mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 06:35:54 +00:00
sync WaterLevelInit with master, and other small fixes
This commit is contained in:
parent
59caa98c43
commit
ce9eafcd51
|
@ -1,6 +1,7 @@
|
|||
#include "common.h"
|
||||
#include "main.h"
|
||||
#include "FileMgr.h"
|
||||
#include "FileLoader.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Timer.h"
|
||||
#include "Weather.h"
|
||||
|
@ -17,6 +18,7 @@
|
|||
#include "ParticleMgr.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Streaming.h"
|
||||
#include "ColStore.h"
|
||||
#include "CdStream.h"
|
||||
#include "Pad.h"
|
||||
#include "RenderBuffer.h"
|
||||
|
@ -43,8 +45,8 @@ float _TEXTURE_WAKE_ADDV;
|
|||
int32 CWaterLevel::ms_nNoOfWaterLevels;
|
||||
float CWaterLevel::ms_aWaterZs[48];
|
||||
CRect CWaterLevel::ms_aWaterRects[48];
|
||||
uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SECTORS][WATER_BLOCK_SECTORS];
|
||||
uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SECTORS][WATER_FINEBLOCK_SECTORS];
|
||||
int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
|
||||
int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
|
||||
bool CWaterLevel::WavesCalculatedThisFrame;
|
||||
|
||||
|
||||
|
@ -115,15 +117,19 @@ WaterLevelInitialise(Const char *pWaterDat)
|
|||
{
|
||||
CWaterLevel::ms_nNoOfWaterLevels = 0;
|
||||
|
||||
#ifdef MASTER
|
||||
int32 hFile;
|
||||
|
||||
|
||||
do
|
||||
{
|
||||
hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
|
||||
}
|
||||
while ( hFile < 0 );
|
||||
#else
|
||||
int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
|
||||
#endif
|
||||
|
||||
if ( hFile > 0 )
|
||||
if (hFile > 0)
|
||||
{
|
||||
CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
|
||||
CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
|
||||
|
@ -132,6 +138,146 @@ WaterLevelInitialise(Const char *pWaterDat)
|
|||
CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
|
||||
CFileMgr::CloseFile(hFile);
|
||||
}
|
||||
#ifndef MASTER
|
||||
else
|
||||
{
|
||||
printf("Init waterlevels\n");
|
||||
|
||||
// collision is streamed in VC
|
||||
CColStore::LoadAllCollision();
|
||||
|
||||
CFileMgr::SetDir("");
|
||||
hFile = CFileMgr::OpenFile(pWaterDat, "r");
|
||||
|
||||
char *line;
|
||||
|
||||
while ((line = CFileLoader::LoadLine(hFile)))
|
||||
{
|
||||
if (*line && *line != ';' && !strstr(line, "* ;end of file"))
|
||||
{
|
||||
float z, l, b, r, t;
|
||||
sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
|
||||
CWaterLevel::AddWaterLevel(l, b, r, t, z);
|
||||
}
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(hFile);
|
||||
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER;
|
||||
}
|
||||
}
|
||||
|
||||
// rasterize water rects read from file
|
||||
for (int32 i = 0; i < CWaterLevel::ms_nNoOfWaterLevels; i++)
|
||||
{
|
||||
int32 l = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].left + WATER_X_OFFSET);
|
||||
int32 r = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f;
|
||||
int32 t = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].top);
|
||||
int32 b = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].bottom) + 1.0f;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
// water.dat has rects that go out of bounds
|
||||
// which causes memory corruption
|
||||
l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
|
||||
r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
|
||||
t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
|
||||
b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
|
||||
#endif
|
||||
|
||||
for (int32 x = l; x <= r; x++)
|
||||
{
|
||||
for (int32 y = t; y <= b; y++)
|
||||
{
|
||||
CWaterLevel::aWaterFineBlockList[x][y] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remove tiles that are obscured by land
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE - WATER_X_OFFSET;
|
||||
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
if (CWaterLevel::aWaterFineBlockList[x][y] >= 0)
|
||||
{
|
||||
float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE;
|
||||
|
||||
int32 i;
|
||||
for (i = 0; i <= 8; i++)
|
||||
{
|
||||
for (int32 j = 0; j <= 8; j++)
|
||||
{
|
||||
CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), CWaterLevel::ms_aWaterZs[CWaterLevel::aWaterFineBlockList[x][y]]);
|
||||
|
||||
if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
|
||||
(!CWaterLevel::WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || CWaterLevel::TestVisibilityForFineWaterBlocks(worldPos)))
|
||||
continue;
|
||||
|
||||
// at least one point in the tile wasn't blocked, so don't remove water
|
||||
i = 1000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < 1000)
|
||||
CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CWaterLevel::RemoveIsolatedWater();
|
||||
|
||||
// calculate coarse tiles from fine tiles
