwObject *obj)
{
m_rwObject = obj;
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
}
}
void
CEntity::DetachFromRwObject(void)
{
if(m_rwObject)
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
m_rwObject = nil;
m_matrix.Detach();
}
RpAtomic*
AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
{
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
#ifdef LIBRW
if(hier && hier->interpolator->currentAnim){
RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
hier->interpolator->currentAnim = nil;
}
#else
if(hier && hier->pCurrentAnim){
RpHAnimAnimationDestroy(hier->pCurrentAnim);
hier->pCurrentAnim = nil;
}
#endif
}
return atomic;
}
void
CEntity::DeleteRwObject(void)
{
RwFrame *f;
m_matrix.Detach();
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP){
#ifdef PED_SKIN
if(IsClumpSkinned((RpClump*)m_rwObject))
RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil);
#endif
RpClumpDestroy((RpClump*)m_rwObject);
}
m_rwObject = nil;
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
if(IsBuilding())
gBuildings--;
}
}
CRect
CEntity::GetBoundRect(void)
{
CRect rect;
CVector v;
CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
rect.ContainPoint(m_matrix * col->boundingBox.min);
rect.ContainPoint(m_matrix * col->boundingBox.max);
v = col->boundingBox.min;
v.x = col->boundingBox.max.x;
rect.ContainPoint(m_matrix * v);
v = col->boundingBox.max;
v.x = col->boundingBox.min.x;
rect.ContainPoint(m_matrix * v);
return rect;
}
CVector
CEntity::GetBoundCentre(void)
{
CVector v;
GetBoundCentre(v);
return v;
}
void
CEntity::GetBoundCentre(CVector &out)
{
out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
};
}
float
CEntity::GetBoundRadius(void)
{
return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius;
}
void
CEntity::UpdateRwFrame(void)
{
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
}
}
#ifdef PED_SKIN
void
CEntity::UpdateRpHAnim(void)
{
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
RpHAnimHierarchyUpdateMatrices(hier);
#if 0
int i;
char buf[256];
if(this == (CEntity*)FindPlayerPed())
for(i = 0; i < hier->numNodes; i++){
RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
kf->t.x, kf->t.y, kf->t.z,
HIERNODEID(hier, i),
ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
CDebug::PrintAt(buf, 10, 1+i*3);
RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.x, m->up.x, m->at.x, m->pos.x);
CDebug::PrintAt(buf, 80, 1+i*3+0);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.y, m->up.y, m->at.y, m->pos.y);
CDebug::PrintAt(buf, 80, 1+i*3+1);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.z, m->up.z, m->at.z, m->pos.z);
CDebug::PrintAt(buf, 80, 1+i*3+2);
}
void RenderSkeleton(RpHAnimHierarchy *hier);
RenderSkeleton(hier);
#endif
}
#endif
void
CEntity::PreRender(void)
{
switch(m_type){
case ENTITY_TYPE_BUILDING:
if(GetModelIndex() == MI_RAILTRACKS){
CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
}else if(IsTreeModel(GetModelIndex())){
CShadows::StoreShadowForTree(this);
ModifyMatrixForTreeInWind();
}else if(IsBannerModel(GetModelIndex())){
ModifyMatrixForBannerInWind();
}
break;
case ENTITY_TYPE_OBJECT:
if(GetModelIndex() == MI_COLLECTABLE1){
CPickups::DoCollectableEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_MONEY){
CPickups::DoMoneyEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_NAUTICALMINE ||
GetModelIndex() == MI_CARMINE ||
GetModelIndex() == MI_BRIEFCASE){
if(((CObject*)this)->bIsPickup){
CPickups::DoMineEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}
}else if(IsPickupModel(GetModelIndex())){
if(((CObject*)this)->bIsPickup){
CPickups::DoPickUpEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_GRENADE){
CMotionBlurStreaks::RegisterStreak((uintptr)this,
100, 100, 100,
GetPosition() - 0.07f*TheCamera.GetRight(),
GetPosition() + 0.07f*TheCamera.GetRight());
}else if(GetModelIndex() == MI_MOLOTOV){
CMotionBlurStreaks::RegisterStreak((uintptr)this,
0, 100, 0,
GetPosition() - 0.07f*TheCamera.GetRight(),
GetPosition() + 0.07f*TheCamera.GetRight());
}
}else if(GetModelIndex() == MI_MISSILE){
CVector pos = GetPosition();
float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE,
gpShadowExplosionTex, &pos,
8.0f, 0.0f, 0.0f, -8.0f,
255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
20.0f, false, 1.0f);
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
8.0f,
1.0f*flicker,
0.8f*flicker,
0.6f*flicker,
CPointLights::FOG_NONE, true);
CCoronas::RegisterCorona((uintptr)this,
255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255,
pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR],
CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}else if(IsGlass(GetModelIndex())){
PreRenderForGlassWindow();
}
// fall through
case ENTITY_TYPE_DUMMY:
if(GetModelIndex() == MI_TRAFFICLIGHTS){
CTrafficLights::DisplayActualLight(this);
CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3)
CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_STREETLAMP1 ||
GetModelIndex() == MI_STREETLAMP2)
CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
break;
}
if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
ProcessLightsForEntity();
}
void
CEntity::Render(void)
{
if(m_rwObject){
bImBeingRendered = true;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RpAtomicRender((RpAtomic*)m_rwObject);
else
RpClumpRender((RpClump*)m_rwObject);
bImBeingRendered = false;
}
}
bool
CEntity::GetIsTouching(CVector const &center, float radius)
@ -101,6 +387,18 @@ CEntity::GetIsTouching(CVector const &center, float radius)
