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2306 commits

Author SHA1 Message Date
Nikolay c594d89dc5
Merge pull request #930 from Nick007J/master
PS2 combinations for our cheats
2021-01-08 18:52:37 +03:00
aap 223b49e3be little fixes 2021-01-08 13:51:50 +01:00
aap ec61964bce unused var 2021-01-08 01:44:08 +01:00
Sergeanur d8a04c9e43 Add MPG123_QUIET to mp3 files 2021-01-07 22:15:30 +02:00
Sergeanur ef13866af6 Make opus available alongside other formats 2021-01-07 22:13:46 +02:00
Nikolay Korolev 168d3d7ddb PS2 combinations for our cheats 2021-01-07 19:30:12 +03:00
Nikolay Korolev 2173ceae95 missing changes 2021-01-07 18:36:02 +03:00
Nikolay Korolev 416a898943 minor refactoring 2021-01-07 16:33:42 +03:00
Sergeanur 02a28996f4 Cleanup and fixes for new decoders 2021-01-06 20:22:09 +02:00
Filip Gawin 36996af82b Fixes for CVbFile 2021-01-06 18:14:44 +01:00
Filip Gawin 145bd243e8 Small fixes for new wav decoder 2021-01-06 17:56:23 +01:00
Fire-Head 148383ff53 upd 2021-01-06 18:56:13 +03:00
Sergeanur 493f6cb578 Implementing our own WAV decoder to replace SndFile 2021-01-06 15:46:59 +02:00
aap a6409fb445 fix 2021-01-05 20:58:39 +01:00
Sergeanur d94e8e8faf duh 2021-01-05 21:31:49 +02:00
Sergeanur fd4c2172f5 Add support of PS2 audio streams to OpenAL 2021-01-05 21:23:27 +02:00
erorcun 2e734a4750 Automobile: more pointless fixes 2021-01-05 13:45:20 +03:00
aap e6ef2f12de first version of new renderer 2021-01-05 11:12:48 +01:00
Fire-Head 11de714d9d remake 2021-01-05 04:17:18 +03:00
Sergeanur 042e21115e More audio fix 2021-01-05 00:50:51 +02:00
Sergeanur 63e9f6d826 Audio fixes 2021-01-05 00:32:03 +02:00
Sergeanur 150f5302b7 Handle stereo panning in OAL manually for streams 2021-01-04 22:48:43 +02:00
Sergeanur 047f9c49ec Fix CEntity::UpdateRwFrame 2021-01-04 22:28:44 +02:00
Samilop Iter 8d782a1027
Update FileLoader.cpp 2021-01-04 18:07:39 +01:00
Samilop Iter c2ff171364
Update FileLoader.cpp 2021-01-04 18:04:50 +01:00
erorcun 3b1400eaed Fixes from miami Entity/Physical proof-read 1 2021-01-04 16:28:30 +03:00
erorcun 2860f6e4a9 cfo fix 2021-01-04 16:03:54 +03:00
Filip Gawin bbbfe65870 Port nerf of rain particles from miami 2021-01-04 00:16:32 +01:00
Nikolay Korolev 213a8eb905 fixed intro text line defaults 2021-01-03 18:59:03 +03:00
erorcun ee05c7fe42 Frontend: disable windowed mode selector in game 2021-01-03 18:30:50 +03:00
erorcun 28ec412369 Ped: PlayerPed: sync with master 2021-01-03 18:29:09 +03:00
Sergeanur 941e70a701 Sync miami things 2021-01-03 16:44:21 +02:00
aap 0d05be4e31 slightly better variable name 2021-01-02 20:30:12 +01:00
aap 78fed0dfe7 "clarification" of handling code 2021-01-02 20:15:01 +01:00
erorcun cdb65e9ced fix fix 2021-01-02 18:30:00 +03:00
erorcun 482ff4562f Vehicle: Automobile: fixes and style things 2021-01-02 18:27:11 +03:00
Sergeanur 38bca2332d Fix arg 2021-01-02 13:42:27 +02:00
Sergeanur c587203ebe Pad2 fix 2021-01-02 13:28:10 +02:00
aap 716e322246 increase screen droplet splash dist 2021-01-01 23:33:25 +01:00
