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More fixes
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ab3e258f19
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@ -2122,9 +2122,6 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
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if (pPed->IsPedInControl())
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pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
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if (flees) {
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if (pPed->m_nPedState == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH)
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pPed->ClearFollowPath();
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pPed->SetPedState(state);
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pPed->SetMoveState(ms);
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}
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@ -2606,40 +2606,6 @@ CPed::ProcessControl(void)
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case PED_WANDER_PATH:
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WanderPath();
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break;
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case PED_SEEK_POS:
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case PED_SEEK_ENTITY:
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case PED_PURSUE:
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case PED_SNIPER_MODE:
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case PED_ROCKET_MODE:
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case PED_DUMMY:
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case PED_FACE_PHONE:
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case PED_MAKE_CALL:
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case PED_MUG:
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case PED_AI_CONTROL:
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case PED_FOLLOW_ROUTE:
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case PED_CPR:
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case PED_SOLICIT:
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case PED_STEP_AWAY:
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case PED_SUN_BATHE:
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case PED_FLASH:
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case PED_JOG:
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case PED_UNKNOWN:
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case PED_STATES_NO_AI:
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case PED_ABSEIL:
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case PED_SIT:
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case PED_JUMP:
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case PED_STAGGER:
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case PED_DIVE_AWAY:
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case PED_STATES_NO_ST:
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case PED_ARREST_PLAYER:
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case PED_PASSENGER:
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case PED_TAXI_PASSENGER:
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case PED_OPEN_DOOR:
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case PED_DEAD:
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case PED_DRAG_FROM_CAR:
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case PED_STEAL_CAR:
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case PED_EXIT_CAR:
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break;
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case PED_ENTER_CAR:
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case PED_CARJACK:
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{
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@ -6446,7 +6412,7 @@ CPed::SetFollowPathStatic(void)
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if (m_nLastPedState == PED_NONE)
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m_nLastPedState = oldLastState;
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m_nPedState = PED_FOLLOW_PATH;
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SetPedState(PED_FOLLOW_PATH);
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m_nMoveState = m_followPathMoveState;
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} else {
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RestorePreviousState();
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@ -6826,7 +6792,7 @@ CPed::SetFollowPathDynamic(void)
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if (m_nLastPedState == PED_NONE)
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m_nLastPedState = oldLastState;
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m_nPedState = PED_FOLLOW_PATH;
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SetPedState(PED_FOLLOW_PATH);
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m_nMoveState = m_followPathMoveState;
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return true;
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@ -974,7 +974,7 @@ public:
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PedState GetPedState(void) { return m_nPedState; }
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void SetPedState(PedState state)
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{
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if (GetPedState() == PED_FOLLOW_PATH)
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if (GetPedState() == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH)
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ClearFollowPath();
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m_nPedState = state;
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}
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@ -1787,46 +1787,6 @@ CPlayerPed::ProcessControl(void)
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if (IsPedInControl() && m_nPedState != PED_ANSWER_MOBILE && padUsed)
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ProcessPlayerWeapon(padUsed);
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break;
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case PED_LOOK_ENTITY:
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case PED_LOOK_HEADING:
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case PED_WANDER_RANGE:
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case PED_WANDER_PATH:
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case PED_PURSUE:
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case PED_FOLLOW_PATH:
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case PED_ROCKET_MODE:
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case PED_DUMMY:
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case PED_PAUSE:
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case PED_FACE_PHONE:
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case PED_MAKE_CALL:
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case PED_CHAT:
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case PED_MUG:
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case PED_AI_CONTROL:
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case PED_FOLLOW_ROUTE:
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case PED_CPR:
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case PED_SOLICIT:
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case PED_BUY_ICECREAM:
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case PED_INVESTIGATE:
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case PED_STEP_AWAY:
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case PED_ON_FIRE:
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case PED_SUN_BATHE:
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case PED_FLASH:
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case PED_JOG:
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case PED_UNKNOWN:
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case PED_STATES_NO_AI:
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case PED_ABSEIL:
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case PED_SIT:
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case PED_STAGGER:
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case PED_DIVE_AWAY:
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case PED_STATES_NO_ST:
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case PED_ARREST_PLAYER:
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case PED_DRIVING:
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case PED_PASSENGER:
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case PED_TAXI_PASSENGER:
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case PED_OPEN_DOOR:
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case PED_DIE:
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case PED_DEAD:
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case PED_HANDS_UP:
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break;
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case PED_SEEK_ENTITY:
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m_vecSeekPos = m_pSeekTarget->GetPosition();
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@ -1906,6 +1866,8 @@ CPlayerPed::ProcessControl(void)
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if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim)
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BeingDraggedFromCar();
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break;
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default:
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break;
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}
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if (padUsed && IsPedShootable() && m_nPedState != PED_ANSWER_MOBILE && m_nLastPedState != PED_ANSWER_MOBILE) {
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ProcessWeaponSwitch(padUsed);
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