|
||||
for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
|
||||
{
|
||||
if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2] >= 0)
|
||||
{
|
||||
CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2];
|
||||
}
|
||||
else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
|
||||
{
|
||||
CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2];
|
||||
}
|
||||
else if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
|
||||
{
|
||||
CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1];
|
||||
}
|
||||
else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
|
||||
{
|
||||
CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
CWaterLevel::aWaterBlockList[x][y] = NO_WATER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat");
|
||||
|
||||
if (hFile > 0)
|
||||
{
|
||||
CFileMgr::Write(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
|
||||
CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
|
||||
CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects));
|
||||
CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList));
|
||||
CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
|
||||
|
||||
CFileMgr::CloseFile(hFile);
|
||||
}
|
||||
|
||||
// collision is streamed in VC
|
||||
CColStore::RemoveAllCollision();
|
||||
}
|
||||
#endif
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
|
||||
|
@ -397,6 +543,170 @@ CWaterLevel::DestroyWavyAtomic()
|
|||
#undef _DELETE_ATOMIC
|
||||
}
|
||||
|
||||
#ifndef MASTER
|
||||
void
|
||||
CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel)
|
||||
{
|
||||
ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop);
|
||||
ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel;
|
||||
ms_nNoOfWaterLevels++;
|
||||
}
|
||||
|
||||
bool
|
||||
CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel)
|
||||
{
|
||||
if (ms_nNoOfWaterLevels <= 0) return false;
|
||||
|
||||
for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
|
||||
{
|
||||
if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right
|
||||
&& fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom)
|
||||
{
|
||||
if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i];
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
|
||||
{
|
||||
static CVector2D tab[] =
|
||||
{
|
||||
{ 50.0f, 50.0f },
|
||||
{ -50.0f, 50.0f },
|
||||
{ -50.0f, -50.0f },
|
||||
{ 50.0f, -50.0f },
|
||||
{ 50.0f, 0.0f },
|
||||
{ -50.0f, 0.0f },
|
||||
{ 0.0f, -50.0f },
|
||||
{ 0.0f, 50.0f },
|
||||
};
|
||||
|
||||
CEntity *entity;
|
||||
CColPoint col;
|
||||
CVector lineStart, lineEnd;
|
||||
|
||||
lineStart = worldPos;
|
||||
|
||||
if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
|
||||
{
|
||||
lineStart.x += 0.4f;
|
||||
lineStart.y += 0.4f;
|
||||
|
||||
if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < ARRAY_SIZE(tab); i++)
|
||||
{
|
||||
lineStart = worldPos;
|
||||
lineEnd = worldPos;
|
||||
|
||||
lineEnd.x += tab[i].x;
|
||||
lineEnd.y += tab[i].y;
|
||||
lineEnd.z += 100.0f;
|
||||
|
||||
if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
|
||||
{
|
||||
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
|
||||
{
|
||||
lineStart.x += 0.4f;
|
||||
lineStart.y += 0.4f;
|
||||
lineEnd.x += 0.4f;
|
||||
lineEnd.y += 0.4f;
|
||||
|
||||
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CWaterLevel::RemoveIsolatedWater()
|
||||
{
|
||||
bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
|
||||
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
isConnected[x][y] = false;
|
||||
}
|
||||
}
|
||||
|
||||
isConnected[0][0] = true;
|
||||
bool keepGoing;
|
||||
|
||||
do
|
||||
{
|
||||
keepGoing = false;
|
||||
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y])
|
||||
continue;
|
||||
|
||||
if (x > 0 && isConnected[x - 1][y])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
keepGoing = true;
|
||||
}
|
||||
|
||||
if (y > 0 && isConnected[x][y - 1])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
keepGoing = true;
|
||||
}
|
||||
|
||||
if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
keepGoing = true;
|
||||
}
|
||||
|
||||
if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
keepGoing = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
while (keepGoing);
|
||||
|
||||
int32 numRemoved = 0;
|
||||
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 6.0f)
|
||||
{
|
||||
numRemoved++;
|
||||
aWaterFineBlockList[x][y] = NO_WATER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
printf("Removed %d isolated patches of water\n", numRemoved);
|
||||
|
||||
delete[] isConnected;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
|
||||
{
|
||||
|
@ -542,38 +852,38 @@ inline bool
|
|||
_IsColideWithBlock(int32 x, int32 y, int32 &block)
|
||||
{
|
||||
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 0];
