mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-08 16:54:55 +00:00
AnimViewer done, comment cleanup
This commit is contained in:
parent
8b47774aee
commit
ab3e810a95
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@ -18,6 +18,7 @@
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#include "World.h"
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#include "Renderer.h"
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#include "AnimManager.h"
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#include "AnimBlendAssocGroup.h"
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#include "AnimViewer.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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@ -60,11 +61,14 @@ CAnimViewer::Render(void) {
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void
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CAnimViewer::Initialise(void) {
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LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen());
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animTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(animTxdSlot);
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// we need messages, messages needs hud, hud needs those
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int hudSlot = CTxdStore::AddTxdSlot("hud");
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CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD");
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CHud::m_Wants_To_Draw_Hud = false;
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animTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(animTxdSlot);
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int particleSlot = CTxdStore::AddTxdSlot("particle");
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CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD");
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CTxdStore::SetCurrentTxd(animTxdSlot);
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@ -73,10 +77,6 @@ CAnimViewer::Initialise(void) {
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
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gbModelViewer = true;
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CHud::m_Wants_To_Draw_Hud = false;
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ThePaths.Init();
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ThePaths.AllocatePathFindInfoMem(4500);
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CCollision::Init();
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@ -138,6 +138,25 @@ CAnimViewer::Initialise(void) {
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} else {
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// TODO? maybe request some special models here so the thing doesn't crash
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}
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// From LCS. idk if needed
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int vanBlock = CAnimManager::GetAnimationBlockIndex("van");
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int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes");
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int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev");
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int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh");
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int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked");
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CStreaming::FlushRequestList();
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CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY);
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CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY);
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CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY);
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CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY);
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CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY);
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CStreaming::LoadAllRequestedModels(false);
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CAnimManager::AddAnimBlockRef(vanBlock);
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CAnimManager::AddAnimBlockRef(bikesBlock);
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CAnimManager::AddAnimBlockRef(bikevBlock);
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CAnimManager::AddAnimBlockRef(bikehBlock);
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CAnimManager::AddAnimBlockRef(bikedBlock);
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}
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int
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@ -215,8 +234,7 @@ CAnimViewer::Update(void)
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{
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static int modelId = 0;
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static int animId = 0;
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// Please don't make this bool, static bool's are problematic on my side.
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static int reloadIFP = 0;
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static bool reloadIFP = false;
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AssocGroupId animGroup = ASSOCGRP_STD;
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int nextModelId = modelId;
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@ -241,7 +259,7 @@ CAnimViewer::Update(void)
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CAnimManager::Initialise();
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CAnimManager::LoadAnimFiles();
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reloadIFP = 0;
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reloadIFP = false;
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}
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} else {
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animGroup = ASSOCGRP_STD;
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@ -299,7 +317,7 @@ CAnimViewer::Update(void)
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// Triangle in mobile
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if (pad->GetSquareJustDown()) {
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reloadIFP = 1;
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reloadIFP = true;
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AsciiToUnicode("IFP reloaded", gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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@ -316,7 +334,7 @@ CAnimViewer::Update(void)
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} else if (pad->GetDPadUpJustDown()) {
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animId--;
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if (animId < 0) {
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animId = NUM_ANIMS - 1;
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animId = NUM_STD_ANIMS - 1;
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}
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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@ -325,7 +343,7 @@ CAnimViewer::Update(void)
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CMessages::AddMessage(gUString, 1000, 0);
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} else if (pad->GetDPadDownJustDown()) {
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animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
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animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1);
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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sprintf(gString, "Current anim: %d", animId);
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@ -344,6 +362,11 @@ CAnimViewer::Update(void)
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AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
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CMessages::AddMessage(gUString, 100, 0);
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}
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// From LCS
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if (CAnimManager::GetAnimAssocGroups()[animGroup].numAssociations <= animId)
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animId = 0;
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} else if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
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if (pad->GetLeftShoulder1JustDown()) {
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@ -599,8 +599,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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AsciiToUnicode(str1, tmpstr);
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CFont::PrintString(hpos, top, tmpstr);
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top += 22*yscale;
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AsciiToUnicode(str2, tmpstr);
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CFont::PrintString(hpos, top, tmpstr);
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if (str2) {
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AsciiToUnicode(str2, tmpstr);
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CFont::PrintString(hpos, top, tmpstr);
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}
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#endif
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}
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@ -1424,15 +1426,6 @@ AppEventHandler(RsEvent event, void *param)
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return rsEVENTPROCESSED;
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}
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#ifndef MASTER
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case rsANIMVIEWER:
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{
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TheModelViewer();
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return rsEVENTPROCESSED;
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}
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#endif
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default:
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{
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return rsEVENTNOTPROCESSED;
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@ -1448,22 +1441,27 @@ TheModelViewer(void)
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//TODO
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#else
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CDraw::CalculateAspectRatio();
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// This is not original. Because;
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// 1- We want 2D things to be initalized, whereas original AnimViewer doesn't use them. my additions marked with X
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// 2- VC Mobile code run it like main function(as opposed to III and LCS), so it has it's own loop inside it, but our func. already called in a loop.
