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https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-07 04:24:55 +00:00
fixed garages + minor fixes
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parent
ccbbde549e
commit
4197498e2d
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@ -295,11 +295,16 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
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CPlayerPed *player = FindPlayerPed();
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if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
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InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
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#if (defined FIX_BUGS || !defined GTA_PS2)
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player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
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#endif
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InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
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AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
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if (InterruptedWeaponType)
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CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
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#if (!defined FIX_BUGS && defined GTA_PS2)
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player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
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#endif
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player->GiveWeapon(fixedWeapon, 30000);
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player->SetCurrentWeapon(fixedWeapon);
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player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
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@ -166,7 +166,7 @@ void CGarages::Shutdown(void)
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void CGarages::Update(void)
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{
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static int GarageToBeTidied = 0;
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static uint32 GarageToBeTidied = 0;
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#ifndef PS2
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if (CReplay::IsPlayingBack())
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return;
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@ -174,13 +174,21 @@ void CGarages::Update(void)
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bCamShouldBeOutisde = false;
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TheCamera.pToGarageWeAreIn = nil;
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TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
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#ifdef FIX_BUGS
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for (uint32 i = 0; i < NumGarages; i++) {
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#else
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for (int i = 0; i < NUM_GARAGES; i++) {
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#endif
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if (aGarages[i].IsUsed())
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aGarages[i].Update();
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}
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if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
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return;
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#ifdef FIX_BUGS
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if (++GarageToBeTidied >= NumGarages)
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#else
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if (++GarageToBeTidied >= NUM_GARAGES)
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#endif
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GarageToBeTidied = 0;
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if (!aGarages[GarageToBeTidied].IsUsed())
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return;
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@ -1930,7 +1938,11 @@ bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
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bool CGarages::IsPointInAGarageCameraZone(CVector point)
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{
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#ifdef FIX_BUGS
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for (uint32 i = 0; i < NumGarages; i++) {
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#else
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for (int i = 0; i < NUM_GARAGES; i++) {
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#endif
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switch (aGarages[i].m_eGarageType) {
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case GARAGE_NONE:
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break;
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@ -2019,7 +2031,11 @@ void CGarage::TidyUpGarageClose()
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void CGarages::PlayerArrestedOrDied()
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{
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static int GarageToBeTidied = 0; // lol
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#ifdef FIX_BUGS
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for (uint32 i = 0; i < NumGarages; i++) {
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#else
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for (int i = 0; i < NUM_GARAGES; i++) {
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#endif
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if (aGarages[i].m_eGarageType != GARAGE_NONE)
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aGarages[i].PlayerArrestedOrDied();
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}
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@ -2114,16 +2130,20 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle)
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void CGarages::CloseHideOutGaragesBeforeSave()
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{
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#ifdef FIX_BUGS
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for (uint32 i = 0; i < NumGarages; i++) {
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#else
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for (int i = 0; i < NUM_GARAGES; i++) {
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#endif
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if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType))
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continue;
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if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) {
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aGarages[i].m_eGarageState = GS_FULLYCLOSED;
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aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS);
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aGarages[i].RemoveCarsBlockingDoorNotInside();
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aGarages[i].m_fDoorPos = 0.0f;
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aGarages[i].UpdateDoorsHeight();
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}
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aGarages[i].m_fDoorPos = 0.0f;
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aGarages[i].UpdateDoorsHeight();
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}
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}
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@ -2138,7 +2158,11 @@ int32 CGarages::CountCarsInHideoutGarage(uint8 type)
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bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
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{
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#ifdef FIX_BUGS
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for (uint32 i = 0; i < NumGarages; i++) {
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#else
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for (int i = 0; i < NUM_GARAGES; i++) {
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#endif
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switch (aGarages[i].m_eGarageType) {
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case GARAGE_HIDEOUT_ONE:
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case GARAGE_HIDEOUT_TWO:
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@ -2162,7 +2186,11 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
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bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
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{
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#ifdef FIX_BUGS
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for (uint32 i = 0; i < NumGarages; i++) {
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#else
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for (int i = 0; i < NUM_GARAGES; i++) {
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#endif
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switch (aGarages[i].m_eGarageType) {
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case GARAGE_NONE:
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continue;
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@ -2176,7 +2204,11 @@ bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
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void CGarages::SetAllDoorsBackToOriginalHeight()
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{
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#ifdef FIX_BUGS
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for (uint32 i = 0; i < NumGarages; i++) {
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#else
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for (int i = 0; i < NUM_GARAGES; i++) {
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#endif
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switch (aGarages[i].m_eGarageType) {
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case GARAGE_NONE:
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continue;
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@ -2332,6 +2332,7 @@ CRunningScript* CTheScripts::StartNewScript(uint32 ip)
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pNew->Init();
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pNew->SetIP(ip);
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pNew->AddScriptToList(&pActiveScripts);
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pNew->m_bIsActive = true;
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return pNew;
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}
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@ -2416,6 +2417,8 @@ void CTheScripts::Process()
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script->UpdateTimers(timeStep);
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script->Process();
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script = next;
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if (script && !script->m_bIsActive)
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script = nil;
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}
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DbgFlag = false;
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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@ -63,7 +63,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
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CollectParameters(&m_nIp, 2);
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CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
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break;
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return 0;
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case COMMAND_WANTED_STARS_ARE_FLASHING:
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{
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CWanted *pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
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