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fixed some bike bugs

This commit is contained in:
aap 2020-12-26 16:00:06 +01:00
parent 9d62bed9f3
commit 0f020127f3

View file

@ -478,7 +478,7 @@ CBike::ProcessControl(void)
if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
m_fDistanceTravelled < distanceLimit &&
m_fDistanceTravelled < distanceLimit ||
makeStatic){
m_nStaticFrames++;
@ -1146,7 +1146,12 @@ CBike::ProcessControl(void)
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
if(suspChange > 0.3f && (i == BIKESUSP_F1 || i == BIKESUSP_R1) && speedsq > 0.04f){
if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS){
#ifdef FIX_BUGS
// only two wheels but 4 suspensions
if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST)
#else
if(m_wheelStatus[i] == WHEEL_STATUS_BURST)
#endif
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
else
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);