return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
}
bool
CEntity::IsVisible(void)
{
return m_rwObject && bIsVisible && GetIsOnScreen();
}
bool
CEntity::IsVisibleComplex(void)
{
return m_rwObject && bIsVisible && GetIsOnScreenComplex();
}
bool
CEntity::GetIsOnScreen(void)
{
@ -269,62 +567,10 @@ CEntity::Remove(void)
}
}
void
CEntity::CreateRwObject(void)
float
CEntity::GetDistanceFromCentreOfMassToBaseOfModel(void)
{
CBaseModelInfo *mi;
mi = CModelInfo::GetModelInfo(m_modelIndex);
PUSH_MEMID(MEMID_WORLD);
m_rwObject = mi->CreateInstance();
POP_MEMID();
if(m_rwObject){
if(IsBuilding())
gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
mi->AddRef();
}
}
void
CEntity::DeleteRwObject(void)
{
RwFrame *f;
m_matrix.Detach();
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP){
#ifdef PED_SKIN
if(IsClumpSkinned((RpClump*)m_rwObject))
RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil);
#endif
RpClumpDestroy((RpClump*)m_rwObject);
}
m_rwObject = nil;
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
if(IsBuilding())
gBuildings--;
}
}
void
CEntity::UpdateRwFrame(void)
{
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
}
return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z;
}
void
@ -347,490 +593,6 @@ CEntity::SetupBigBuilding(void)
m_level = LEVEL_GENERIC;
}
CRect
CEntity::GetBoundRect(void)
{
CRect rect;
CVector v;
CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
rect.ContainPoint(m_matrix * col->boundingBox.min);
rect.ContainPoint(m_matrix * col->boundingBox.max);
v = col->boundingBox.min;
v.x = col->boundingBox.max.x;
rect.ContainPoint(m_matrix * v);
v = col->boundingBox.max;
v.x = col->boundingBox.min.x;
rect.ContainPoint(m_matrix * v);
return rect;
}
void
CEntity::PreRender(void)
{
switch(m_type){
case ENTITY_TYPE_BUILDING:
if(GetModelIndex() == MI_RAILTRACKS){
CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
}else if(IsTreeModel(GetModelIndex())){
CShadows::StoreShadowForTree(this);
ModifyMatrixForTreeInWind();
}else if(IsBannerModel(GetModelIndex())){
ModifyMatrixForBannerInWind();
}
break;
case ENTITY_TYPE_OBJECT:
if(GetModelIndex() == MI_COLLECTABLE1){
CPickups::DoCollectableEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_MONEY){
CPickups::DoMoneyEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_NAUTICALMINE ||
GetModelIndex() == MI_CARMINE ||
GetModelIndex() == MI_BRIEFCASE){
if(((CObject*)this)->bIsPickup){
CPickups::DoMineEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}
}else if(IsPickupModel(GetModelIndex())){
if(((CObject*)this)->bIsPickup){
CPickups::DoPickUpEffects(this);
GetMatrix().UpdateRW();
UpdateRwFrame();
}else if(GetModelIndex() == MI_GRENADE){
CMotionBlurStreaks::RegisterStreak((uintptr)this,
100, 100, 100,
GetPosition() - 0.07f*TheCamera.GetRight(),
GetPosition() + 0.07f*TheCamera.GetRight());
}else if(GetModelIndex() == MI_MOLOTOV){
CMotionBlurStreaks::RegisterStreak((uintptr)this,
0, 100, 0,
GetPosition() - 0.07f*TheCamera.GetRight(),
GetPosition() + 0.07f*TheCamera.GetRight());
}
}else if(GetModelIndex() == MI_MISSILE){
CVector pos = GetPosition();
float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE,
gpShadowExplosionTex, &pos,
8.0f, 0.0f, 0.0f, -8.0f,
255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
20.0f, false, 1.0f);
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
8.0f,
1.0f*flicker,
0.8f*flicker,
0.6f*flicker,
CPointLights::FOG_NONE, true);
CCoronas::RegisterCorona((uintptr)this,
255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255,
pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR],
CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}else if(IsGlass(GetModelIndex())){
PreRenderForGlassWindow();
}
// fall through
case ENTITY_TYPE_DUMMY:
if(GetModelIndex() == MI_TRAFFICLIGHTS){
CTrafficLights::DisplayActualLight(this);
CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3)
CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_STREETLAMP1 ||
GetModelIndex() == MI_STREETLAMP2)
CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
break;
}
if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
ProcessLightsForEntity();
}
void
CEntity::PreRenderForGlassWindow(void)
{
CGlass::AskForObjectToBeRenderedInGlass(this);
bIsVisible = false;
}
void
CEntity::Render(void)
{
if(m_rwObject){
bImBeingRendered = true;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
RpAtomicRender((RpAtomic*)m_rwObject);
else
RpClumpRender((RpClump*)m_rwObject);
bImBeingRendered = false;
}
}
bool
CEntity::SetupLighting(void)
{
DeActivateDirectional();
SetAmbientColours();
return false;
}
void
CEntity::AttachToRwObject(RwObject *obj)
{
m_rwObject = obj;
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
}
}
void
CEntity::DetachFromRwObject(void)
{
if(m_rwObject)
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
m_rwObject = nil;
m_matrix.Detach();
}
void
CEntity::RegisterReference(CEntity **pent)
{
if(IsBuilding())
return;
CReference *ref;
// check if already registered
for(ref = m_pFirstReference; ref; ref = ref->next)
if(ref->pentity == pent)
return;
// have to allocate new reference
ref = CReferences::pEmptyList;
if(ref){
CReferences::pEmptyList = ref->next;
ref->pentity = pent;
ref->next = m_pFirstReference;
m_pFirstReference = ref;
return;
}
return;
}
// Clear all references to this entity
void
CEntity::ResolveReferences(void)
{
CReference *ref;
// clear pointers to this entity
for(ref = m_pFirstReference; ref; ref = ref->next)
if(*ref->pentity == this)
*ref->pentity = nil;
// free list
if(m_pFirstReference){