Filip Gawin d3b11c2b8c Encode files to UTF-8 2021-01-01 20:55:35 +01:00
Filip Gawin b3581bc0b4 Overhaul and enable cache for openal build 2021-01-01 16:43:26 +01:00
Sergeanur c9a7fd9435 small CWorld fixes 2021-01-01 12:47:11 +02:00
Nikolay Korolev 2f05c64470 actual struct name 2021-01-01 13:35:23 +03:00
Filip Gawin e9288dd005 CMoneyMessages::RegisterOne v2 2020-12-31 22:09:25 +01:00
aap 31000fb4f0 remove superfluous CWorld:: 2020-12-31 22:03:37 +01:00
aap 4e7c2b90f7 mult -> div 2020-12-31 21:58:03 +01:00
Filip Gawin ff665fe27f Fix CMoneyMessages::RegisterOne 2020-12-31 21:43:53 +01:00
shfil 9938d04ca7
Fix UB in ProjectileInfo.cpp 2020-12-31 16:33:34 +01:00
aap 1a8a1c91cb fix UB 2020-12-31 16:14:46 +01:00
Fire-Head bc7161754f fix compiling 2020-12-31 18:10:08 +03:00
Fire-Head 7a360b1181 hud cleanup 2020-12-31 07:56:50 +03:00
aap 77884e0a57 fix use of LoadFile 2020-12-30 15:08:10 +01:00
aap 14f7dbade8 fix custom pipes mem leak 2020-12-29 20:30:57 +01:00
Fire-Head 8fadca196b gxt key, default value 2020-12-29 22:16:52 +03:00
Fire-Head 30236a804d fix ini key 2020-12-29 21:01:36 +03:00
Fire_Head 89e2709304
Merge pull request #1 from GTAmodding/master
update
2020-12-29 20:51:37 +03:00
Fire-Head 224e805fe4 Sprite Scaling option 2020-12-29 20:24:16 +03:00
Sergeanur f75460fc1d Reorder CEntity functions into their original order 2020-12-29 13:55:15 +02:00
Sergeanur c1caf380de
Merge pull request #904 from Sergeanur/bvf
Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check
2020-12-29 08:49:39 +02:00
aap f7e52d7a21 fix neo screendroplet moving 2020-12-28 21:58:16 +01:00
Fire-Head 8af298c668 multiple instances sema fix 2020-12-28 23:08:47 +03:00
Sergeanur 9c2f1b0833 More bike leftovers 2020-12-28 14:00:44 +02:00
Sergeanur 7eb96d5373 Add bike leftovers 2020-12-28 13:44:20 +02:00
Sergeanur b9747de5d6 Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check 2020-12-28 08:36:21 +02:00
erorcun dc96a49dfd Ped: WeaponInfo: little fixes and renamings 2020-12-28 04:02:24 +03:00
erorcun 498d3a49ac just toggle waypoint 2020-12-28 00:15:05 +03:00
erorcun 38a1fef5c1 move cfo populate func. 2020-12-27 23:56:36 +03:00
erorcun cd24936ca9 Dynamically add pipelines options, only if neo.txd exists 2020-12-27 23:55:13 +03:00
aap beb0ec673c rename unused field 2020-12-27 20:38:05 +01:00
aap ab80ff7132 handling unit conversion 2020-12-27 20:34:12 +01:00
aap 4d2105bf55 tiny rendering fix 2020-12-27 18:22:04 +01:00
erorcun 8b9e9a07a0 Fix peds running to see dead peds in water 2020-12-27 17:05:37 +03:00
erorcun 0b59eeb2bf Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as default 2020-12-27 05:59:51 +03:00
erorcun 36e64dbd22 signed/unsigned fixes, and some other fixes 2020-12-27 05:23:37 +03:00
aap c5010d443c fix a struct init 2020-12-26 15:41:57 +01:00
aap 075650b9f3 ffs 2020-12-26 15:22:23 +01:00
aap 7cdec23ef2 include case 2020-12-26 15:19:27 +01:00
aap b21ca72c8b make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:47 +01:00
