Nikolay
c594d89dc5
Merge pull request #930 from Nick007J/master
...
PS2 combinations for our cheats
2021-01-08 18:52:37 +03:00
aap
223b49e3be
little fixes
2021-01-08 13:51:50 +01:00
aap
ec61964bce
unused var
2021-01-08 01:44:08 +01:00
Sergeanur
d8a04c9e43
Add MPG123_QUIET to mp3 files
2021-01-07 22:15:30 +02:00
Sergeanur
ef13866af6
Make opus available alongside other formats
2021-01-07 22:13:46 +02:00
Nikolay Korolev
168d3d7ddb
PS2 combinations for our cheats
2021-01-07 19:30:12 +03:00
Nikolay Korolev
2173ceae95
missing changes
2021-01-07 18:36:02 +03:00
Nikolay Korolev
416a898943
minor refactoring
2021-01-07 16:33:42 +03:00
Sergeanur
02a28996f4
Cleanup and fixes for new decoders
2021-01-06 20:22:09 +02:00
Filip Gawin
36996af82b
Fixes for CVbFile
2021-01-06 18:14:44 +01:00
Filip Gawin
145bd243e8
Small fixes for new wav decoder
2021-01-06 17:56:23 +01:00
Fire-Head
148383ff53
upd
2021-01-06 18:56:13 +03:00
Sergeanur
493f6cb578
Implementing our own WAV decoder to replace SndFile
2021-01-06 15:46:59 +02:00
aap
a6409fb445
fix
2021-01-05 20:58:39 +01:00
Sergeanur
d94e8e8faf
duh
2021-01-05 21:31:49 +02:00
Sergeanur
fd4c2172f5
Add support of PS2 audio streams to OpenAL
2021-01-05 21:23:27 +02:00
erorcun
2e734a4750
Automobile: more pointless fixes
2021-01-05 13:45:20 +03:00
aap
e6ef2f12de
first version of new renderer
2021-01-05 11:12:48 +01:00
Fire-Head
11de714d9d
remake
2021-01-05 04:17:18 +03:00
Sergeanur
042e21115e
More audio fix
2021-01-05 00:50:51 +02:00
Sergeanur
63e9f6d826
Audio fixes
2021-01-05 00:32:03 +02:00
Sergeanur
150f5302b7
Handle stereo panning in OAL manually for streams
2021-01-04 22:48:43 +02:00
Sergeanur
047f9c49ec
Fix CEntity::UpdateRwFrame
2021-01-04 22:28:44 +02:00
Samilop Iter
8d782a1027
Update FileLoader.cpp
2021-01-04 18:07:39 +01:00
Samilop Iter
c2ff171364
Update FileLoader.cpp
2021-01-04 18:04:50 +01:00
erorcun
3b1400eaed
Fixes from miami Entity/Physical proof-read 1
2021-01-04 16:28:30 +03:00
erorcun
2860f6e4a9
cfo fix
2021-01-04 16:03:54 +03:00
Filip Gawin
bbbfe65870
Port nerf of rain particles from miami
2021-01-04 00:16:32 +01:00
Nikolay Korolev
213a8eb905
fixed intro text line defaults
2021-01-03 18:59:03 +03:00
erorcun
ee05c7fe42
Frontend: disable windowed mode selector in game
2021-01-03 18:30:50 +03:00
erorcun
28ec412369
Ped: PlayerPed: sync with master
2021-01-03 18:29:09 +03:00
Sergeanur
941e70a701
Sync miami things
2021-01-03 16:44:21 +02:00
aap
0d05be4e31
slightly better variable name
2021-01-02 20:30:12 +01:00
aap
78fed0dfe7
"clarification" of handling code
2021-01-02 20:15:01 +01:00
erorcun
cdb65e9ced
fix fix
2021-01-02 18:30:00 +03:00
erorcun
482ff4562f
Vehicle: Automobile: fixes and style things
2021-01-02 18:27:11 +03:00
Sergeanur
38bca2332d
Fix arg
2021-01-02 13:42:27 +02:00
Sergeanur
c587203ebe
Pad2 fix
2021-01-02 13:28:10 +02:00
aap
716e322246
increase screen droplet splash dist
2021-01-01 23:33:25 +01:00
Filip Gawin
d3b11c2b8c
Encode files to UTF-8
2021-01-01 20:55:35 +01:00
Filip Gawin
b3581bc0b4
Overhaul and enable cache for openal build
2021-01-01 16:43:26 +01:00
Sergeanur
c9a7fd9435
small CWorld fixes
2021-01-01 12:47:11 +02:00
Nikolay Korolev
2f05c64470
actual struct name
2021-01-01 13:35:23 +03:00
Filip Gawin
e9288dd005
CMoneyMessages::RegisterOne v2
2020-12-31 22:09:25 +01:00
aap
31000fb4f0
remove superfluous CWorld::
2020-12-31 22:03:37 +01:00
aap
4e7c2b90f7
mult -> div
2020-12-31 21:58:03 +01:00
Filip Gawin
ff665fe27f
Fix CMoneyMessages::RegisterOne
2020-12-31 21:43:53 +01:00
shfil
9938d04ca7
Fix UB in ProjectileInfo.cpp
2020-12-31 16:33:34 +01:00
aap
1a8a1c91cb
fix UB
2020-12-31 16:14:46 +01:00
Fire-Head
bc7161754f
fix compiling
2020-12-31 18:10:08 +03:00
Fire-Head
7a360b1181
hud cleanup
2020-12-31 07:56:50 +03:00
aap
77884e0a57
fix use of LoadFile
2020-12-30 15:08:10 +01:00
aap
14f7dbade8
fix custom pipes mem leak
2020-12-29 20:30:57 +01:00
Fire-Head
8fadca196b
gxt key, default value
2020-12-29 22:16:52 +03:00
Fire-Head
30236a804d
fix ini key
2020-12-29 21:01:36 +03:00
Fire_Head
89e2709304
Merge pull request #1 from GTAmodding/master
...
