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re3/src
Zach Charo 6eb0fd52d7
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
..
animation moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
audio GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
collision start using CMemoryHeap 2020-11-26 17:39:59 +01:00
control GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
core Update Camera.cpp 2020-11-30 19:08:15 -06:00
entities GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
extras neo screen droplets 2020-11-19 16:23:52 +01:00
fakerw Add multisampling to librw 2020-11-28 15:13:06 +02:00
math fix build 2020-10-17 14:23:31 +03:00
modelinfo GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
objects neo screen droplets 2020-11-19 16:23:52 +01:00
peds GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
render GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
rw Merge pull request #841 from aap/master 2020-11-28 18:52:44 +01:00
save Fix MemoryCard.cpp 2020-11-02 18:17:37 +02:00
skel GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
text Messages and CameraSize fix 2020-10-24 21:56:04 +03:00
vehicles GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
weapons GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
CMakeLists.txt Make collision code placement more like original (+ small fixes) 2020-11-15 19:51:35 +02:00