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animation
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Fix use of strncmp
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2020-12-25 15:18:13 +02:00 |
audio
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Weapon flags changed from bit fields to bit mask (R* vision)
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2020-12-26 14:21:45 +02:00 |
buildings
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buildings directory
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2020-12-20 12:39:44 +02:00 |
collision
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:57:54 +02:00 |
control
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Fix use of strncmp
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2020-12-25 15:18:13 +02:00 |
core
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Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as default
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2020-12-27 05:59:51 +03:00 |
entities
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buildings directory
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2020-12-20 12:39:44 +02:00 |
extras
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tiny rendering fix
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2020-12-27 18:22:04 +01:00 |
fakerw
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make screendrops independent of neo.txd; enable new rendering by default
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2020-12-26 14:48:47 +01:00 |
math
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Merge branch 'master' of https://github.com/GTAmodding/re3
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2020-12-19 22:33:17 +03:00 |
modelinfo
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Fix use of strncmp
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2020-12-25 15:18:13 +02:00 |
objects
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fix CObject::DeleteAllTempObjectsInArea
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2020-12-08 23:15:59 +01:00 |
peds
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Fix peds running to see dead peds in water
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2020-12-27 17:05:37 +03:00 |
render
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unfix particle bug
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2020-12-26 11:43:43 +01:00 |
rw
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signed/unsigned fixes, and some other fixes
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2020-12-27 05:23:37 +03:00 |
save
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Fix MemoryCard.cpp
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2020-11-02 18:17:37 +02:00 |
skel
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Fix language initialization call order
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2020-12-14 02:50:34 +03:00 |
text
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signed/unsigned fixes, and some other fixes
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2020-12-27 05:23:37 +03:00 |
vehicles
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Fix use of strncmp
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2020-12-25 15:18:13 +02:00 |
weapons
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Weapon flags changed from bit fields to bit mask (R* vision)
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2020-12-26 14:21:45 +02:00 |
CMakeLists.txt
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Make collision code placement more like original (+ small fixes)
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2020-11-15 19:51:35 +02:00 |