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cam lod dist fix

This commit is contained in:
aap 2020-12-02 10:39:23 +01:00
parent 43d5831394
commit 1172056833
2 changed files with 9 additions and 1 deletions

View file

@ -1766,10 +1766,18 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
DoPathSearch(type, start, -1, target, pNodeList, &DummyResult, 32, nil, &dist, 999999.88f, -1);
else
DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1);
#ifdef FIX_BUGS
// dist has GenerationDistMultiplier as a factor, so our reference dist should have it too
if(type == PATH_CAR)
return dist < 150.0f*TheCamera.GenerationDistMultiplier;
else
return dist < 100.0f*TheCamera.GenerationDistMultiplier;
#else
if(type == PATH_CAR)
return dist < 150.0f;
else
return dist < 100.0f;
#endif
}
void

View file

@ -612,7 +612,7 @@ CCamera::Process(void)
// LOD dist
if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){
LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
LODDistMultiplier = 70.0f/CDraw::GetFOV();
if(GetPosition().z > 55.0f && FindPlayerVehicle() && FindPlayerVehicle()->pHandling->Flags & (HANDLING_IS_HELI|HANDLING_IS_PLANE) ||
FindPlayerPed()->m_attachedTo){