uint8 enums fixed

This commit is contained in:
withmorten 2020-12-07 00:36:40 +01:00
parent 14eb0cd286
commit 4696e3f9c8
15 changed files with 37 additions and 38 deletions

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@ -52,8 +52,8 @@ uint32 gHomeNextTime;
uint32 gCellNextTime;
uint32 gNextCryTime;
enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
void
cAudioManager::PreInitialiseGameSpecificSetup() const

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@ -103,9 +103,9 @@ void CAutoPilot::Load(uint8*& buf)
m_nNextDirection = ReadSaveBuf<int8>(buf);
m_nCurrentLane = ReadSaveBuf<int8>(buf);
m_nNextLane = ReadSaveBuf<int8>(buf);
m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
m_nCarMission = ReadSaveBuf<uint8>(buf);
m_nTempAction = ReadSaveBuf<uint8>(buf);
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);

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@ -4,7 +4,7 @@
class CVehicle;
struct CPathNode;
enum eCarMission : uint8
enum eCarMission
{
MISSION_NONE,
MISSION_CRUISE,
@ -28,7 +28,7 @@ enum eCarMission : uint8
MISSION_BLOCKCAR_HANDBRAKESTOP,
};
enum eCarTempAction : uint8
enum eCarTempAction
{
TEMPACT_NONE,
TEMPACT_WAIT,
@ -43,7 +43,7 @@ enum eCarTempAction : uint8
TEMPACT_SWERVERIGHT
};
enum eCarDrivingStyle : uint8
enum eCarDrivingStyle
{
DRIVINGSTYLE_STOP_FOR_CARS,
DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
@ -69,9 +69,9 @@ public:
int8 m_nNextDirection;
int8 m_nCurrentLane;
int8 m_nNextLane;
eCarDrivingStyle m_nDrivingStyle;
eCarMission m_nCarMission;
eCarTempAction m_nTempAction;
uint8 m_nDrivingStyle;
uint8 m_nCarMission;
uint8 m_nTempAction;
uint32 m_nTimeTempAction;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;

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@ -539,7 +539,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
case 0:

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@ -19,7 +19,7 @@ public:
static void TellOccupantsToLeaveCar(CVehicle*);
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
static eCarMission FindPoliceCarMissionForWantedLevel();
static uint8 FindPoliceCarMissionForWantedLevel();
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static void MellowOutChaseSpeed(CVehicle*);
static void MakeWayForCarWithSiren(CVehicle *veh);

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@ -535,7 +535,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
if (slot >= NUMPICKUPS) return -1;
aPickUps[slot].m_eType = (ePickupType)type;
aPickUps[slot].m_eType = type;
aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity;
if (type == PICKUP_ONCE_TIMEOUT)

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@ -1,7 +1,7 @@
#pragma once
#include "Weapon.h"
enum ePickupType : uint8
enum ePickupType
{
PICKUP_NONE = 0,
PICKUP_IN_SHOP,
@ -29,7 +29,7 @@ class CPlayerPed;
class CPickup
{
public:
ePickupType m_eType;
uint8 m_eType;
bool m_bRemoved;
uint16 m_nQuantity;
CObject *m_pObject;

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@ -3593,7 +3593,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
return 0;
}
case COMMAND_SET_CAR_MISSION:
@ -3601,7 +3601,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(car);
car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
car->bEngineOn = true;
return 0;

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@ -1436,7 +1436,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
pVehicle->SetStatus((uint8)ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_MALE:

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@ -1537,7 +1537,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
if(pVehicle->m_scanCode != GetCurrentScanCode()) {
pVehicle->m_scanCode = GetCurrentScanCode();
const CVector &vehiclePos = pVehicle->GetPosition();
eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||

