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added a few registered pointers and memory debug

This commit is contained in:
aap 2020-11-30 23:44:58 +01:00
parent 356a32eb09
commit 4b9fb631fc
5 changed files with 67 additions and 5 deletions

View file

@ -243,6 +243,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
@ -254,6 +255,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numLines > 0){
model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
REGISTER_MEMPTR(&model.lines);
for(i = 0; i < model.numLines; i++){
model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
@ -265,6 +267,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
@ -276,6 +279,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(numVertices > 0){
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
if(Abs(*(float*)buf) >= 256.0f ||
@ -291,6 +295,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
buf += 16;

View file

@ -458,6 +458,35 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
CFileMgr::CloseFile(fd);
}
#ifdef USE_CUSTOM_ALLOCATOR
RpAtomic*
RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
{
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
// not quite sure what's going on here:
// gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry.
// Is that a R* change? rpDefaultGeometryInstance also depends on it
RpGeometry *geo = RpAtomicGetGeometry(atomic);
if(geo->triangles)
REGISTER_MEMPTR(&geo->triangles);
if(geo->matList.materials)
REGISTER_MEMPTR(&geo->matList.materials);
if(geo->preLitLum)
REGISTER_MEMPTR(&geo->preLitLum);
if(geo->texCoords[0])
REGISTER_MEMPTR(&geo->texCoords[0]);
if(geo->texCoords[1])
REGISTER_MEMPTR(&geo->texCoords[1]);
#else
// normally RpGeometry is allocated in one block (excluding morph targets)
// so we don't really have allocated pointers in the struct.
// NB: in librw we actually do it in two allocations (geometry itself and data)
// so we could conceivably come up with something here
#endif
return atomic;
}
#endif
bool
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
{
@ -494,9 +523,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
// TODO(USE_CUSTOM_ALLOCATOR): register mem pointers
if(mi->IsSimple()){
success = CFileLoader::LoadAtomicFile(stream, streamId);
#ifdef USE_CUSTOM_ALLOCATOR
RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil);
#endif
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
// load vehicles in two parts
CModelInfo::GetModelInfo(streamId)->AddRef();
@ -505,6 +536,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else{
success = CFileLoader::LoadClumpFile(stream, streamId);
#ifdef USE_CUSTOM_ALLOCATOR
if(success)
RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
#endif
}
POP_MEMID();
UpdateMemoryUsed();
@ -628,13 +663,16 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
if(streamId < STREAM_OFFSET_TXD){
// Model
// TODO(USE_CUSTOM_ALLOCATOR): register pointers
mi = CModelInfo::GetModelInfo(streamId);
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
if(success)
if(success){
#ifdef USE_CUSTOM_ALLOCATOR
RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
#endif
success = AddToLoadedVehiclesList(streamId);
}
POP_MEMID();
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());

View file

@ -110,6 +110,9 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
#ifndef FINAL
bool gbPrintMemoryUsage;
#endif
#ifdef GTA_PS2
#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
@ -957,9 +960,10 @@ DisplayGameDebugText()
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
#endif
// PrintMemoryUsage(); // TODO: put this somewhere else
if(gbPrintMemoryUsage)
PrintMemoryUsage();
#endif
char str[200];
wchar ustr[200];

View file

@ -20,6 +20,10 @@ extern bool gbShowTimebars;
#define gbShowTimebars false
#endif
#ifndef FINAL
extern bool gbPrintMemoryUsage;
#endif
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);

View file

@ -29,6 +29,7 @@
#include "Script.h"
#include "postfx.h"
#include "custompipes.h"
#include "MemoryHeap.h"
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
#include "FileMgr.h"
@ -383,6 +384,10 @@ SwitchToMission(void)
}
#endif
#ifdef USE_CUSTOM_ALLOCATOR
static void ParseHeap(void) { gMainHeap.ParseHeap(); }
#endif
static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
@ -565,6 +570,12 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
#ifndef FINAL
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
#ifdef USE_CUSTOM_ALLOCATOR
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
#endif
#endif
DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);