|
||||
if (!(block & 0x80))
|
||||
if (block >= 0)
|
||||
return true;
|
||||
|
||||
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 1];
|
||||
if (!(block & 0x80))
|
||||
if (block >= 0)
|
||||
{
|
||||
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 2];
|
||||
if (!(block & 0x80))
|
||||
if (block >= 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 0];
|
||||
if (!(block & 0x80))
|
||||
if (block >= 0)
|
||||
return true;
|
||||
|
||||
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 1];
|
||||
if (!(block & 0x80))
|
||||
if (block >= 0)
|
||||
{
|
||||
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 2];
|
||||
if (!(block & 0x80))
|
||||
if (block >= 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 0];
|
||||
if (!(block & 0x80))
|
||||
if (block >= 0)
|
||||
return true;
|
||||
|
||||
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 1];
|
||||
if (!(block & 0x80))
|
||||
if (block >= 0)
|
||||
{
|
||||
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 2];
|
||||
if (!(block & 0x80))
|
||||
if (block >= 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -693,10 +1003,10 @@ CWaterLevel::RenderWater()
|
|||
{
|
||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||
{
|
||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80)
|
||||
|| !(aWaterBlockList[2*x+1][2*y+0] & 0x80)
|
||||
|| !(aWaterBlockList[2*x+0][2*y+1] & 0x80)
|
||||
|| !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
|
||||
if ( aWaterBlockList[2*x+0][2*y+0] >= 0
|
||||
|| aWaterBlockList[2*x+1][2*y+0] >= 0
|
||||
|| aWaterBlockList[2*x+0][2*y+1] >= 0
|
||||
|| aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||
{
|
||||
float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET;
|
||||
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
||||
|
@ -716,16 +1026,16 @@ CWaterLevel::RenderWater()
|
|||
|
||||
float fZ;
|
||||
|
||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80) )
|
||||
if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
|
||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
|
||||
|
||||
if ( !(aWaterBlockList[2*x+1][2*y+0] & 0x80) )
|
||||
if ( aWaterBlockList[2*x+1][2*y+0] >= 0 )
|
||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
|
||||
|
||||
if ( !(aWaterBlockList[2*x+0][2*y+1] & 0x80) )
|
||||
if ( aWaterBlockList[2*x+0][2*y+1] >= 0 )
|
||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
|
||||
|
||||
if ( !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
|
||||
if ( aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
|
||||
|
||||
if ( fHugeSectorDistToCamSqr >= SQR(500.0f) )
|
||||
|
@ -960,10 +1270,10 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
{
|
||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||
{
|
||||
if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80)
|
||||
|| !(aWaterBlockList[2*x+1][2*y+0] & 0x80)
|
||||
|| !(aWaterBlockList[2*x+0][2*y+1] & 0x80)
|
||||
|| !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
|
||||
if ( aWaterBlockList[2*x+0][2*y+0] >= 0
|
||||
|| aWaterBlockList[2*x+1][2*y+0] >= 0
|
||||
|| aWaterBlockList[2*x+0][2*y+1] >= 0
|
||||
|| aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
||||
{
|
||||
float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET;
|
||||
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
||||
|
@ -991,7 +1301,7 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
{
|
||||
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
||||
{
|
||||
if ( !(aWaterBlockList[x2][y2] & 0x80) )
|
||||
if ( aWaterBlockList[x2][y2] >= 0 )
|
||||
{
|
||||
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2) - WATER_X_OFFSET;
|
||||
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
|
||||
|
@ -1025,7 +1335,7 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
float fZ;
|
||||
|
||||
// WS
|
||||
if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 0x80) )
|
||||
if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 )
|
||||
{
|
||||
float fSmallX = fLargeX;
|
||||
float fSmallY = fLargeY;
|
||||
|
@ -1042,7 +1352,7 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
}
|
||||
|
||||
// SE
|
||||
if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 0x80) )
|
||||
if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 )
|
||||
{
|
||||
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
||||
float fSmallY = fLargeY;
|
||||
|
@ -1059,7 +1369,7 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
}
|
||||
|
||||
// WN
|
||||
if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 0x80) )
|
||||
if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 )
|
||||
{
|
||||
float fSmallX = fLargeX;
|
||||
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
||||
|
@ -1076,7 +1386,7 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
}
|
||||
|
||||