for(ref = m_pFirstReference; ref->next; ref = ref->next)
;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = m_pFirstReference;
m_pFirstReference = nil;
}
}
// Free all references that no longer point to this entity
void
CEntity::PruneReferences(void)
{
CReference *ref, *next, **lastnextp;
lastnextp = &m_pFirstReference;
for(ref = m_pFirstReference; ref; ref = next){
next = ref->next;
if(*ref->pentity == this)
lastnextp = &ref->next;
else{
*lastnextp = ref->next;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = ref;
}
}
}
#ifdef PED_SKIN
void
CEntity::UpdateRpHAnim(void)
{
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
RpHAnimHierarchyUpdateMatrices(hier);
#if 0
int i;
char buf[256];
if(this == (CEntity*)FindPlayerPed())
for(i = 0; i < hier->numNodes; i++){
RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
kf->t.x, kf->t.y, kf->t.z,
HIERNODEID(hier, i),
ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
CDebug::PrintAt(buf, 10, 1+i*3);
RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.x, m->up.x, m->at.x, m->pos.x);
CDebug::PrintAt(buf, 80, 1+i*3+0);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.y, m->up.y, m->at.y, m->pos.y);
CDebug::PrintAt(buf, 80, 1+i*3+1);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
m->right.z, m->up.z, m->at.z, m->pos.z);
CDebug::PrintAt(buf, 80, 1+i*3+2);
}
void RenderSkeleton(RpHAnimHierarchy *hier);
RenderSkeleton(hier);
#endif
}
#endif
void
CEntity::AddSteamsFromGround(CVector *unused)
{
int i, n;
C2dEffect *effect;
CVector pos;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_PARTICLE)
continue;
pos = GetMatrix() * effect->pos;
switch(effect->particle.particleType){
case 0:
CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 1:
CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 2:
CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
break;
case 3:
CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break;
}
}
}
void
CEntity::ProcessLightsForEntity(void)
{
int i, n;
C2dEffect *effect;
CVector pos;
bool lightOn, lightFlickering;
uint32 flashTimer1, flashTimer2, flashTimer3;
if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
return;
flashTimer1 = 0;
flashTimer2 = 0;
flashTimer3 = 0;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_LIGHT)
continue;
pos = GetMatrix() * effect->pos;
lightOn = false;
lightFlickering = false;
switch(effect->light.lightType){
case LIGHT_ON:
lightOn = true;
break;
case LIGHT_ON_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
lightOn = true;
break;
case LIGHT_FLICKER:
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
break;
case LIGHT_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
}
break;
case LIGHT_FLASH1:
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
break;
case LIGHT_FLASH1_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
break;
case LIGHT_FLASH2:
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
break;
case LIGHT_FLASH2_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
break;
case LIGHT_FLASH3:
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
break;
case LIGHT_FLASH3_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
break;
case LIGHT_RANDOM_FLICKER:
if(m_randomSeed > 16)
lightOn = true;
else{
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
break;
case LIGHT_RANDOM_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
if(m_randomSeed > 16)
lightOn = true;
else{
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
}
break;
case LIGHT_BRIDGE_FLASH1:
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
lightOn = true;
break;
case LIGHT_BRIDGE_FLASH2:
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
lightOn = true;
break;
}
// Corona
if(lightOn)
CCoronas::RegisterCorona((uintptr)this + i,
effect->col.r, effect->col.g, effect->col.b, 255,
pos, effect->light.size, effect->light.dist,
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
else if(lightFlickering)
CCoronas::RegisterCorona((uintptr)this + i,
0, 0, 0, 255,
pos, effect->light.size, effect->light.dist,
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
// Pointlight
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
CPointLights::FOG_ALWAYS, true);
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
CPointLights::FOG_NORMAL, true);
}else if(lightOn && effect->light.range != 0.0f){
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
0.0f, 0.0f, 0.0f,
CPointLights::FOG_NONE, true);
}else{
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
true);
}
}
// Light shadow
if(effect->light.shadowSize != 0.0f){
if(lightOn){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
effect->light.shadow, &pos,
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
128,
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
15.0f, 1.0f, 40.0f, false, 0.0f);
}else if(lightFlickering){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
effect->light.shadow, &pos,
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
0, 0.0f, 0.0f, 0.0f,
15.0f, 1.0f, 40.0f, false, 0.0f);
}
}
}
}
float WindTabel[] = {
1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f,
0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f,
@ -917,14 +679,11 @@ CEntity::ModifyMatrixForBannerInWind(void)
UpdateRwFrame();
}
void
CEntity::AddSteamsFromGround(CPtrList& list)
void
CEntity::PreRenderForGlassWindow(void)
{
CPtrNode *pNode = list.first;
while (pNode) {
((CEntity*)pNode->item)->AddSteamsFromGround(nil);
pNode = pNode->next;
}
CGlass::AskForObjectToBeRenderedInGlass(this);
bIsVisible = false;
}
#ifdef COMPATIBLE_SAVES

