added GTA_SCENE_EDIT

This commit is contained in:
Nikolay Korolev 2020-12-02 02:34:51 +03:00
parent c0ca3c7a3e
commit fda58fb1df
9 changed files with 19 additions and 5 deletions

View File

@ -1,7 +1,7 @@
#include "common.h"
#include "SceneEdit.h"
#ifdef GTA_SCENE_EDIT
#include "Automobile.h"
#include "Camera.h"
#include "CarCtrl.h"
@ -1096,3 +1096,4 @@ bool CSceneEdit::SelectWeapon(void)
}
return false;
}
#endif

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@ -1,5 +1,5 @@
#pragma once
#ifdef GTA_SCENE_EDIT
class CPed;
class CVehicle;
@ -93,3 +93,4 @@ public:
static void SelectVehicle(void);
static bool SelectWeapon(void);
};
#endif

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@ -263,9 +263,11 @@ CCam::Process(void)
case MODE_FIGHT_CAM_RUNABOUT:
Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
#ifdef GTA_SCENE_EDIT
case MODE_EDITOR:
Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
#endif
default:
Source = CVector(0.0f, 0.0f, 0.0f);
Front = CVector(0.0f, 1.0f, 0.0f);
@ -3919,6 +3921,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
#endif
#ifdef GTA_SCENE_EDIT
void
CCam::Process_Editor(const CVector&, float, float, float)
{
@ -3935,7 +3938,6 @@ CCam::Process_Editor(const CVector&, float, float, float)
FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){
TargetCoors = CamTargetEntity->GetPosition();
}else if(CSceneEdit::m_bRecording){
@ -3997,6 +3999,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
}
}
#endif
void
CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)

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@ -1576,8 +1576,10 @@ CCamera::CamControl(void)
switchByJumpCut = true;
}
}
#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
ReqMode = CCam::MODE_EDITOR;
#endif
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
if(switchByJumpCut){

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@ -213,7 +213,9 @@ public:
void PrintMode(void);
void Process_Debug(const CVector&, float, float, float);
#ifdef GTA_SCENE_EDIT
void Process_Editor(const CVector&, float, float, float);
#endif
void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);

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@ -525,7 +525,7 @@ bool CGame::Initialise(const char* datFile)
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
#ifndef GTA_PS2 // TODO: define for this
#ifdef GTA_SCENE_EDIT
CSceneEdit::Initialise();
#endif
@ -976,7 +976,7 @@ void CGame::Process(void)
CSkidmarks::Update();
CAntennas::Update();
CGlass::Update();
#ifndef GTA_PS2 // TODO: define
#ifdef GTA_SCENE_EDIT
CSceneEdit::Update();
#endif
CEventList::Update();

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@ -197,6 +197,7 @@ enum Config {
# define PS2_MATFX
# endif
# define GTA_REPLAY
# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
#endif

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@ -1160,9 +1160,11 @@ Render2dStuff(void)
MusicManager.DisplayRadioStationName();
TheConsole.Display();
#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw();
else
#endif
CHud::Draw();
CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display();

View File

@ -580,7 +580,9 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#endif
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif