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https://git.rip/DMCA_FUCKER/re3.git
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fixes to last HUD commits
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0bea6d039b
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@ -161,6 +161,8 @@ cMusicManager::DisplayRadioStationName()
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetCentreOn();
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// Reminder: Game doesn't have "scaling" at all, it just stretches, and it's team's decision here to not let centered text occupy all the screen.
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// Disable ASPECT_RATIO_SCALE and it'll go back to default behaviour; stretching.
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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#ifdef FIX_BUGS
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@ -1129,6 +1129,7 @@ CMenuManager::Draw()
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#endif
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}
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// Not a bug, we just want HFoV+ on menu
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#ifdef ASPECT_RATIO_SCALE
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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#else
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@ -134,7 +134,7 @@ void MessageScreen(char *msg)
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#endif
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetBackgroundOff();
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-190));
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190));
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
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#else
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@ -901,13 +901,17 @@ void CGame::InitialiseWhenRestarting(void)
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CSprite2d *splash = LoadSplash(NULL);
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splash->Draw(rect, color, color, color, color);
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#ifdef FIX_BUGS
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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#else
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splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
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#endif
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CFont::SetBackgroundOff();
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#ifdef ASPECT_RATIO_SCALE
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // because SCREEN_SCALE_FROM_RIGHT(x) != SCREEN_SCALE_X(640-x)
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#else
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CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
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#endif
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CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
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@ -1146,7 +1146,6 @@ DisplayGameDebugText()
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AsciiToUnicode(str, ustr);
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// Let's not scale those numbers, they look better that way :eyes:
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CFont::SetPropOff();
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CFont::SetBackgroundOff();
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#ifdef FIX_BUGS
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@ -1159,7 +1158,7 @@ DisplayGameDebugText()
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CFont::SetJustifyOff();
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CFont::SetBackGroundOnlyTextOff();
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#ifdef FIX_BUGS
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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#else
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CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
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#endif
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@ -332,8 +332,8 @@ CFont::Initialise(void)
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SetJustifyOff();
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SetCentreOff();
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#ifdef FIX_BUGS
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SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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#else
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SetWrapx(DEFAULT_SCREEN_WIDTH);
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SetCentreSize(DEFAULT_SCREEN_WIDTH);
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@ -516,9 +516,9 @@ void CHud::Draw()
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Sprites[WeaponType].Draw(
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CRect(
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SCREEN_WIDTH-SCREEN_SCALE_X(WEAPON_X),
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SCREEN_SCALE_FROM_RIGHT(WEAPON_X),
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SCREEN_SCALE_Y(27.0f),
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SCREEN_WIDTH-SCREEN_SCALE_X(WEAPON_X)+SCREEN_SCALE_X(64.0f),
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SCREEN_SCALE_FROM_RIGHT(WEAPON_X)+SCREEN_SCALE_X(64.0f),
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SCREEN_SCALE_Y(27.0f)+SCREEN_SCALE_Y(64.0f)),
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CRGBA(255, 255, 255, 255),
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0.015f,
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@ -1029,7 +1029,7 @@ void CHud::Draw()
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CFont::SetRightJustifyWrap(0.0f);
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetColor(CRGBA(244, 20, 20, 255));
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetPropOff();
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CFont::SetBackGroundOnlyTextOn();
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@ -1171,7 +1171,7 @@ void CHud::Draw()
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CFont::SetRightJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreOff();
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetJustifyOff();
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CFont::SetPropOff();
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CFont::SetFontStyle(FONT_PAGER);
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@ -1809,7 +1809,12 @@ void CHud::DrawAfterFade()
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CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetCentreSize(SCREEN_WIDTH-SCREEN_SCALE_X(20.0f));
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// Not bug, we just want these kind of texts to be wrapped at the center.
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#ifdef ASPECT_RATIO_SCALE
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20.0f));
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#else
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
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#endif
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
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