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Use intensity in ProcessBoatEngine

This commit is contained in:
Sergeanur 2020-12-25 20:00:12 +02:00
parent 03c3eeb937
commit 7a7061ea92

View file

@ -2407,13 +2407,13 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
static uint16 LastAccel = 0;
static uint8 LastVol = 0;
static const int intensity = 50;
static const float intensity = 50.0f;
if (params.m_fDistance < SQR(intensity)) {
boat = (CBoat *)params.m_pVehicle;
if (params.m_nIndex == REEFER) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
@ -2453,7 +2453,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
}
}
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
return true;
m_sQueueSample.m_nCounter = 40;
@ -2511,7 +2511,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
}
}
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
return true;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000;