View file

@ -111,8 +111,8 @@ public:
virtual void Add(void);
virtual void Remove(void);
virtual void SetModelIndex(uint32 id) { m_modelIndex = id; CreateRwObject(); }
virtual void SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; }
virtual void SetModelIndex(uint32 id);
virtual void SetModelIndexNoCreate(uint32 id);
virtual void CreateRwObject(void);
virtual void DeleteRwObject(void);
virtual CRect GetBoundRect(void);
@ -123,7 +123,7 @@ public:
virtual void PreRender(void);
virtual void Render(void);
virtual bool SetupLighting(void);
virtual void RemoveLighting(bool) {}
virtual void RemoveLighting(bool);
virtual void FlagToDestroyWhenNextProcessed(void) {}
bool IsBuilding(void) { return m_type == ENTITY_TYPE_BUILDING; }
@ -142,14 +142,14 @@ public:
}
void GetBoundCentre(CVector &out);
CVector GetBoundCentre(void) { CVector v; GetBoundCentre(v); return v; }
float GetBoundRadius(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius; }
float GetDistanceFromCentreOfMassToBaseOfModel(void) { return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z; }
CVector GetBoundCentre(void);
float GetBoundRadius(void);
float GetDistanceFromCentreOfMassToBaseOfModel(void);
bool GetIsTouching(CVector const &center, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
bool IsVisible(void);
bool IsVisibleComplex(void);
int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);
@ -170,8 +170,6 @@ public:
void ModifyMatrixForTreeInWind(void);
void ModifyMatrixForBannerInWind(void);
void ProcessLightsForEntity(void);
static void AddSteamsFromGround(CPtrList& list);
};
VALIDATE_SIZE(CEntity, 0x64);