Sergeanur d459ef8820 Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:21:45 +02:00
aap 612470cb3f unfix particle bug 2020-12-26 11:43:43 +01:00
Sergeanur 2b96be0418 cVehicleParams ctor 2020-12-25 20:22:43 +02:00
Sergeanur 7a7061ea92 Use intensity in ProcessBoatEngine 2020-12-25 20:00:12 +02:00
Sergeanur 03c3eeb937 cAudioManager::ProcessBoatEngine fixes 2020-12-25 19:57:09 +02:00
Sergeanur b8bf3cb790 cPedParams fixes 2020-12-25 17:39:49 +02:00
Sergeanur b12eef1d56 Fix use of strncmp 2020-12-25 15:18:13 +02:00
Sergeanur 687ff4bdbb Fix debug menu memory leak 2020-12-25 10:57:19 +02:00
Sergeanur 6d75374c41 Fix cAudioManager::ProcessSpecial 2020-12-25 09:06:49 +02:00
Sergeanur de31bdc89f Small type use fixes 2020-12-25 08:59:32 +02:00
erorcun f9cbe29c50
Merge pull request #886 from erorcun/master
Radio scroll to prev. station & radio off text
2020-12-24 20:47:26 +03:00
Nikolay Korolev 8cc3f867a6 fixed double explosion 2020-12-24 17:44:59 +03:00
Nikolay c995bdcdaf
Merge pull request #893 from Nick007J/master
Collective implementation in script
2020-12-24 17:22:28 +03:00
aap 70a279febc make screen droplets not crash without neo.txd 2020-12-24 09:41:35 +01:00
aap 40b90618ef Merge branch 'master' of github.com:GTAmodding/re3 2020-12-21 20:48:48 +01:00
aap 309a4613a4 option for PC controls 2020-12-21 20:48:40 +01:00
shfil 752fc0381a
Fix character encoding 2020-12-21 14:51:47 +01:00
aap 1d7bdce0ef fix sizeof 2020-12-21 13:33:54 +01:00
aap e696d770be botched last commit 2020-12-21 12:38:02 +01:00
aap 934c967825 core/FileLoader.cpp 2020-12-21 12:35:06 +01:00
erorcun 6b33765891 Car entering cancel test 2020-12-21 02:44:12 +03:00
aap 43b4c8dd33 some more little ps2 fixes 2020-12-20 19:13:58 +01:00
aap 84a9ca0524 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-20 17:35:59 +01:00
aap bfb749d842 ps2 fixes 2020-12-20 17:35:37 +01:00
erorcun 9e1e5d200a disabled PS2_HUD by default 2020-12-20 18:16:56 +03:00
Nikolay Korolev dcb28bfd53 fix 2020-12-20 17:12:34 +03:00
Nikolay Korolev db012aa9e0 Merge remote-tracking branch 'upstream/master' 2020-12-20 17:08:21 +03:00
Nikolay Korolev fc72ff24d0 implemented collectives in script 2020-12-20 17:07:58 +03:00
aap 30c8f870eb little ps2 fixes 2020-12-20 14:28:09 +01:00
Sergeanur affd3c6baa buildings directory 2020-12-20 12:39:44 +02:00
erorcun ae7cb92437 fixes to last HUD commits 2020-12-20 05:49:55 +03:00
Fire-Head 0bea6d039b Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-19 22:33:17 +03:00
Fire-Head 4d4758bc1e scaling 2020-12-19 22:31:54 +03:00
Fire-Head 140fa2a21c restore original code, fixes, ps2 font 2020-12-19 21:25:45 +03:00
erorcun 4c46d24983
style change 2020-12-19 20:39:42 +03:00
aap df5bafc80c anim fixes 2020-12-18 23:47:38 +01:00
aap a080fbfbd4 little cleanup of templates 2020-12-18 13:58:59 +01:00
Sergeanur e9a5670348 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
aap cc5af26417 PreAllocateRwObjects 2020-12-17 12:47:00 +01:00
erorcun dd579c4080 Fix 2020-12-17 02:47:48 +03:00
