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This commit is contained in:
Nikolay Korolev 2020-12-19 11:49:19 +03:00
parent e3aac6263f
commit bf90fed2b7
5 changed files with 4 additions and 10 deletions

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@ -1380,7 +1380,7 @@ cSampleManager::Terminate(void)
bool
cSampleManager::CheckForAnAudioFileOnCD(void)
{
#if !defined(NO_CDCHECK) // TODO: figure out defines
#if !defined(NO_CDCHECK) // TODO: check steam, probably GTAVC_STEAM_PATCH needs to be added
char filepath[MAX_PATH];
strcpy(filepath, m_MiscomPath);

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@ -47,7 +47,6 @@ CEntity *CAnimViewer::pTarget = nil;
void
CAnimViewer::Render(void) {
if (pTarget) {
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile
if (pTarget) {
#ifdef FIX_BUGS
if(pTarget->IsPed())
@ -113,7 +112,7 @@ CAnimViewer::Initialise(void) {
CTimeCycle::Initialise();
CCarCtrl::Init();
CPlayerPed *player = new CPlayerPed();
player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile?
player->SetPosition(1000.0f, 1000.0f, 1000.0f);
CWorld::Players[0].m_pPed = player;
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;

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@ -5053,9 +5053,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float stickX = -(pad->GetCarGunLeftRight());
float stickY = pad->GetCarGunUpDown();
// In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
// if (CCamera::m_bUseMouse3rdPerson)
// stickY = 0.0f;
if (CCamera::m_bUseMouse3rdPerson)
stickY = 0.0f;
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;

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@ -371,7 +371,3 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
#endif
#ifdef LIBRW
// these are not supported with librw yet
#endif