View file

@ -2,6 +2,7 @@
#include "main.h"
#include "General.h"
#include "Entity.h"
#include "TxdStore.h"
#include "Camera.h"
#include "Sprite.h"
@ -11,6 +12,10 @@
#include "Collision.h"
#include "Timecycle.h"
#include "Coronas.h"
#include "PointLights.h"
#include "Shadows.h"
#include "Clock.h"
#include "Bridge.h"
struct FlareDef
{
@ -577,3 +582,190 @@ CRegisteredCorona::Update(void)
firstUpdate = false;
registeredThisFrame = false;
}
void
CEntity::ProcessLightsForEntity(void)
{
int i, n;
C2dEffect *effect;
CVector pos;
bool lightOn, lightFlickering;
uint32 flashTimer1, flashTimer2, flashTimer3;
if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
return;
flashTimer1 = 0;
flashTimer2 = 0;
flashTimer3 = 0;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_LIGHT)
continue;
pos = GetMatrix() * effect->pos;
lightOn = false;
lightFlickering = false;
switch(effect->light.lightType){
case LIGHT_ON:
lightOn = true;
break;
case LIGHT_ON_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
lightOn = true;
break;
case LIGHT_FLICKER:
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
break;
case LIGHT_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
}
break;
case LIGHT_FLASH1:
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
break;
case LIGHT_FLASH1_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
break;
case LIGHT_FLASH2:
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
break;
case LIGHT_FLASH2_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
break;
case LIGHT_FLASH3:
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
break;
case LIGHT_FLASH3_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
break;
case LIGHT_RANDOM_FLICKER:
if(m_randomSeed > 16)
lightOn = true;
else{
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
break;
case LIGHT_RANDOM_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
if(m_randomSeed > 16)
lightOn = true;
else{
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
}
break;
case LIGHT_BRIDGE_FLASH1:
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
lightOn = true;
break;
case LIGHT_BRIDGE_FLASH2:
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
lightOn = true;
break;
}
// Corona
if(lightOn)
CCoronas::RegisterCorona((uintptr)this + i,
effect->col.r, effect->col.g, effect->col.b, 255,
pos, effect->light.size, effect->light.dist,
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
else if(lightFlickering)
CCoronas::RegisterCorona((uintptr)this + i,
0, 0, 0, 255,
pos, effect->light.size, effect->light.dist,
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
// Pointlight
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
CPointLights::FOG_ALWAYS, true);
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
CPointLights::FOG_NORMAL, true);
}else if(lightOn && effect->light.range != 0.0f){
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
0.0f, 0.0f, 0.0f,
CPointLights::FOG_NONE, true);
}else{
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
true);
}
}
// Light shadow
if(effect->light.shadowSize != 0.0f){
if(lightOn){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
effect->light.shadow, &pos,
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
128,
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
15.0f, 1.0f, 40.0f, false, 0.0f);
}else if(lightFlickering){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
effect->light.shadow, &pos,
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
0, 0.0f, 0.0f, 0.0f,
15.0f, 1.0f, 40.0f, false, 0.0f);
}
}
}
}

View file

@ -3,6 +3,7 @@
#include "General.h"
#include "Timer.h"
#include "TxdStore.h"
#include "Entity.h"
#include "Sprite.h"
#include "Camera.h"
#include "Collision.h"
@ -585,6 +586,40 @@ void CParticle::Initialise()
debug("CParticle ready");
}
void
CEntity::AddSteamsFromGround(CVector *unused)
{
int i, n;
C2dEffect *effect;
CVector pos;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_PARTICLE)
continue;
pos = GetMatrix() * effect->pos;
switch(effect->particle.particleType){
case 0:
CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 1:
CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 2:
CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
break;
case 3:
CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break;
}
}
}
void CParticle::Shutdown()
{
debug("Shutting down CParticle...");

View file

@ -920,6 +920,19 @@ CRenderer::RequestObjectsInFrustum(void)
}
}
bool
CEntity::SetupLighting(void)
{
DeActivateDirectional();
SetAmbientColours();
return false;
}
void
CEntity::RemoveLighting(bool)
{
}
bool
CPed::SetupLighting(void)
{

View file

@ -324,26 +324,6 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
return anim;
}
RpAtomic*
AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
{
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
#ifdef LIBRW
if(hier && hier->interpolator->currentAnim){
RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
hier->interpolator->currentAnim = nil;
}
#else
if(hier && hier->pCurrentAnim){
RpHAnimAnimationDestroy(hier->pCurrentAnim);
hier->pCurrentAnim = nil;
}
#endif
}
return atomic;
}
void
RenderSkeleton(RpHAnimHierarchy *hier)
{