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@ -6,7 +6,7 @@
struct CReference;
class CPtrList;
enum eEntityType : uint8
enum eEntityType
{
ENTITY_TYPE_NOTHING = 0,
ENTITY_TYPE_BUILDING,
@ -16,7 +16,7 @@ enum eEntityType : uint8
ENTITY_TYPE_DUMMY,
};
enum eEntityStatus : uint8
enum eEntityStatus
{
STATUS_PLAYER,
STATUS_PLAYER_PLAYBACKFROMBUFFER,
@ -92,10 +92,10 @@ public:
CReference *m_pFirstReference;
public:
eEntityType GetType() const { return (eEntityType)m_type; }
void SetType(eEntityType type) { m_type = type; }
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; }
uint8 GetType() const { return m_type; }
void SetType(uint8 type) { m_type = type; }
uint8 GetStatus() const { return m_status; }
void SetStatus(uint8 status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
bool GetIsStatic(void) const { return bIsStatic; }
void SetIsStatic(bool state) { bIsStatic = state; }

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@ -4,7 +4,7 @@
#define MAX_MODEL_NAME (24)
enum ModelInfoType : uint8
enum ModelInfoType
{
MITYPE_NA = 0,
MITYPE_SIMPLE = 1,
@ -15,7 +15,6 @@ enum ModelInfoType : uint8
MITYPE_PED = 6,
MITYPE_XTRACOMPS = 7,
};
VALIDATE_SIZE(ModelInfoType, 1);
class C2dEffect;
@ -28,7 +27,7 @@ protected:
int16 m_objectId;
uint16 m_refCount;
int16 m_txdSlot;
ModelInfoType m_type;
uint8 m_type;
uint8 m_num2dEffects;
bool m_bOwnsColModel;
#ifdef EXTRA_MODEL_FLAGS
@ -50,7 +49,7 @@ public:
virtual RwObject *GetRwObject(void) = 0;
// one day it becomes virtual
ModelInfoType GetModelType() const { return m_type; }
uint8 GetModelType() const { return m_type; }
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE ||
m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck

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@ -212,7 +212,7 @@ enum PedOnGroundState {
PED_DEAD_ON_THE_FLOOR
};
enum PointBlankNecessity : uint8 {
enum PointBlankNecessity {
NO_POINT_BLANK_PED,
POINT_BLANK_FOR_WANTED_PED,
POINT_BLANK_FOR_SOMEONE_ELSE
@ -598,7 +598,7 @@ public:
#endif
bool CheckForExplosions(CVector2D &area);
CPed *CheckForGunShots(void);
PointBlankNecessity CheckForPointBlankPeds(CPed*);
uint8 CheckForPointBlankPeds(CPed*);
bool CheckIfInTheAir(void);
void ClearAll(void);
void SetPointGunAt(CEntity*);

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@ -329,7 +329,7 @@ CPed::SetAttack(CEntity *victim)
if (IsPlayer())
CPad::GetPad(0)->ResetAverageWeapon();
PointBlankNecessity pointBlankStatus;
uint8 pointBlankStatus;
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
@ -475,7 +475,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
ped->ClearAttack();
}
PointBlankNecessity
uint8
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
{
float pbDistance = 1.1f;

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@ -11,7 +11,7 @@ class CBuilding;
class CCrane
{
public:
enum CraneState : uint8 {
enum CraneState {
IDLE = 0,
GOING_TOWARDS_TARGET = 1,
LIFTING_TARGET = 2,
@ -19,7 +19,7 @@ public:
ROTATING_TARGET = 4,
DROPPING_TARGET = 5
};
enum CraneStatus : uint8 {
enum CraneStatus {
NONE = 0,
ACTIVATED = 1,
DEACTIVATED = 2
@ -47,8 +47,8 @@ public:
CVector2D m_vecHookVelocity;
CVehicle *m_pVehiclePickedUp;
uint32 m_nTimeForNextCheck;
CraneStatus m_nCraneStatus;
CraneState m_nCraneState;
uint8 m_nCraneStatus;
uint8 m_nCraneState;
uint8 m_nVehiclesCollected;
bool m_bIsCrusher;
bool m_bIsMilitaryCrane;