mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 10:55:54 +00:00
fixes
This commit is contained in:
parent
35473e653d
commit
19cc1d7854
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@ -1402,7 +1402,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
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} else if (params.m_fVelocityChange == 0.0f) {
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traction = 0.9f;
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}
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if (transmission->fMaxVelocity <= 0.0) {
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if (transmission->fMaxVelocity <= 0.0f) {
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relativeChange = 0.0f;
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modificator = 0.0f;
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} else {
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@ -1420,7 +1420,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
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}
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modificator = relativeChange;
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} else {
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modificator = Min(1.0, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
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modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
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}
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}
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} else {
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@ -1505,14 +1505,10 @@ cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType)
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float gasPedal = Abs(veh->m_fGasPedal);
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float* gasPealAudioPtr;
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switch (vehType) {
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case VEHICLE_TYPE_CAR:
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gasPealAudioPtr = &((CAutomobile*)veh)->m_fGasPedalAudio;
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case VEHICLE_TYPE_BIKE:
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gasPealAudioPtr = &((CBike*)veh)->m_fGasPedalAudio;
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default:
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return;
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break;
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switch(vehType) {
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case VEHICLE_TYPE_CAR: gasPealAudioPtr = &((CAutomobile *)veh)->m_fGasPedalAudio; break;
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case VEHICLE_TYPE_BIKE: gasPealAudioPtr = &((CBike *)veh)->m_fGasPedalAudio; break;
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default: return;
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}
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if (*gasPealAudioPtr < gasPedal)
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*gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal);
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@ -3058,6 +3054,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
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pedParams.m_fDistance = params.m_fDistance;
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SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
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continue;
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}
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case SOUND_WATER_FALL: {
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const float SOUND_INTENSITY = 40.0f;
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@ -3143,7 +3140,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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m_sQueueSample.m_nCounter = GunIndex++;
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if (GunIndex > 58)
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GunIndex = 53;
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m_sQueueSample.m_bRequireReflection = 0;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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continue;
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#endif
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@ -3612,7 +3609,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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//after accel rotor sound
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emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 1;
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if (hunterBool) {
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@ -3659,7 +3656,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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if (automobile->bEngineOn) {
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if (propellerSpeed < 1.0f) {
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emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
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@ -3700,7 +3697,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
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else
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
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if (propellerSpeed < 1.0)
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
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m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
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freqSkimmerPrev = m_sQueueSample.m_nFrequency;
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@ -3743,7 +3740,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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m_sQueueSample.m_nCounter = 2;
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m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
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m_sQueueSample.m_nLoopCount = 0;
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@ -8457,7 +8454,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP:
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case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP:
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@ -8469,7 +8466,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_SNORING_LOOP:
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m_sQueueSample.m_fSoundIntensity = 6.0f;
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@ -8479,8 +8476,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE);
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m_sQueueSample.m_nReleasingVolumeModificator = 6;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_fSpeedMultiplier = 3.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP:
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m_sQueueSample.m_fSoundIntensity = 40.0f;
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@ -8490,152 +8487,152 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET);
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m_sQueueSample.m_nReleasingVolumeModificator = 4;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_fSpeedMultiplier = 2.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_BAR_1:
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_fSoundIntensity = 80.0;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_BAR_2:
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_fSoundIntensity = 80.0;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_BAR_3:
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_fSoundIntensity = 80.0;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_BAR_4:
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_fSoundIntensity = 80.0;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
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if(MusicManager.m_nPlayingTrack == 18) return;
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if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1;
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m_sQueueSample.m_nBankIndex = 0;
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MusicManager.SetMalibuClubTrackPos(40);
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m_sQueueSample.m_fSoundIntensity = 80.0;
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MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1);
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
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if(MusicManager.m_nPlayingTrack == 18) return;
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if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2;
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m_sQueueSample.m_nBankIndex = 0;
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MusicManager.SetMalibuClubTrackPos(41);
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m_sQueueSample.m_fSoundIntensity = 80.0;
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MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2);
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
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if(MusicManager.m_nPlayingTrack == 18) return;
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if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3;
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m_sQueueSample.m_nBankIndex = 0;
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MusicManager.SetMalibuClubTrackPos(42);
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m_sQueueSample.m_fSoundIntensity = 80.0;
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MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3);
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
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if(MusicManager.m_nPlayingTrack == 17) return;
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if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1;
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m_sQueueSample.m_nBankIndex = 0;
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MusicManager.SetStripClubTrackPos(43);
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m_sQueueSample.m_fSoundIntensity = 80.0;
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MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1);
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
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if(MusicManager.m_nPlayingTrack == 17) return;
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if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2;
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m_sQueueSample.m_nBankIndex = 0;
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MusicManager.SetStripClubTrackPos(44);
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m_sQueueSample.m_fSoundIntensity = 80.0;
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MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2);
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
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if(MusicManager.m_nPlayingTrack == 17) return;
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if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3;
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m_sQueueSample.m_nBankIndex = 0;
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MusicManager.SetStripClubTrackPos(45);
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m_sQueueSample.m_fSoundIntensity = 80.0;
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MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3);
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_BUILDING_CHURCH:
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m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_fSoundIntensity = 80.0;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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emittingVolume = 127;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 15;
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m_sQueueSample.m_fSpeedMultiplier = 4.0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_bIs2D = false;
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break;
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case SCRIPT_SOUND_NEW_WATERFALL:
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emittingVolume = 30;
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m_sQueueSample.m_fSoundIntensity = 80.0;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_nFrequency = 20812;
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m_sQueueSample.m_nReleasingVolumeModificator = 4;
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m_sQueueSample.m_nReleasingVolumeDivider = 9;
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m_sQueueSample.m_fSpeedMultiplier = 2.0;
|
||||
m_sQueueSample.m_bIs2D = 0;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
|
@ -8726,7 +8723,7 @@ cAudioManager::ProcessWeather(int32 id)
|
|||
modifier = Max(Abs(x), Abs(y)) * 10.0f;
|
||||
modifier = Min(1.0f, modifier);
|
||||
wind = Max(CWeather::Wind, modifier);
|
||||
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0) {
|
||||
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
|
||||
m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
|
||||
|
@ -9213,7 +9210,7 @@ cAudioManager::ProcessFireHydrant()
|
|||
const float SOUND_INTENSITY = 35;
|
||||
|
||||
float distSquared;
|
||||
bool distCalculated = 0;
|
||||
bool distCalculated = false;
|
||||
|
||||
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
|
|
|
@ -803,7 +803,7 @@ cAudioManager::AddReleasingSounds()
|
|||
if (sample.m_nReleasingVolumeModificator < 20)
|
||||
++sample.m_nReleasingVolumeModificator;
|
||||
}
|
||||
sample.m_bReleasingSoundFlag = 0;
|
||||
sample.m_bReleasingSoundFlag = false;
|
||||
}
|
||||
memcpy(&m_sQueueSample, &sample, sizeof(tSound));
|
||||
AddSampleToRequestedQueue();
|
||||
|
|
Loading…
Reference in a new issue