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CDraw::CalculateAspectRatio(); // X
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CAnimViewer::Update();
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CTimer::Update();
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SetLightsWithTimeOfDayColour(Scene.world);
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CRenderer::ConstructRenderList();
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DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed()*0.5f, CTimeCycle::GetSkyTopGreen()*0.5f, CTimeCycle::GetSkyTopBlue()*0.5f,
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CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
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255);
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CSprite2d::SetRecipNearClip(); // X
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CSprite2d::InitPerFrame(); // X
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CFont::InitPerFrame(); // X
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DefinedState();
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CVisibilityPlugins::InitAlphaEntityList();
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CAnimViewer::Render();
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Render2dStuff();
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Render2dStuff(); // X
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DoRWStuffEndOfFrame();
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CTimer::Update();
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#endif
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}
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#endif
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@ -18,7 +18,7 @@
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#include <float.h>
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#endif
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// --MIAMI: file done except TODOs
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// --MIAMI: file done
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CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
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{
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@ -228,7 +228,7 @@ CCivilianPed::CivilianAI(void)
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void
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CCivilianPed::ProcessControl(void)
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{
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if (CharCreatedBy == TODO_CHAR)
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if (CharCreatedBy == UNK_CHAR)
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return;
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CPed::ProcessControl();
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@ -39,8 +39,7 @@
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#include "CutsceneShadow.h"
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#include "Clock.h"
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// --MIAMI: file done except TODOs
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// --MIAMI: file done
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CPed *gapTempPedList[50];
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uint16 gnNumTempPedList;
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@ -4559,7 +4558,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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ped->bChangedSeat = true;
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}
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// --MIAMI: Done, but what is TODO_CHAR??
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// --MIAMI: Done
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bool
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CPed::CanBeDeleted(void)
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{
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@ -4571,7 +4570,7 @@ CPed::CanBeDeleted(void)
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return true;
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case MISSION_CHAR:
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return false;
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case TODO_CHAR:
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case UNK_CHAR:
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return false;
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default:
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return true;
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@ -4587,7 +4586,7 @@ CPed::CanBeDeletedEvenInVehicle(void)
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return true;
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case MISSION_CHAR:
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return false;
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case TODO_CHAR:
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case UNK_CHAR:
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return false;
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default:
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return true;
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@ -5522,7 +5521,7 @@ CPed::SetGetUp(void)
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if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) {
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m_headingRate = 0.0f;
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// TODO(Miami): Looks like that should've been another getup anim but R* forgot it. Visit here later
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// Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same...
