GTA_VERSION define and some config.h cleanup

This commit is contained in:
aap 2020-11-29 12:26:34 +01:00
parent 566282057a
commit d5bc382cb5
25 changed files with 96 additions and 86 deletions

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@ -65,7 +65,7 @@ uint32 _CurMP3Index;
int32 _CurMP3Pos;
bool _bIsMp3Active;
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
bool _bUseHDDAudio;
char _aHDDPath[MAX_PATH];
#endif
@ -1043,7 +1043,7 @@ cSampleManager::Initialise(void)
if ( !m_bInitialised )
{
#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
FrontEndMenuManager.WaitForUserCD();
if ( FrontEndMenuManager.m_bQuitGameNoCD )
{
@ -1060,7 +1060,7 @@ cSampleManager::Initialise(void)
}
}
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
// hddaudio
/**
Option for user to play audio files directly from hard disk.
@ -1297,17 +1297,17 @@ cSampleManager::Terminate(void)
bool
cSampleManager::CheckForAnAudioFileOnCD(void)
{
#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
#if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
char filepath[MAX_PATH];
#if defined(GTA3_1_1_PATCH)
#if GTA_VERSION >= GTA3_PC_11
if (_bUseHDDAudio)
strcpy(filepath, _aHDDPath);
else
strcpy(filepath, m_szCDRomRootPath);
#else
strcpy(filepath, m_szCDRomRootPath);
#endif // #if defined(GTA3_1_1_PATCH)
#endif // #if GTA_VERSION >= GTA3_PC_11
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
@ -1324,13 +1324,13 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
#else
return true;
#endif // #if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
#endif // #if GTA_VERSION < GTA3_PC_STEAM && !defined(NO_CDCHECK)
}
char
cSampleManager::GetCDAudioDriveLetter(void)
{
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
#if GTA_VERSION >= GTA3_PC_11 || defined(NO_CDCHECK)
if (_bUseHDDAudio)
{
if ( strlen(_aHDDPath) != 0 )

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@ -1273,7 +1273,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_IS_CHAR_LYING_DOWN, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_CAN_CHAR_SEE_DEAD_CHAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
#ifndef GTA3_1_1_PATCH
#if GTA_VERSION < GTA3_PC_11
REGISTER_COMMAND(COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER, INPUT_ARGUMENTS(ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
#endif
#endif

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@ -1326,7 +1326,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
#endif
return 0;
#endif
#ifndef GTA3_1_1_PATCH
#if GTA_VERSION < GTA3_PC_11
case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
#ifdef FIX_BUGS

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@ -1156,7 +1156,7 @@ enum {
COMMAND_IS_CHAR_LYING_DOWN,
COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
#ifndef GTA3_1_1_PATCH
#if GTA_VERSION < GTA3_PC_11
COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER,
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT

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@ -2570,7 +2570,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
#ifndef GTA3_1_1_PATCH
#if GTA_VERSION < GTA3_PC_11
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
@ -2605,7 +2605,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;

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@ -74,7 +74,7 @@ bool bDidWeProcessAnyCinemaCam;
CCamera::CCamera(void)
{
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
@ -88,7 +88,7 @@ CCamera::CCamera(float)
void
CCamera::Init(void)
{
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
@ -104,7 +104,7 @@ CCamera::Init(void)
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
#endif
#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
#endif
@ -237,7 +237,7 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS)
#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif

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@ -1009,7 +1009,7 @@ CMenuManager::Draw()
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
#ifdef DRAW_MENU_VERSION_TEXT
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
CFont::SetRightJustifyOn();
@ -3538,7 +3538,7 @@ CMenuManager::LoadAllTextures()
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontendTxdSlot);
CTxdStore::SetCurrentTxd(frontendTxdSlot);
#ifndef GTA3_1_1_PATCH
#if GTA_VERSION < GTA3_PC_11
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
@ -3568,7 +3568,7 @@ CMenuManager::LoadAllTextures()
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
#endif
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
@ -3583,7 +3583,7 @@ CMenuManager::LoadSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
int32 prevLang = m_PrefsLanguage;
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
#else
CMBlur::BlurOn = true;
@ -3882,7 +3882,7 @@ void
CMenuManager::PrintStats()
{
int rowNum = ConstructStatLine(99999);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
#endif
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
@ -4936,7 +4936,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsUseWideScreen = false;
m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
@ -5588,7 +5588,7 @@ CMenuManager::WaitForUserCD()
CSprite2d *splash;
char *splashscreen = nil;
#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11)
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else

