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Use intensity in ProcessBoatEngine
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parent
03c3eeb937
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@ -2407,13 +2407,13 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
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static uint16 LastAccel = 0;
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static uint8 LastVol = 0;
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static const int intensity = 50;
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static const float intensity = 50.0f;
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if (params.m_fDistance < SQR(intensity)) {
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boat = (CBoat *)params.m_pVehicle;
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if (params.m_nIndex == REEFER) {
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 39;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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@ -2453,7 +2453,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
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}
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}
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume)
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return true;
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m_sQueueSample.m_nCounter = 40;
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@ -2511,7 +2511,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
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}
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}
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CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume)
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return true;
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m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;
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