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camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier. |
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.. | ||
animation | ||
audio | ||
collision | ||
control | ||
core | ||
entities | ||
extras | ||
fakerw | ||
math | ||
modelinfo | ||
objects | ||
peds | ||
render | ||
rw | ||
save | ||
skel | ||
text | ||
vehicles | ||
weapons | ||
CMakeLists.txt |