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if (bFleeWhenStanding && m_threatEx)
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
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else
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@ -254,7 +254,7 @@ enum eObjective : uint32 {
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enum {
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RANDOM_CHAR = 1,
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MISSION_CHAR,
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TODO_CHAR, // TODO(Miami)
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UNK_CHAR,
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};
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enum PedLineUpPhase {
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@ -1155,10 +1155,7 @@ void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
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void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
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void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount);
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// TODO(Miami): Change those when Ped struct is done
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#ifndef PED_SKIN
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VALIDATE_SIZE(CPed, 0x53C);
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#endif
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VALIDATE_SIZE(CPed, 0x5F4);
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bool IsPedPointerValid(CPed*);
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bool IsPedPointerValid_NotInWorld(CPed*);
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@ -26,7 +26,7 @@
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#include "Glass.h"
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#include "SpecialFX.h"
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//--MIAMI: file done except TODOs
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//--MIAMI: file done
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uint16 nPlayerInComboMove;
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RpClump* flyingClumpTemp;
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@ -4220,4 +4220,4 @@ CPed::RemoveWeaponAnims(int unused, float animDelta)
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else
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CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, -animDelta);
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}
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}
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}
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@ -292,6 +292,11 @@ COcclusion::ProcessBeforeRendering(void)
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{
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NumActiveOccluders = 0;
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#ifndef MASTER
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if (gbModelViewer)
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return;
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#endif
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if (CGame::currArea != AREA_MAIN_MAP)
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return;
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@ -87,9 +87,6 @@ enum eGameState
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GS_FRONTEND,
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GS_INIT_PLAYING_GAME,
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GS_PLAYING_GAME,
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#ifndef MASTER
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GS_ANIMVIEWER,
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#endif
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};
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extern RwUInt32 gGameState;
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@ -1259,17 +1259,11 @@ void resizeCB(GLFWwindow* window, int width, int height) {
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* memory things don't work.
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*/
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/* redraw window */
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#ifndef MASTER
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if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
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{
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RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
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}
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#else
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if (RwInitialised && gGameState == GS_PLAYING_GAME)
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{
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RsEventHandler(rsIDLE, (void *)TRUE);
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}
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#endif
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if (RwInitialised && height > 0 && width > 0) {
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RwRect r;
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@ -1644,18 +1638,6 @@ main(int argc, char *argv[])
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FrontEndMenuManager.DrawMemoryCardStartUpMenus();
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}
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#endif
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if (TurnOnAnimViewer)
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{
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#ifndef MASTER
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CAnimViewer::Initialise();
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#ifndef PS2_MENU
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FrontEndMenuManager.m_bGameNotLoaded = false;
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#endif
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gGameState = GS_ANIMVIEWER;
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TurnOnAnimViewer = false;
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#endif
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}
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initkeymap();
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@ -1675,6 +1657,18 @@ main(int argc, char *argv[])
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* Enter the message processing loop...
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*/
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#ifndef MASTER
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if (gbModelViewer) {
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// This is TheModelViewer in LCS
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LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
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CAnimViewer::Initialise();
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CTimer::Update();
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#ifndef PS2_MENU
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FrontEndMenuManager.m_bGameNotLoaded = false;
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#endif
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}
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#endif
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#ifdef PS2_MENU
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if (TheMemoryCard.m_bWantToLoad)
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LoadSplash(GetLevelSplashScreen(CGame::currLevel));
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#endif
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{
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glfwPollEvents();
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if( ForegroundApp )
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#ifndef MASTER
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if (gbModelViewer) {
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// This is TheModelViewerCore in LCS
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TheModelViewer();
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} else
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#endif
