re3/src
erorcun 33e1f28239 Vehicle cam fixes
- @ZLau92 's idea to remove 3rd person check on num 2/8.
  It was meaningless on III, probably not on VC tho.
- @Nick007J pointed out that camera wasn't checking objects,
  which was something done by someone to prevent camera to
  collide with traffic lights. Instead I enabled object check again,
  and comparing the result if it's a traffic light after the test.
2020-12-09 06:09:48 +03:00
..
animation some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
audio Merge pull request #871 from withmorten/sized-enums 2020-12-09 03:15:20 +03:00
collision more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
control Merge pull request #871 from withmorten/sized-enums 2020-12-09 03:15:20 +03:00
core Vehicle cam fixes 2020-12-09 06:09:48 +03:00
entities uint8 enums fixed 2020-12-07 00:36:40 +01:00
extras Fix 2020-12-09 03:55:30 +03:00
fakerw Add multisampling to librw 2020-11-28 15:13:06 +02:00
math fix build 2020-10-17 14:23:31 +03:00
modelinfo uint8 enums fixed 2020-12-07 00:36:40 +01:00
objects fix CObject::DeleteAllTempObjectsInArea 2020-12-08 23:15:59 +01:00
peds uint32 enums fixed 2020-12-07 01:04:23 +01:00
render GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
rw fix pMemoryTop 2020-12-05 14:50:54 +01:00
save Fix MemoryCard.cpp 2020-11-02 18:17:37 +02:00
skel AnimViewer fixes, commentary from miami 2020-12-09 05:10:57 +03:00
text Messages and CameraSize fix 2020-10-24 21:56:04 +03:00
vehicles uint32 enums fixed 2020-12-07 01:04:23 +01:00
weapons GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
CMakeLists.txt Make collision code placement more like original (+ small fixes) 2020-11-15 19:51:35 +02:00