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Fix use of strncmp

This commit is contained in:
Sergeanur 2020-12-25 15:18:13 +02:00
parent 687ff4bdbb
commit b12eef1d56
13 changed files with 99 additions and 77 deletions

View file

@ -810,11 +810,11 @@ CAnimManager::LoadAnimFile(int fd, bool compress)
float *fbuf = (float*)buf;
CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader));
if(strncmp(anpk.ident, "ANLF", 4) == 0){
if(!CGeneral::faststrncmp(anpk.ident, "ANLF", 4)) {
ROUNDSIZE(anpk.size);
CFileMgr::Read(fd, buf, anpk.size);
numANPK = *(int*)buf;
}else if(strncmp(anpk.ident, "ANPK", 4) == 0){
} else if(!CGeneral::faststrncmp(anpk.ident, "ANPK", 4)) {
CFileMgr::Seek(fd, -8, 1);
numANPK = 1;
}
@ -870,13 +870,13 @@ CAnimManager::LoadAnimFile(int fd, bool compress)
bool hasScale = false;
bool hasTranslation = false;
CFileMgr::Read(fd, (char*)&info, sizeof(info));
if(strncmp(info.ident, "KRTS", 4) == 0){
if(!CGeneral::faststrncmp(info.ident, "KRTS", 4)) {
hasScale = true;
seq->SetNumFrames(numFrames, true);
}else if(strncmp(info.ident, "KRT0", 4) == 0){
}else if(!CGeneral::faststrncmp(info.ident, "KRT0", 4)) {
hasTranslation = true;
seq->SetNumFrames(numFrames, true);
}else if(strncmp(info.ident, "KR00", 4) == 0){
}else if(!CGeneral::faststrncmp(info.ident, "KR00", 4)){
seq->SetNumFrames(numFrames, false);
}

View file

@ -2012,10 +2012,10 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_PRINT_HELP:
{
if (CCamera::m_bUseMouse3rdPerson && (
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A", 7) == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A", 7) == 0)) {
strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15") == 0 ||
strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A") == 0 ||
strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A") == 0 ||
strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A") == 0)) {
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}

View file

@ -72,7 +72,11 @@ CFileLoader::LoadLevel(const char *filename)
if(*line == '#')
continue;
if(strncmp(line, "EXIT", 9) == 0) // BUG: 9?
#ifdef FIX_BUGS
if(strncmp(line, "EXIT", 4) == 0)
#else
if(strncmp(line, "EXIT", 9) == 0)
#endif
break;
if(strncmp(line, "IMAGEPATH", 9) == 0){
@ -191,7 +195,7 @@ CFileLoader::LoadTexDictionary(const char *filename)
struct ColHeader
{
char ident[4];
uint32 ident;
uint32 size;
};
@ -209,7 +213,7 @@ CFileLoader::LoadCollisionFile(const char *filename)
fd = CFileMgr::OpenFile(filename, "rb");
while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
assert(strncmp(header.ident, "COLL", 4) == 0);
assert(header.ident == 'LLOC');
CFileMgr::Read(fd, (char*)work_buff, header.size);
memcpy(modelname, work_buff, 24);
@ -863,6 +867,9 @@ CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src)
RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst);
}
#define isLine3(l, a, b, c) ((l[0] == a) && (l[1] == b) && (l[2] == c))
#define isLine4(l, a, b, c, d) ((l[0] == a) && (l[1] == b) && (l[2] == c) && (l[3] == d))
void
CFileLoader::LoadObjectTypes(const char *filename)
{
@ -896,18 +903,18 @@ CFileLoader::LoadObjectTypes(const char *filename)
continue;
if(section == NONE){
if(strncmp(line, "objs", 4) == 0) section = OBJS;
else if(strncmp(line, "tobj", 4) == 0) section = TOBJ;
else if(strncmp(line, "hier", 4) == 0) section = HIER;
else if(strncmp(line, "cars", 4) == 0) section = CARS;
else if(strncmp(line, "peds", 4) == 0) section = PEDS;
else if(strncmp(line, "path", 4) == 0) section = PATH;
else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX;
}else if(strncmp(line, "end", 3) == 0){
if(isLine4(line, 'o','b','j','s')) section = OBJS;
else if(isLine4(line, 't','o','b','j')) section = TOBJ;
else if(isLine4(line, 'h','i','e','r')) section = HIER;
else if(isLine4(line, 'c','a','r','s')) section = CARS;
else if(isLine4(line, 'p','e','d','s')) section = PEDS;
else if(isLine4(line, 'p','a','t','h')) section = PATH;
else if(isLine4(line, '2','d','f','x')) section = TWODFX;
}else if(isLine3(line, 'e','n','d')){
section = section == MLO ? OBJS : NONE;
}else switch(section){
case OBJS:
if(strncmp(line, "sta", 3) == 0)
if(isLine3(line, 's','t','a'))
mlo = LoadMLO(line);
else
LoadObject(line);
@ -930,9 +937,9 @@ CFileLoader::LoadObjectTypes(const char *filename)
case PATH:
if(pathIndex == -1){
id = LoadPathHeader(line, pathTypeStr);
if(strncmp(pathTypeStr, "ped", 4) == 0)
if(strcmp(pathTypeStr, "ped") == 0)
pathType = 1;
else if(strncmp(pathTypeStr, "car", 4) == 0)
else if(strcmp(pathTypeStr, "car") == 0)
pathType = 0;
pathIndex = 0;
}else{
@ -1173,21 +1180,21 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_level = level;
mi->m_compRules = comprules;
if(strncmp(type, "car", 4) == 0){
if(strcmp(type, "car") == 0){
mi->m_wheelId = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_CAR;
}else if(strncmp(type, "boat", 5) == 0){
}else if(strcmp(type, "boat") == 0){
mi->m_vehicleType = VEHICLE_TYPE_BOAT;
}else if(strncmp(type, "train", 6) == 0){
}else if(strcmp(type, "train") == 0){
mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
}else if(strncmp(type, "heli", 5) == 0){
}else if(strcmp(type, "heli") == 0){
mi->m_vehicleType = VEHICLE_TYPE_HELI;
}else if(strncmp(type, "plane", 6) == 0){
}else if(strcmp(type, "plane") == 0){
mi->m_planeLodId = misc;
mi->m_wheelScale = 1.0f;
mi->m_vehicleType = VEHICLE_TYPE_PLANE;
}else if(strncmp(type, "bike", 5) == 0){
}else if(strcmp(type, "bike") == 0){
mi->m_bikeSteerAngle = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_BIKE;
@ -1197,31 +1204,31 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
// Well this is kinda dumb....
if(strncmp(vehclass, "poorfamily", 11) == 0){
if(strcmp(vehclass, "poorfamily") == 0){
mi->m_vehicleClass = CCarCtrl::POOR;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::POOR);
}else if(strncmp(vehclass, "richfamily", 11) == 0){
}else if(strcmp(vehclass, "richfamily") == 0){
mi->m_vehicleClass = CCarCtrl::RICH;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::RICH);
}else if(strncmp(vehclass, "executive", 10) == 0){
}else if(strcmp(vehclass, "executive") == 0){
mi->m_vehicleClass = CCarCtrl::EXEC;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC);
}else if(strncmp(vehclass, "worker", 7) == 0){
}else if(strcmp(vehclass, "worker") == 0){
mi->m_vehicleClass = CCarCtrl::WORKER;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER);
}else if(strncmp(vehclass, "special", 8) == 0){
}else if(strcmp(vehclass, "special") == 0){
mi->m_vehicleClass = CCarCtrl::SPECIAL;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL);
}else if(strncmp(vehclass, "big", 4) == 0){
}else if(strcmp(vehclass, "big") == 0){
mi->m_vehicleClass = CCarCtrl::BIG;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::BIG);
}else if(strncmp(vehclass, "taxi", 5) == 0){
}else if(strcmp(vehclass, "taxi") == 0){
mi->m_vehicleClass = CCarCtrl::TAXI;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI);
@ -1402,12 +1409,12 @@ CFileLoader::LoadScene(const char *filename)
continue;
if(section == NONE){
if(strncmp(line, "inst", 4) == 0) section = INST;
else if(strncmp(line, "zone", 4) == 0) section = ZONE;
else if(strncmp(line, "cull", 4) == 0) section = CULL;
else if(strncmp(line, "pick", 4) == 0) section = PICK;
else if(strncmp(line, "path", 4) == 0) section = PATH;
}else if(strncmp(line, "end", 3) == 0){
if(isLine4(line, 'i','n','s','t')) section = INST;
else if(isLine4(line, 'z','o','n','e')) section = ZONE;
else if(isLine4(line, 'c','u','l','l')) section = CULL;
else if(isLine4(line, 'p','i','c','k')) section = PICK;
else if(isLine4(line, 'p','a','t','h')) section = PATH;
}else if(isLine3(line, 'e','n','d')){
section = NONE;
}else switch(section){
case INST:
@ -1427,6 +1434,7 @@ CFileLoader::LoadScene(const char *filename)
// unfinished in the game
if(pathIndex == -1){
LoadPathHeader(line, pathTypeStr);
strcmp(pathTypeStr, "ped");
// type not set
pathIndex = 0;
}else{
@ -1564,8 +1572,8 @@ CFileLoader::LoadMapZones(const char *filename)
continue;
if(section == NONE){
if(strncmp(line, "zone", 4) == 0) section = ZONE;
}else if(strncmp(line, "end", 3) == 0){
if(isLine4(line, 'z','o','n','e')) section = ZONE;
}else if(isLine3(line, 'e','n','d')){
section = NONE;
}else switch(section){
case ZONE: {
@ -1607,20 +1615,20 @@ CFileLoader::ReloadPaths(const char *filename)
continue;
if (section == NONE) {
if (strncmp(line, "path", 4) == 0) {
if (isLine4(line, 'p','a','t','h')) {
section = PATH;
ThePaths.AllocatePathFindInfoMem(4500);
}
} else if (strncmp(line, "end", 3) == 0) {
} else if (isLine3(line, 'e','n','d')) {
section = NONE;
} else {
switch (section) {
case PATH:
if (pathIndex == -1) {
id = LoadPathHeader(line, pathTypeStr);
if (strncmp(pathTypeStr, "ped", 4) == 0)
if (strcmp(pathTypeStr, "ped") == 0)
pathType = 1;
else if (strncmp(pathTypeStr, "car", 4) == 0)
else if (strcmp(pathTypeStr, "car") == 0)
pathType = 0;
pathIndex = 0;
} else {
@ -1663,10 +1671,10 @@ CFileLoader::ReloadObjectTypes(const char *filename)
continue;
if (section == NONE) {
if (strncmp(line, "objs", 4) == 0) section = OBJS;
else if (strncmp(line, "tobj", 4) == 0) section = TOBJ;
else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX;
} else if (strncmp(line, "end", 3) == 0) {
if (isLine4(line, 'o','b','j','s')) section = OBJS;
else if (isLine4(line, 't','o','b','j')) section = TOBJ;
else if (isLine4(line, '2','d','f','x')) section = TWODFX;
} else if (isLine3(line, 'e','n','d')) {
section = NONE;
} else {
switch (section) {
@ -1738,7 +1746,11 @@ CFileLoader::ReLoadScene(const char *filename)
if (*line == '#')
continue;
if (strncmp(line, "EXIT", 9) == 0) // BUG: 9?
#ifdef FIX_BUGS
if (strncmp(line, "EXIT", 4) == 0)
#else
if (strncmp(line, "EXIT", 9) == 0)
#endif
break;
if (strncmp(line, "IDE", 3) == 0) {

View file

@ -1314,7 +1314,7 @@ CMenuManager::Draw()
#endif
// Hide back button
#ifdef PS2_LIKE_MENU
if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB", 8) == 0)
if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB") == 0)
break;
#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
@ -1611,7 +1611,7 @@ CMenuManager::Draw()
// Hide back button
#ifdef PS2_LIKE_MENU
if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') &&
strncmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB", 8) == 0)
strcmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB") == 0)
break;
#endif
@ -3061,7 +3061,7 @@ CMenuManager::DrawPlayerSetupScreen()
SYSTEMTIME SystemTime;
HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
if (strncmp(FindFileData.cFileName, DEFAULT_SKIN_NAME, 5) != 0) {
if (strcmp(FindFileData.cFileName, DEFAULT_SKIN_NAME) != 0) {
m_pSelectedSkin->nextSkin = new tSkinInfo;
m_pSelectedSkin = m_pSelectedSkin->nextSkin;
m_pSelectedSkin->skinId = nextSkinId;
@ -4645,15 +4645,15 @@ CMenuManager::ProcessButtonPresses(void)
// Hide back button
#ifdef PS2_LIKE_MENU
if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0)
if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0)
m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL);
#endif
if (optionSelected) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 &&
strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") != 0 &&
strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA") != 0) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY)
@ -4810,7 +4810,7 @@ CMenuManager::ProcessButtonPresses(void)
}
}
if (changeMenu) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) {
#ifndef TIDY_UP_PBP
ResetHelperText();
ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],

View file

@ -121,6 +121,15 @@ public:
return *str2 != '\0';
}
static bool faststrncmp(const char *str1, const char *str2, uint32 count)
{
for(uint32 i = 0; *str1 && i < count; str1++, str2++, i++) {
if (*str1 != *str2)
return true;
}
return false;
}
static bool faststricmp(const char *str1, const char *str2)
{
for (; *str1; str1++, str2++) {

View file

@ -112,7 +112,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
}
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
}
if(strncmp(GetName(), "playerh", 8) == 0){
if(strcmp(GetName(), "playerh") == 0){
// playerh is incompatible with the xbox player skin
// so check if player model is skinned and only apply skin to head if it isn't
CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
@ -120,7 +120,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}
#else
if(strncmp(GetName(), "playerh", 8) == 0){
if(strcmp(GetName(), "playerh") == 0){
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}

View file

@ -97,7 +97,7 @@ CPedModelInfo::SetClump(RpClump *clump)
#endif
#ifdef PED_SKIN
// CB has to be set here before atomics are detached from clump
if(strncmp(GetName(), "player", 7) == 0)
if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
if(IsClumpSkinned(clump)){
LimbCBarg limbs = { this, clump, { 0, 0, 0 } };
@ -108,7 +108,7 @@ CPedModelInfo::SetClump(RpClump *clump)
if(m_hitColModel == nil && !IsClumpSkinned(clump))
CreateHitColModel();
// And again because CClumpModelInfo resets it
if(strncmp(GetName(), "player", 7) == 0)
if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
else if(IsClumpSkinned(clump))
// skinned peds have no low detail version, so they don't have the right render Cb
@ -118,7 +118,7 @@ CPedModelInfo::SetClump(RpClump *clump)
SetFrameIds(m_pPedIds);
if(m_hitColModel == nil)
CreateHitColModel();
if(strncmp(GetName(), "player", 7) == 0)
if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}

View file

@ -2,6 +2,7 @@
#include "Camera.h"
#include "ModelInfo.h"
#include "General.h"
CTimeModelInfo*
CTimeModelInfo::FindOtherTimeModel(void)
@ -23,7 +24,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
for(i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
if (mi && mi->GetModelType() == MITYPE_TIME &&
strncmp(name, mi->GetName(), 24) == 0){
!CGeneral::faststrncmp(name, mi->GetName(), MAX_MODEL_NAME)){
m_otherTimeModelID = i;
return (CTimeModelInfo*)mi;
}

View file

@ -293,7 +293,7 @@ CVehicleModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha || strncmp(name, "windscreen", 10) == 0)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB);
else
@ -319,7 +319,7 @@ CVehicleModelInfo::SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data)
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle);
else
@ -367,7 +367,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
clump = (RpClump*)data;
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
if(strcmp(name, "boat_hi") == 0 || strncmp(name, "extra", 5) == 0)
if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat);
else if(strstr(name, "_hi"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
@ -914,11 +914,11 @@ CVehicleModelInfo::LoadVehicleColours(void)
continue;
if(section == NONE){
if(strncmp(&line[start], "col", 3) == 0)
if(line[start] == 'c' && line[start + 1] == 'o' && line[start + 2] == 'l')
section = COLOURS;
else if(strncmp(&line[start], "car", 3) == 0)
else if(line[start] == 'c' && line[start + 1] == 'a' && line[start + 2] == 'r')
section = CARS;
}else if(strncmp(&line[start], "end", 3) == 0){
}else if(line[start] == 'e' && line[start + 1] == 'n' && line[start + 2] == 'd'){
section = NONE;
}else if(section == COLOURS){
sscanf(&line[start], // BUG: games doesn't add start

View file

@ -1778,7 +1778,7 @@ CPed::LoadFightData(void)
break;
}
if (strncmp(animName, "null", 4) != 0) {
if (strcmp(animName, "null") != 0) {
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
} else {

View file

@ -79,7 +79,7 @@ CPedType::LoadPedData(void)
// Game uses just "line" here since sscanf already trims whitespace, but this is safer
sscanf(&line[lp], "%s", word);
if(strncmp(word, "Threat", 7) == 0){
if(strcmp(word, "Threat") == 0){
flags = 0;
lp += 7;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){
@ -92,7 +92,7 @@ CPedType::LoadPedData(void)
lp++;
}
ms_apPedType[type]->m_threats = flags;
}else if(strncmp(word, "Avoid", 6) == 0){
}else if(strcmp(word, "Avoid") == 0){
flags = 0;
lp += 6;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){

View file

@ -115,7 +115,7 @@ cHandlingDataMgr::LoadHandlingData(void)
end = start+1;
// yeah, this is kinda crappy
if(strncmp(line, ";the end", 9) == 0)
if(strcmp(line, ";the end") == 0)
keepGoing = 0;
else if(line[0] != ';'){
field = 0;

View file

@ -136,7 +136,7 @@ CWeaponInfo::LoadWeaponData(void)
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animToPlay);
animId = static_cast<AnimationId>(animAssoc->animId);
if (strncmp(anim2ToPlay, "null", 4) != 0) {
if (strcmp(anim2ToPlay, "null") != 0) {
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, anim2ToPlay);
ms_apWeaponInfos[weaponType].m_Anim2ToPlay = (AnimationId) animAssoc->animId;
}