Sergeanur 9a9b1e7574 Fix placement of some script functions 2020-12-16 23:28:06 +02:00
erorcun 8e45439205 Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miami 2020-12-16 23:45:18 +03:00
aap 7d89e955fe ;end of fucking waterlevel 2020-12-16 13:38:09 +01:00
aap c42463bf4e more tidy water sync 2020-12-16 13:32:13 +01:00
aap c4c92c357f tidy water sync 2020-12-16 13:25:23 +01:00
erorcun 23b5e664dc Sync Frontend with miami 3/3 2020-12-16 00:38:26 +03:00
Walied K. Yassen 55414f7ef2
Few bug fixes in CAutomobile 2020-12-15 18:05:37 +02:00
erorcun b834d92585 radio scroll fix 2020-12-15 18:37:21 +03:00
erorcun cac7516d39 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-15 17:55:33 +03:00
erorcun 64b509af52 Make free cam collision code readable by aap, fixes 2020-12-15 17:49:43 +03:00
erorcun 970f84514a Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-15 17:45:06 +03:00
aap 6d3adf57e8 fixed water.dat code 2020-12-15 14:36:30 +01:00
aap e594f1d81d
Merge pull request #883 from withmorten/waterlevel
add dev build code for generating waterpro.dat
2020-12-15 11:43:29 +01:00
Sergeanur f76dfaee82 Use SetPedState 2020-12-15 05:11:02 +02:00
erorcun 984b8efccc Radio scroll to prev. station & radio off text 2020-12-15 05:51:53 +03:00
withmorten 7be7845db0 add dev build code for generating waterpro.dat 2020-12-15 00:05:02 +01:00
shfil 3b8ac474a2
Implement COMMAND_IS_CAR_PASSENGER_SEAT_FREE
Fixes 881
2020-12-14 15:33:16 +01:00
Seemann 0563478de0 Fix some formatting issues 2020-12-14 11:18:46 +02:00
Sergeanur f42a01f653 CPed::SetWeaponLockOnTarget 2020-12-14 09:47:07 +02:00
erorcun c0652b8203 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-14 02:52:14 +03:00
erorcun 0448ae662f Fix language initialization call order 2020-12-14 02:50:34 +03:00
aap 9be5bfe75b sync vis-plugins with miami 2020-12-13 12:58:15 +01:00
Nikolay Korolev 8fb461b873 removed obsolete ifdef (since we have GTA_REPLAY) 2020-12-13 00:20:44 +03:00
Nikolay Korolev f5330990b1 Merge remote-tracking branch 'upstream/master' 2020-12-12 23:05:47 +03:00
Nikolay Korolev 01c95378e1 fixed some replay bugs 2020-12-12 23:05:12 +03:00
erorcun 347e1da364 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-12 20:37:12 +03:00
erorcun c74f03b180 Kill obj. fix & style change 2020-12-12 20:36:58 +03:00
Nikolay Korolev 82c40b73ca fixed a bug 2020-12-12 20:35:17 +03:00
erorcun 3038fba9ca Sync Frontend, Peds with miami 2 2020-12-12 18:20:21 +03:00
erorcun fc3cdf3b3b Sync Frontend with miami 1 2020-12-09 21:43:58 +03:00
erorcun 1caf5d087a Sync Stats page style with miami - and a little veh. cam. fix 2020-12-09 15:39:14 +03:00
erorcun 33e1f28239 Vehicle cam fixes
- @ZLau92 's idea to remove 3rd person check on num 2/8.
  It was meaningless on III, probably not on VC tho.
- @Nick007J pointed out that camera wasn't checking objects,
  which was something done by someone to prevent camera to
  collide with traffic lights. Instead I enabled object check again,
  and comparing the result if it's a traffic light after the test.