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@ -115,7 +115,7 @@ void RestoreDefGraphics(int8 action) {
CMenuManager::m_PrefsVsync = true;
CMenuManager::m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();

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@ -937,7 +937,7 @@ void CPad::AddToPCCheatString(char c)
if ( !_CHEATCMP("GNIROOOOOB") )
SlowTimeCheat();
#ifndef GTA3_1_1_PATCH
#if GTA_VERSION < GTA3_PC_11
// "TURTOISE"
if ( !_CHEATCMP("ESIOTRUT") )
ArmourCheat();

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@ -135,10 +135,6 @@ enum Config {
NUM_EXPLOSIONS = 48,
};
// We'll use this once we're ready to become independent of the game
// Use it to mark bugs in the code that will prevent the game from working then
//#define STANDALONE
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
@ -165,6 +161,16 @@ enum Config {
#define FINAL
#endif
// Version defines
#define GTA3_PS2_140 300
#define GTA3_PS2_160 301
#define GTA3_PC_10 310
#define GTA3_PC_11 311
#define GTA3_PC_STEAM 312
// TODO? maybe something for xbox or android?
#define GTA_VERSION GTA3_PC_11
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
#define NO_CDCHECK
@ -173,14 +179,18 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#define DRAW_MENU_VERSION_TEXT
// Memory allocation and compression
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
# define ANIM_COMPRESSION
#elif defined GTA_PC
# define GTA3_1_1_PATCH
//# define GTA3_STEAM_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
@ -190,7 +200,7 @@ enum Config {
#endif
#ifdef VU_COLLISION
#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
#endif
#ifdef MASTER
@ -242,7 +252,7 @@ enum Config {
#endif
#ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the frontbuffer for this effect
#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
#ifndef EXTENDED_PIPELINES
#undef SCREEN_DROPLETS // we need neo.txd

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@ -824,7 +824,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
normalSpeed = DotProduct(speed, colpoint.normal);
if(normalSpeed < 0.0f){
float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep();
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) &&
#else
if((IsObject() || IsVehicle() && GetUp().z < -0.3f) &&

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@ -962,7 +962,7 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
for(i = 0; i < 256; i++){
if(ms_colourTextureTable[i]){
RwTextureDestroy(ms_colourTextureTable[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
ms_colourTextureTable[i] = nil;
#endif
}

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@ -667,7 +667,7 @@ CCopPed::ProcessControl(void)
}
if (bDuckAndCover) {
#if !defined(GTA3_1_1_PATCH) && !defined(VC_PED_PORTS)
#if GTA_VERSION < GTA3_PC_11 && !defined(VC_PED_PORTS)
if (!bNotAllowedToDuck && Seek()) {
SetMoveState(PEDMOVE_STILL);
SetMoveAnim();

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@ -78,12 +78,12 @@ public:
if(type == EFFECT_LIGHT){
if(light.corona)
RwTextureDestroy(light.corona);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
light.corona = nil;
#endif
if(light.shadow)
RwTextureDestroy(light.shadow);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
light.shadow = nil;
#endif
}

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@ -44,23 +44,23 @@ void
CClouds::Shutdown(void)
{
RwTextureDestroy(gpCloudTex[0]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[0] = nil;
#endif
RwTextureDestroy(gpCloudTex[1]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[1] = nil;
#endif
RwTextureDestroy(gpCloudTex[2]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[2] = nil;
#endif
RwTextureDestroy(gpCloudTex[3]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[3] = nil;
#endif
RwTextureDestroy(gpCloudTex[4]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex[4] = nil;
#endif
}

