Sync Stats page style with miami - and a little veh. cam. fix

This commit is contained in:
erorcun 2020-12-09 15:39:14 +03:00
parent 33e1f28239
commit 1caf5d087a
2 changed files with 147 additions and 96 deletions

View File

@ -5239,7 +5239,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude());
// Our addition
#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && (IsStreetLight(ent->GetModelIndex()) || ent->GetModelIndex() == MI_STREETLAMP1 || ent->GetModelIndex() == MI_STREETLAMP2))
#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && (IsStreetLight(ent->GetModelIndex())))
// Move cam if on collision
CColPoint foundCol;

View File

@ -132,7 +132,7 @@ const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
#define MILES_IN_METER 0.000621371192f
#define FEET_IN_METER 3.28084f
#else
#define MILES_IN_METER 0.00059880241f
#define MILES_IN_METER (1 / 1670.f)
#define FEET_IN_METER 3.33f
#endif
@ -6101,108 +6101,157 @@ CMenuManager::PrintMap(void)
int
CMenuManager::ConstructStatLine(int rowIdx)
{
#define STAT_LINE(str, left, isFloat, right) \
#define int_STAT_IS_FLOAT false
#define float_STAT_IS_FLOAT true
#define STAT_LINE_1(varType, left, right1) \
do { \
if(counter == rowIdx){ \
BuildStatLine(str, left, isFloat, right); \
varType a = right1; \
BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, nil); \
return 0; \
} counter++; \
} while(0)
int counter = 0, nTemp;
#define STAT_LINE_2(varType, left, right1, right2) \
do { \
if(counter == rowIdx){ \
varType a = right1; \
varType b = right2; \
BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, &b); \
return 0; \
} counter++; \
} while(0)
STAT_LINE("PL_STAT", nil, false, nil);
#define TEXT_ON_LEFT_GXT(name) \
do { \
if(counter == rowIdx){ \
BuildStatLine(name, nil, false, nil); \
return 0; \
} counter++; \
} while(0)
#define TEXT_ON_RIGHT(text) \
do { \
if(counter == rowIdx){ \
gUString[0] = '\0'; \
UnicodeStrcpy(gUString2, text); \
return 0; \
} counter++; \
} while(0)
// Like TEXT_ON_LEFT_GXT, but counter wasn't initialized yet I think
if (rowIdx == 0) {
BuildStatLine("PL_STAT", nil, false, nil);
return 0;
}
int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1));
percentCompleted = Min(percentCompleted, 100);
STAT_LINE("PER_COM", &percentCompleted, false, nil);
STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
STAT_LINE("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions);
if (CGame::nastyGame) {
STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, false, &CStats::TotalNumberKillFrenzies);
switch (rowIdx) {
// 0 is the heading text above
case 1: {
BuildStatLine("PER_COM", &percentCompleted, false, nil);
return 0;
}
case 2: {
BuildStatLine("NMISON", &CStats::MissionsGiven, false, nil);
return 0;
}
case 3: {
BuildStatLine("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions);
return 0;
}
}
int counter = 4;
if (CGame::nastyGame)
STAT_LINE_2(int, "FEST_RP", CStats::NumberKillFrenziesPassed, CStats::TotalNumberKillFrenzies);
CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
// Hidden packages shouldn't be shown with percent
#ifdef FIX_BUGS
STAT_LINE_2(int, "PERPIC", player.m_nCollectedPackages, player.m_nTotalPackages);
#else
float packagesPercent = 0.0f;
if (player.m_nTotalPackages != 0)
packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
int nPackagesPercent = packagesPercent;
STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100));
STAT_LINE("NOUNIF", &CStats::NumberOfUniqueJumpsFound, false, &CStats::TotalNumberOfUniqueJumps);
STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil);
STAT_LINE_2(int, "PERPIC", packagesPercent, 100);
#endif
STAT_LINE_2(int, "NOUNIF", CStats::NumberOfUniqueJumpsFound, CStats::TotalNumberOfUniqueJumps);
STAT_LINE_1(int, "DAYSPS", CStats::DaysPassed);
if (CGame::nastyGame) {
STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil);
STAT_LINE("PE_WSOT", &CStats::PeopleKilledByOthers, false, nil);
STAT_LINE_1(int, "PE_WAST", CStats::PeopleKilledByPlayer);
STAT_LINE_1(int, "PE_WSOT", CStats::PeopleKilledByOthers);
}
STAT_LINE("CAR_EXP", &CStats::CarsExploded, false, nil);
STAT_LINE("TM_BUST", &CStats::TimesArrested, false, nil);
STAT_LINE("TM_DED", &CStats::TimesDied, false, nil);
STAT_LINE("GNG_WST", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8]
STAT_LINE_1(int, "CAR_EXP", CStats::CarsExploded);
STAT_LINE_1(int, "TM_BUST", CStats::TimesArrested);
STAT_LINE_1(int, "TM_DED", CStats::TimesDied);
STAT_LINE_1(int, "GNG_WST", CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8]
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6]
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4]
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2]
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil);
STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil);
STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil);
STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil);
STAT_LINE("ACCURA", &(nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 :
CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)), false, nil);
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG1]);
STAT_LINE_1(int, "DED_CRI", CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]);
STAT_LINE_1(int, "HEL_DST", CStats::HelisDestroyed);
STAT_LINE_1(int, "KGS_EXP", CStats::KgsOfExplosivesUsed);
STAT_LINE_1(int, "ACCURA", (CStats::InstantHitsFiredByPlayer == 0 ? 0 :
CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer));
if (CStats::ElBurroTime > 0) {
STAT_LINE("ELBURRO", &CStats::ElBurroTime, false, nil);
STAT_LINE_1(int, "ELBURRO", CStats::ElBurroTime);
}
if (CStats::Record4x4One > 0) {
STAT_LINE("FEST_R1", &CStats::Record4x4One, false, nil);
STAT_LINE_1(int, "FEST_R1", CStats::Record4x4One);
}
if (CStats::Record4x4Two > 0) {
STAT_LINE("FEST_R2", &CStats::Record4x4Two, false, nil);
STAT_LINE_1(int, "FEST_R2", CStats::Record4x4Two);
}
if (CStats::Record4x4Three > 0) {
STAT_LINE("FEST_R3", &CStats::Record4x4Three, false, nil);
STAT_LINE_1(int, "FEST_R3", CStats::Record4x4Three);
}
if (CStats::Record4x4Mayhem > 0) {
STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil);
STAT_LINE_1(int, "FEST_RM", CStats::Record4x4Mayhem);
}
if (CStats::LongestFlightInDodo > 0) {
STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, false, nil);
STAT_LINE_1(int, "FEST_LF", CStats::LongestFlightInDodo);
}
if (CStats::TimeTakenDefuseMission > 0) {
STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil);
STAT_LINE_1(int, "FEST_BD", CStats::TimeTakenDefuseMission);
}
STAT_LINE("CAR_CRU", &CStats::CarsCrushed, false, nil);
STAT_LINE_1(int, "CAR_CRU", CStats::CarsCrushed);
if (CStats::HighestScores[0] > 0) {
STAT_LINE("FEST_BB", nil, false, nil);
STAT_LINE("FEST_H0", &CStats::HighestScores[0], false, nil);
TEXT_ON_LEFT_GXT("FEST_BB");
STAT_LINE_1(int, "FEST_H0", CStats::HighestScores[0]);
}
if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) {
STAT_LINE("FEST_GC", nil, false, nil);
TEXT_ON_LEFT_GXT("FEST_GC");
}
if (CStats::HighestScores[1] > 0) {
STAT_LINE("FEST_H1", &CStats::HighestScores[1], false, nil);
STAT_LINE_1(int, "FEST_H1", CStats::HighestScores[1]);
}
if (CStats::HighestScores[2] > 0) {
STAT_LINE("FEST_H2", &CStats::HighestScores[2], false, nil);
STAT_LINE_1(int, "FEST_H2", CStats::HighestScores[2]);
}
if (CStats::HighestScores[3] > 0) {
STAT_LINE("FEST_H3", &CStats::HighestScores[3], false, nil);
STAT_LINE_1(int, "FEST_H3", CStats::HighestScores[3]);
}
if (CStats::HighestScores[4] > 0) {
STAT_LINE("FEST_H4", &CStats::HighestScores[4], false, nil);
STAT_LINE_1(int, "FEST_H4", CStats::HighestScores[4]);
}
switch (m_PrefsLanguage) {
case LANGUAGE_AMERICAN:
#ifndef USE_MEASUREMENTS_IN_METERS
float fTemp;
STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil);
STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil);
STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil);
STAT_LINE_1(float, "FEST_DF", CStats::DistanceTravelledOnFoot * MILES_IN_METER);
STAT_LINE_1(float, "FEST_DC", CStats::DistanceTravelledInVehicle * MILES_IN_METER);
STAT_LINE_1(int, "MMRAIN", CStats::mmRain);
STAT_LINE_1(float, "MXCARD", CStats::MaximumJumpDistance * FEET_IN_METER);
STAT_LINE_1(float, "MXCARJ", CStats::MaximumJumpHeight * FEET_IN_METER);
break;
#endif
case LANGUAGE_FRENCH:
@ -6214,63 +6263,65 @@ CMenuManager::ConstructStatLine(int rowIdx)
case LANGUAGE_RUSSIAN:
case LANGUAGE_JAPANESE:
#endif
STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil);
STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil);
STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil);
STAT_LINE_1(float, "FESTDFM", CStats::DistanceTravelledOnFoot);
STAT_LINE_1(float, "FESTDCM", CStats::DistanceTravelledInVehicle);
STAT_LINE_1(int, "MMRAIN", CStats::mmRain);
STAT_LINE_1(float, "MXCARDM", CStats::MaximumJumpDistance);
STAT_LINE_1(float, "MXCARJM", CStats::MaximumJumpHeight);
break;
default:
break;
}
STAT_LINE("MXFLIP", &CStats::MaximumJumpFlips, false, nil);
STAT_LINE("MXJUMP", &CStats::MaximumJumpSpins, false, nil);
STAT_LINE("BSTSTU", nil, false, nil);
STAT_LINE_1(int, "MXFLIP", CStats::MaximumJumpFlips);
STAT_LINE_1(int, "MXJUMP", CStats::MaximumJumpSpins);
TEXT_ON_LEFT_GXT("BSTSTU");
if (counter == rowIdx) {
gUString[0] = '\0';
switch (CStats::BestStuntJump) {
case 1:
UnicodeStrcpy(gUString2, TheText.Get("INSTUN"));
return 0;
case 2:
UnicodeStrcpy(gUString2, TheText.Get("PRINST"));
return 0;
case 3:
UnicodeStrcpy(gUString2, TheText.Get("DBINST"));
return 0;
case 4:
UnicodeStrcpy(gUString2, TheText.Get("DBPINS"));
return 0;
case 5:
UnicodeStrcpy(gUString2, TheText.Get("TRINST"));
return 0;
case 6:
UnicodeStrcpy(gUString2, TheText.Get("PRTRST"));
return 0;
case 7:
UnicodeStrcpy(gUString2, TheText.Get("QUINST"));
return 0;
case 8:
UnicodeStrcpy(gUString2, TheText.Get("PQUINS"));
return 0;
default:
UnicodeStrcpy(gUString2, TheText.Get("NOSTUC"));
return 0;
}
switch (CStats::BestStuntJump) {
case 1:
TEXT_ON_RIGHT(TheText.Get("INSTUN"));
break;
case 2:
TEXT_ON_RIGHT(TheText.Get("PRINST"));
break;
case 3:
TEXT_ON_RIGHT(TheText.Get("DBINST"));
break;
case 4:
TEXT_ON_RIGHT(TheText.Get("DBPINS"));
break;
case 5:
TEXT_ON_RIGHT(TheText.Get("TRINST"));
break;
case 6:
TEXT_ON_RIGHT(TheText.Get("PRTRST"));
break;
case 7:
TEXT_ON_RIGHT(TheText.Get("QUINST"));
break;
case 8:
TEXT_ON_RIGHT(TheText.Get("PQUINS"));
break;
default:
TEXT_ON_RIGHT(TheText.Get("NOSTUC"));
break;
}
counter++;
STAT_LINE("PASDRO", &CStats::PassengersDroppedOffWithTaxi, false, nil);
STAT_LINE("MONTAX", &CStats::MoneyMadeWithTaxi, false, nil);
STAT_LINE("FEST_LS", &CStats::LivesSavedWithAmbulance, false, nil);
STAT_LINE("FEST_HA", &CStats::HighestLevelAmbulanceMission, false, nil);
STAT_LINE("FEST_CC", &CStats::CriminalsCaught, false, nil);
STAT_LINE("FEST_FE", &CStats::FiresExtinguished, false, nil);
STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil);
STAT_LINE_1(int, "PASDRO", CStats::PassengersDroppedOffWithTaxi);
STAT_LINE_1(int, "MONTAX", CStats::MoneyMadeWithTaxi);
STAT_LINE_1(int, "FEST_LS", CStats::LivesSavedWithAmbulance);
STAT_LINE_1(int, "FEST_HA", CStats::HighestLevelAmbulanceMission);
STAT_LINE_1(int, "FEST_CC", CStats::CriminalsCaught);
STAT_LINE_1(int, "FEST_FE", CStats::FiresExtinguished);
STAT_LINE_1(int, "DAYPLC", CTimer::GetTimeInMilliseconds() + 100);
return counter;
#undef STAT_LINE
#undef STAT_LINE_1
#undef STAT_LINE_2
#undef TEXT_ON_LEFT_GXT
#undef TEXT_ON_RIGHT
#undef int_STAT_IS_FLOAT
#undef float_STAT_IS_FLOAT
}
#undef GetBackJustUp