//NE
|
||||
if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 0x80) )
|
||||
if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 )
|
||||
{
|
||||
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
||||
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
||||
|
@ -2588,7 +2898,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
|
|||
{
|
||||
for ( int32 y = nStartY; y <= nEndY; y++ )
|
||||
{
|
||||
if ( !(aWaterFineBlockList[x][y] & 0x80) )
|
||||
if ( aWaterFineBlockList[x][y] >= 0 )
|
||||
{
|
||||
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x) - WATER_X_OFFSET;
|
||||
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
|
||||
#define WATER_X_OFFSET (400.0f)
|
||||
|
||||
#define WATER_BLOCK_SECTORS MAX_LARGE_SECTORS
|
||||
#define WATER_FINEBLOCK_SECTORS MAX_SMALL_SECTORS
|
||||
#define WATER_Z_OFFSET (0.5f)
|
||||
|
||||
#define NO_WATER -128
|
||||
|
||||
#define MAX_SMALL_SECTORS 128
|
||||
#define MAX_LARGE_SECTORS 64
|
||||
#define MAX_HUGE_SECTORS 32
|
||||
|
@ -25,7 +25,6 @@
|
|||
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
|
||||
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
|
||||
|
||||
|
||||
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
|
||||
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
|
||||
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
|
||||
|
@ -38,7 +37,7 @@
|
|||
// 128x128 Small blocks 32x32 each
|
||||
#define WATER_TO_FINEBLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_FINEBLOCK_SECTORS )
|
||||
#define WATER_TO_FINEBLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_FINEBLOCK_SECTORS )
|
||||
|
||||
|
||||
// 32
|
||||
#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
|
||||
#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
|
||||
|
@ -104,31 +103,35 @@ public:
|
|||
static int32 ms_nNoOfWaterLevels;
|
||||
static float ms_aWaterZs[48];
|
||||
static CRect ms_aWaterRects[48];
|
||||
static uint8 aWaterBlockList[WATER_BLOCK_SECTORS][WATER_BLOCK_SECTORS]; // 64x64 Large blocks 64x64 each
|
||||
static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SECTORS][WATER_FINEBLOCK_SECTORS]; // 128x128 Small blocks 32x32 each
|
||||
static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; // 64x64 Large blocks 64x64 each
|
||||
static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; // 128x128 Small blocks 32x32 each
|
||||
static bool WavesCalculatedThisFrame;
|
||||
|
||||
|
||||
static bool RequireWavySector;
|
||||
static bool MaskCalculatedThisFrame;
|
||||
static CVector PreCalculatedMaskPosn;
|
||||
static bool m_bRenderSeaBed;
|
||||
static int32 m_nRenderWaterLayers;
|
||||
|
||||
|
||||
static RpAtomic *ms_pWavyAtomic;
|
||||
static RpAtomic *ms_pMaskAtomic;
|
||||
|
||||
static void Shutdown();
|
||||
|
||||
|
||||
static void CreateWavyAtomic();
|
||||
static void DestroyWavyAtomic();
|
||||
|
||||
|
||||
|
||||
static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
|
||||
static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
|
||||
static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
|
||||
static void RemoveIsolatedWater();
|
||||
|
||||
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
|
||||
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
|
||||
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
|
||||
static float GetWaterWavesOnly(short x, short y); // unused
|
||||
static CVector GetWaterNormal(float fX, float fY);
|
||||
|
||||
|
||||
static void RenderWater();
|
||||
static void RenderTransparentWater(void);
|
||||
// unused
|
||||
|
@ -151,11 +154,11 @@ public:
|
|||
static bool PreCalcWavySector(RwRGBA const &color); //fucked up
|
||||
static bool PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
static void RenderBoatWakes(void);
|
||||
static void RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ);
|
||||
|
||||
|
||||
// unused
|
||||
static void RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color); // UNUSED
|
||||
static void RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist);
|
||||
|
@ -163,18 +166,18 @@ public:
|
|||
static void RenderAndEmptyRenderBuffer();
|
||||
|
||||
static bool GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
|
||||
|
||||
|
||||
// unused
|
||||
static bool IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset);
|
||||
// unused
|
||||
static bool GetGroundLevel_WS(CVector const & vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
|
||||
static bool GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel);
|
||||
|
||||
|
||||
static void RenderSeaBirds();
|
||||
static void RenderShipsOnHorizon();
|
||||
|
||||
|
||||
static void HandleSeaLifeForms();
|
||||
|
||||
|
||||
static void HandleBeachToysStuff(void);
|
||||
static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue