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anim fixes
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a080fbfbd4
commit
df5bafc80c
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@ -52,8 +52,7 @@ CAnimBlendHierarchy::RemoveQuaternionFlips(void)
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void
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CAnimBlendHierarchy::RemoveAnimSequences(void)
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{
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if(sequences)
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delete[] sequences;
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delete[] sequences;
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numSequences = 0;
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}
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@ -15,7 +15,7 @@ public:
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char name[24];
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CAnimBlendSequence *sequences;
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int16 numSequences;
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int16 compressed; // not really used
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int16 compressed;
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float totalLength;
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CLink<CAnimBlendHierarchy*> *linkPtr;
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@ -16,9 +16,10 @@ CAnimBlendSequence::CAnimBlendSequence(void)
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CAnimBlendSequence::~CAnimBlendSequence(void)
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{
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assert(keyFramesCompressed == nil);
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if(keyFrames)
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RwFree(keyFrames);
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if(keyFramesCompressed)
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RwFree(keyFramesCompressed);
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}
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void
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@ -841,54 +841,57 @@ CAnimManager::LoadAnimFile(int fd, bool compress)
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ROUNDSIZE(anim.size);
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CFileMgr::Read(fd, buf, anim.size);
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int numFrames = *(int*)(buf+28);
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seq->SetName(buf);
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#ifdef PED_SKIN
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if(anim.size == 44)
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seq->SetBoneTag(*(int*)(buf+40));
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#endif
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seq->SetName(buf);
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if(numFrames == 0)
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continue;
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bool hasScale = false;
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bool hasTranslation = false;
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CFileMgr::Read(fd, (char*)&info, sizeof(info));
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if(strncmp(info.ident, "KR00", 4) == 0){
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seq->SetNumFrames(numFrames, false);
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KeyFrame *kf = seq->GetKeyFrame(0);
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for(l = 0; l < numFrames; l++, kf++){
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CFileMgr::Read(fd, buf, 0x14);
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kf->rotation.x = -fbuf[0];
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kf->rotation.y = -fbuf[1];
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kf->rotation.z = -fbuf[2];
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kf->rotation.w = fbuf[3];
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kf->deltaTime = fbuf[4]; // absolute time here
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}
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if(strncmp(info.ident, "KRTS", 4) == 0){
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hasScale = true;
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seq->SetNumFrames(numFrames, true);
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}else if(strncmp(info.ident, "KRT0", 4) == 0){
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hasTranslation = true;
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seq->SetNumFrames(numFrames, true);
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KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
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for(l = 0; l < numFrames; l++, kf++){
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CFileMgr::Read(fd, buf, 0x20);
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kf->rotation.x = -fbuf[0];
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kf->rotation.y = -fbuf[1];
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kf->rotation.z = -fbuf[2];
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kf->rotation.w = fbuf[3];
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kf->translation.x = fbuf[4];
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kf->translation.y = fbuf[5];
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kf->translation.z = fbuf[6];
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kf->deltaTime = fbuf[7]; // absolute time here
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}
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}else if(strncmp(info.ident, "KRTS", 4) == 0){
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seq->SetNumFrames(numFrames, true);
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KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
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for(l = 0; l < numFrames; l++, kf++){
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}else if(strncmp(info.ident, "KR00", 4) == 0){
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seq->SetNumFrames(numFrames, false);
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}
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for(l = 0; l < numFrames; l++){
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if(hasScale){
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CFileMgr::Read(fd, buf, 0x2C);
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kf->rotation.x = -fbuf[0];
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kf->rotation.y = -fbuf[1];
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kf->rotation.z = -fbuf[2];
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kf->rotation.w = fbuf[3];
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kf->translation.x = fbuf[4];
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kf->translation.y = fbuf[5];
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kf->translation.z = fbuf[6];
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CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
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rot.Invert();
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CVector trans(fbuf[4], fbuf[5], fbuf[6]);
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KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
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kf->rotation = rot;
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kf->translation = trans;
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// scaling ignored
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kf->deltaTime = fbuf[10]; // absolute time here
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}else if(hasTranslation){
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CFileMgr::Read(fd, buf, 0x20);
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CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
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rot.Invert();
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CVector trans(fbuf[4], fbuf[5], fbuf[6]);
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KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
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kf->rotation = rot;
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kf->translation = trans;
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kf->deltaTime = fbuf[7]; // absolute time here
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}else{
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CFileMgr::Read(fd, buf, 0x14);
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CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
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rot.Invert();
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KeyFrame *kf = (KeyFrame*)seq->GetKeyFrame(l);
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kf->rotation = rot;
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kf->deltaTime = fbuf[4]; // absolute time here
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}
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}
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@ -8,6 +8,7 @@
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#include "AnimBlendClumpData.h"
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#include "AnimBlendHierarchy.h"
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#include "AnimBlendAssociation.h"
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#include "AnimManager.h"
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#include "RpAnimBlend.h"
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#ifdef PED_SKIN
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#include "PedModelInfo.h"
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@ -441,7 +442,7 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
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next = link->next;
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CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
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if(assoc->UpdateBlend(timeDelta)){
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// CAnimManager::UncompressAnimation(v6->hierarchy)
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CAnimManager::UncompressAnimation(assoc->hierarchy);
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updateData.nodes[i++] = assoc->GetNode(0);
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if(assoc->flags & ASSOC_MOVEMENT){
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totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
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@ -12,6 +12,11 @@ public:
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float MagnitudeSqr(void) const { return x*x + y*y + z*z + w*w; }
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void Normalise(void);
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void Multiply(const CQuaternion &q1, const CQuaternion &q2);
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void Invert(void){ // Conjugate would have been a better name
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x = -x;
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y = -y;
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z = -z;
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}
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const CQuaternion &operator+=(CQuaternion const &right) {
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x += right.x;
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