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animviewer fixes
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@ -101,6 +101,9 @@ CAnimViewer::Initialise(void) {
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CStreaming::LoadAllRequestedModels(false);
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CRenderer::Init();
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CVehicleModelInfo::LoadVehicleColours();
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#ifdef FIX_BUGS
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CVehicleModelInfo::LoadEnvironmentMaps();
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#endif
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CAnimManager::LoadAnimFiles();
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CWorld::PlayerInFocus = 0;
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CWeapon::InitialiseWeapons();
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@ -310,7 +313,12 @@ CAnimViewer::Update(void)
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if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
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((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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#ifdef FIX_BUGS
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// so we don't end up in the water
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pTarget->GetMatrix().GetPosition().z = 10.0f;
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#else
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pTarget->GetMatrix().GetPosition().z = 0.0f;
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#endif
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if (modelInfo->GetModelType() == MITYPE_PED) {
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((CPed*)pTarget)->bKindaStayInSamePlace = true;
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@ -4125,6 +4125,12 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
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Distance += CPad::GetPad(0)->GetLeftStickY()/1000.0f;
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else
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Distance += CPad::GetPad(0)->GetLeftStickY() * ((Distance - 10.0f)/20.0f + 1.0f) / 1000.0f;
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#ifdef IMPROVED_CAMERA
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if(CPad::GetPad(0)->GetLeftMouse()){
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Distance += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f);
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Angle += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
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}
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#endif
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if(Distance < 1.5f)
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Distance = 1.5f;
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