2020-12-09 06:09:48 +03:00
erorcun e1044a7947 AnimViewer fixes, commentary from miami 2020-12-09 05:10:57 +03:00
erorcun 0dfa833610 Fix 2020-12-09 03:55:30 +03:00
erorcun 122c7aa40d Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 03:41:45 +03:00
erorcun 6b654094a5
Merge pull request #871 from withmorten/sized-enums
Get rid of sized enums
2020-12-09 03:15:20 +03:00
aap f6cc178a50 fix CObject::DeleteAllTempObjectsInArea 2020-12-08 23:15:59 +01:00
erorcun eaf32190ca Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-08 23:35:27 +03:00
erorcun fc6f07345e Red delete menu background 2020-12-08 23:33:51 +03:00
Walied K. Yassen a35c96c5ec
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges 2020-12-08 21:22:05 +02:00
shfil 95094e45af
Merge pull request #873 from madebr/openal_static
audio: define openal extensions in re3 owned namespace
2020-12-08 16:40:57 +01:00
Sergeanur 778d1381bb Add NUM_LEVELS 2020-12-08 07:50:29 +02:00
Sergeanur b13b26b5fb GenerateOneRandomCar cleanup 2020-12-08 03:33:56 +02:00
Sergeanur 8d3864a4e5 Fix CRecordDataForChase::ShouldThisPadBeLeftAlone 2020-12-08 02:56:20 +02:00
Sergeanur 84cc31fea3 Fix wrong define 2020-12-08 02:27:35 +02:00
Fire-Head 87bca997a4 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-07 21:50:18 +03:00
Fire-Head c5fbb594a5 ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Anonymous Maarten 5a1ea7bcf5 audio: define openal extensions in re3 owned namespace 2020-12-07 19:05:58 +01:00
withmorten 7e11f639aa don't cast script param to uint8 2020-12-07 02:02:59 +01:00
withmorten 5e9a433b79 int32 enum fixed 2020-12-07 01:05:45 +01:00
withmorten 9e2ac26a1d uint32 enums fixed 2020-12-07 01:04:23 +01:00
withmorten b5ffea5c6e uint16 enums fixed 2020-12-07 00:57:34 +01:00
withmorten afdf8c25a0 int8 enums fixed 2020-12-07 00:56:12 +01:00
withmorten 4696e3f9c8 uint8 enums fixed 2020-12-07 00:36:40 +01:00
Anonymous Maarten 12d3893fe9 crossplatform is needed for casepath on non-Windows systems 2020-12-06 20:46:11 +01:00
Anonymous Maarten 3a66b17887 inttypes.h is part of the C++ standard, so prefix it 2020-12-06 20:46:11 +01:00
Nikolay 14eb0cd286
fixed parenthesis 2020-12-06 15:27:42 +03:00
Nikolay efb28b888d
fixed ANCHOR_BOAT 2020-12-05 22:26:45 +03:00
aap 28a942735c fix pMemoryTop 2020-12-05 14:50:54 +01:00
aap 466eee84e7 typo 2020-12-04 10:23:04 +01:00
aap 9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap 5bed7afd79 forgot some junk 2020-12-03 16:56:32 +01:00
aap a6c4d9b77c forgot to wrap in FIX_BUGS 2020-12-03 16:07:16 +01:00
aap 955698d2d3 kludge to prevent dodo unique jumps 2020-12-03 16:05:28 +01:00
aap 13cefd3293 more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
aap 3c24505990 little fixes for animviewer 2020-12-03 09:34:09 +01:00
aap 448ba9b7e8 bla 2020-12-02 13:08:30 +01:00
aap 50bf0f27a0 rpDefaultGeometryInstance 2020-12-02 12:58:29 +01:00
aap f576311814 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-02 10:38:39 +01:00
aap fba657ff0c better cam lod dist fix 2020-12-02 10:38:27 +01:00
Nikolay Korolev 4b9f1680a3 fast fix 2020-12-02 02:41:05 +03:00
Nikolay Korolev fda58fb1df added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Sergeanur 0b20fd7e77 Remove ifndef GTA_PS2 around replays 2020-12-01 22:35:53 +02:00
Sergeanur 9461998304 TexturePools 2020-12-01 22:12:46 +02:00
Sergeanur e33ab44b7d Add GTA_REPLAY 2020-12-01 22:08:05 +02:00
aap 83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
aap b8bc54640d fix cam-fix 2020-12-01 17:24:56 +01:00
aap 56c471d02e
Merge pull request #854 from Nick007J/master
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap d6fab1bc53 cam stuff 2020-12-01 10:12:42 +01:00
aap 6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
erorcun 4ec60676e7
Merge pull request #846 from withmorten/ini
add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo 6eb0fd52d7
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00