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if ( ForegroundApp )
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{
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switch ( gGameState )
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{
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@ -1893,18 +1893,6 @@ main(int argc, char *argv[])
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}
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break;
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}
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#ifndef MASTER
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case GS_ANIMVIEWER:
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{
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float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
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if (RwInitialised)
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{
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if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
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RsEventHandler(rsANIMVIEWER, (void*)TRUE);
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}
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break;
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}
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#endif
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}
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}
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else
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@ -1976,12 +1964,13 @@ main(int argc, char *argv[])
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}
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else
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{
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#ifndef MASTER
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if ( gbModelViewer )
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CAnimViewer::Shutdown();
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else
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#endif
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if ( gGameState == GS_PLAYING_GAME )
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CGame::ShutDown();
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#ifndef MASTER
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else if ( gGameState == GS_ANIMVIEWER )
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CAnimViewer::Shutdown();
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#endif
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CTimer::Stop();
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@ -2002,13 +1991,13 @@ main(int argc, char *argv[])
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#endif
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}
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#ifndef MASTER
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if ( gbModelViewer )
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CAnimViewer::Shutdown();
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else
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#endif
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if ( gGameState == GS_PLAYING_GAME )
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CGame::ShutDown();
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#ifndef MASTER
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else if ( gGameState == GS_ANIMVIEWER )
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CAnimViewer::Shutdown();
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#endif
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DMAudio.Terminate();
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@ -10,13 +10,12 @@
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#include "skeleton.h"
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#include "platform.h"
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#include "main.h"
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// --MIAMI: file done
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static RwBool DefaultVideoMode = TRUE;
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bool TurnOnAnimViewer = false;
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RsGlobalType RsGlobal;
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#ifdef _WIN32
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@ -161,7 +160,7 @@ rsPreInitCommandLine(RwChar *arg)
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#ifndef MASTER
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if (!strcmp(arg, RWSTRING("-animviewer")))
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{
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TurnOnAnimViewer = TRUE;
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gbModelViewer = TRUE;
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return TRUE;
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}
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@ -79,11 +79,8 @@ enum RsEvent
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rsPADANALOGUERIGHTRESET,
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rsPREINITCOMMANDLINE,
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rsACTIVATE,
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rsANIMVIEWER,
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};
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extern bool TurnOnAnimViewer;
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|
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typedef enum RsEvent RsEvent;
|
||||
|
||||
typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param);
|
||||
|
|
|
@ -1008,17 +1008,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
RECT rect;
|
||||
|
||||
/* redraw window */
|
||||
#ifndef MASTER
|
||||
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
|
||||
{
|
||||
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
|
||||
}
|
||||
#else
|
||||
|
||||
if (RwInitialised && gGameState == GS_PLAYING_GAME)
|
||||
{
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Manually resize window */
|
||||
rect.left = rect.top = 0;
|
||||
|
@ -2173,17 +2167,17 @@ WinMain(HINSTANCE instance,
|
|||
}
|
||||
#endif
|
||||
|
||||
if (TurnOnAnimViewer)
|
||||
{
|
||||
#ifndef MASTER
|
||||
if (gbModelViewer) {
|
||||
// This is TheModelViewer in LCS
|
||||
LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
|
||||
CAnimViewer::Initialise();
|
||||
CTimer::Update();
|
||||
#ifndef PS2_MENU
|
||||
FrontEndMenuManager.m_bGameNotLoaded = false;
|
||||
#endif
|
||||
gGameState = GS_ANIMVIEWER;
|
||||
TurnOnAnimViewer = false;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
while ( TRUE )
|
||||
{
|
||||
|
@ -2228,6 +2222,12 @@ WinMain(HINSTANCE instance,
|
|||
DispatchMessage(&message);
|
||||
}
|
||||
}
|
||||
#ifndef MASTER
|
||||
else if (gbModelViewer) {
|
||||
// This is TheModelViewerCore in LCS
|
||||
TheModelViewer();
|
||||
}
|
||||
#endif
|
||||
else if( ForegroundApp )
|
||||
{
|
||||
switch ( gGameState )
|
||||
|
@ -2447,18 +2447,6 @@ WinMain(HINSTANCE instance,
|
|||
}
|
||||
break;
|
||||
}
|
||||
#ifndef MASTER
|
||||
case GS_ANIMVIEWER:
|
||||
{
|
||||
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
if (RwInitialised)
|
||||
{
|
||||
if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
RsEventHandler(rsANIMVIEWER, (void*)TRUE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2530,12 +2518,13 @@ WinMain(HINSTANCE instance,
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifndef MASTER
|
||||
if ( gbModelViewer )
|
||||
CAnimViewer::Shutdown();
|
||||
else
|
||||
#endif
|
||||
if ( gGameState == GS_PLAYING_GAME )
|
||||
CGame::ShutDown();
|
||||
#ifndef MASTER
|
||||
else if ( gGameState == GS_ANIMVIEWER )
|
||||
CAnimViewer::Shutdown();
|
||||
#endif
|
||||
|
||||
CTimer::Stop();
|
||||
|
||||
|
@ -2557,12 +2546,13 @@ WinMain(HINSTANCE instance,
|
|||
}
|
||||
|
||||
|
||||
#ifndef MASTER
|
||||
if ( gbModelViewer )
|
||||
CAnimViewer::Shutdown();
|
||||
else
|
||||
#endif
|
||||
if ( gGameState == GS_PLAYING_GAME )
|
||||
CGame::ShutDown();
|
||||
#ifndef MASTER
|
||||
else if ( gGameState == GS_ANIMVIEWER )
|
||||
CAnimViewer::Shutdown();
|
||||
#endif
|
||||
|
||||
DMAudio.Terminate();
|
||||
|
||||
|
|
Loading…
Reference in a new issue