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@ -590,7 +590,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
{
RwTextureDestroy(gpSmokeTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpSmokeTex[i] = nil;
#endif
}
@ -598,7 +598,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
{
RwTextureDestroy(gpSmoke2Tex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpSmoke2Tex[i] = nil;
#endif
}
@ -606,7 +606,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
{
RwTextureDestroy(gpRubberTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRubberTex[i] = nil;
#endif
}
@ -614,7 +614,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
{
RwTextureDestroy(gpRainSplashTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRainSplashTex[i] = nil;
#endif
}
@ -622,7 +622,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
{
RwTextureDestroy(gpWatersprayTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpWatersprayTex[i] = nil;
#endif
}
@ -630,7 +630,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
{
RwTextureDestroy(gpExplosionMediumTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpExplosionMediumTex[i] = nil;
#endif
}
@ -638,7 +638,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
{
RwTextureDestroy(gpGunFlashTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpGunFlashTex[i] = nil;
#endif
}
@ -646,7 +646,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
{
RwTextureDestroy(gpRainDropTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRainDropTex[i] = nil;
#endif
}
@ -654,7 +654,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
{
RwTextureDestroy(gpRainSplashupTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRainSplashupTex[i] = nil;
#endif
}
@ -662,7 +662,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
{
RwTextureDestroy(gpBirdfrontTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpBirdfrontTex[i] = nil;
#endif
}
@ -670,7 +670,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
{
RwTextureDestroy(gpCarDebrisTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCarDebrisTex[i] = nil;
#endif
}
@ -678,78 +678,78 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
{
RwTextureDestroy(gpCarSplashTex[i]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCarSplashTex[i] = nil;
#endif
}
RwTextureDestroy(gpFlame1Tex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpFlame1Tex = nil;
#endif
RwTextureDestroy(gpFlame5Tex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpFlame5Tex = nil;
#endif
RwTextureDestroy(gpRainDropSmallTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRainDropSmallTex = nil;
#endif
RwTextureDestroy(gpBloodTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpBloodTex = nil;
#endif
RwTextureDestroy(gpLeafTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpLeafTex = nil;
#endif
RwTextureDestroy(gpCloudTex1);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex1 = nil;
#endif
RwTextureDestroy(gpCloudTex4);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCloudTex4 = nil;
#endif
RwTextureDestroy(gpBloodSmallTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpBloodSmallTex = nil;
#endif
RwTextureDestroy(gpGungeTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpGungeTex = nil;
#endif
RwTextureDestroy(gpCollisionSmokeTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCollisionSmokeTex = nil;
#endif
RwTextureDestroy(gpBulletHitTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpBulletHitTex = nil;
#endif
RwTextureDestroy(gpGunShellTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpGunShellTex = nil;
#endif
RwTextureDestroy(gpWakeOldTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpWakeOldTex = nil;
#endif
RwTextureDestroy(gpPointlightTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpPointlightTex = nil;
#endif

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@ -414,19 +414,19 @@ void
CRubbish::Shutdown(void)
{
RwTextureDestroy(gpRubbishTexture[0]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[0] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[1]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[1] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[2]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[2] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[3]);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpRubbishTexture[3] = nil;
#endif
}

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@ -54,15 +54,15 @@ void
CSkidmarks::Shutdown(void)
{
RwTextureDestroy(gpSkidTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpSkidTex = nil;
#endif
RwTextureDestroy(gpSkidBloodTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpSkidBloodTex = nil;
#endif
RwTextureDestroy(gpSkidMudTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpSkidMudTex = nil;
#endif
}

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@ -389,7 +389,7 @@ psInitialize(void)
InitialiseLanguage();
#ifndef GTA3_1_1_PATCH
#if GTA_VERSION < GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@ -443,7 +443,7 @@ psInitialize(void)
#ifndef PS2_MENU
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif

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@ -651,7 +651,7 @@ psInitialize(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
#ifndef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
@ -703,7 +703,7 @@ psInitialize(void)
#ifndef PS2_MENU
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif

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@ -405,7 +405,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
else
fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
if (fThrust > 0.9f && GetPosition().z > 80.0f)
fThrust = 0.9f;
#endif

View File

@ -46,7 +46,7 @@ void
CWeaponEffects::Shutdown(void)
{
RwTextureDestroy(gpCrossHairTex);
#ifdef GTA3_1_1_PATCH
#if GTA_VERSION >= GTA3_PC_11
gpCrossHairTex = nil;
#endif
}

2
vendor/ogg vendored

@ -1 +1 @@
Subproject commit 31bd3f2707fb7dbae539a7093ba1fc4b2b37d84e
Subproject commit 684c73773e7e2683245ffd6aa75f04115b51123a

2
vendor/opus vendored

@ -1 +1 @@
Subproject commit 841d57b82a516ccc6e90d1d4aee8d4a7f0d00010
Subproject commit 6bae366f9fef25191fc812c430e8abd40a13a233

2
vendor/opusfile vendored

@ -1 +1 @@
Subproject commit 4174c26e0aaab19d01afdea0a46f7f95fdc6b3e6
Subproject commit 6452e838e68e8f4fc0b3599523c760ac6276ce89