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Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
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@ -720,7 +720,7 @@ CCamera::Process(void)
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else
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LODDistMultiplier = 1.0f;
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// missing on PS2
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GenerationDistMultiplier = LODDistMultiplier;
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GenerationDistMultiplier = 70.0f/CDraw::GetFOV() * fmin(CDraw::GetAspectRatio(),1.82f)/(4.0f/3.0f);
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LODDistMultiplier *= CRenderer::ms_lodDistScale;
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//
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