update
2020-12-29 20:51:37 +03:00
Fire-Head
224e805fe4
Sprite Scaling option
2020-12-29 20:24:16 +03:00
Sergeanur
f75460fc1d
Reorder CEntity functions into their original order
2020-12-29 13:55:15 +02:00
Sergeanur
c1caf380de
Merge pull request #904 from Sergeanur/bvf
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Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check
2020-12-29 08:49:39 +02:00
aap
f7e52d7a21
fix neo screendroplet moving
2020-12-28 21:58:16 +01:00
Fire-Head
8af298c668
multiple instances sema fix
2020-12-28 23:08:47 +03:00
Sergeanur
9c2f1b0833
More bike leftovers
2020-12-28 14:00:44 +02:00
Sergeanur
7eb96d5373
Add bike leftovers
2020-12-28 13:44:20 +02:00
Sergeanur
b9747de5d6
Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check
2020-12-28 08:36:21 +02:00
erorcun
dc96a49dfd
Ped: WeaponInfo: little fixes and renamings
2020-12-28 04:02:24 +03:00
erorcun
498d3a49ac
just toggle waypoint
2020-12-28 00:15:05 +03:00
erorcun
38a1fef5c1
move cfo populate func.
2020-12-27 23:56:36 +03:00
erorcun
cd24936ca9
Dynamically add pipelines options, only if neo.txd exists
2020-12-27 23:55:13 +03:00
aap
beb0ec673c
rename unused field
2020-12-27 20:38:05 +01:00
aap
ab80ff7132
handling unit conversion
2020-12-27 20:34:12 +01:00
aap
4d2105bf55
tiny rendering fix
2020-12-27 18:22:04 +01:00
erorcun
8b9e9a07a0
Fix peds running to see dead peds in water
2020-12-27 17:05:37 +03:00
erorcun
0b59eeb2bf
Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as default
2020-12-27 05:59:51 +03:00
erorcun
36e64dbd22
signed/unsigned fixes, and some other fixes
2020-12-27 05:23:37 +03:00
aap
c5010d443c
fix a struct init
2020-12-26 15:41:57 +01:00
aap
075650b9f3
ffs
2020-12-26 15:22:23 +01:00
aap
7cdec23ef2
include case
2020-12-26 15:19:27 +01:00
aap
b21ca72c8b
make screendrops independent of neo.txd; enable new rendering by default
2020-12-26 14:48:47 +01:00
Sergeanur
d459ef8820
Weapon flags changed from bit fields to bit mask (R* vision)
2020-12-26 14:21:45 +02:00
aap
612470cb3f
unfix particle bug
2020-12-26 11:43:43 +01:00
Sergeanur
2b96be0418
cVehicleParams ctor
2020-12-25 20:22:43 +02:00
Sergeanur
7a7061ea92
Use intensity in ProcessBoatEngine
2020-12-25 20:00:12 +02:00
Sergeanur
03c3eeb937
cAudioManager::ProcessBoatEngine fixes
2020-12-25 19:57:09 +02:00
Sergeanur
b8bf3cb790
cPedParams fixes
2020-12-25 17:39:49 +02:00
Sergeanur
b12eef1d56
Fix use of strncmp
2020-12-25 15:18:13 +02:00
Sergeanur
687ff4bdbb
Fix debug menu memory leak
2020-12-25 10:57:19 +02:00
Sergeanur
6d75374c41
Fix cAudioManager::ProcessSpecial
2020-12-25 09:06:49 +02:00
Sergeanur
de31bdc89f
Small type use fixes
2020-12-25 08:59:32 +02:00
erorcun
f9cbe29c50
Merge pull request #886 from erorcun/master
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Radio scroll to prev. station & radio off text
2020-12-24 20:47:26 +03:00
Nikolay Korolev
8cc3f867a6
fixed double explosion
2020-12-24 17:44:59 +03:00
Nikolay
c995bdcdaf
Merge pull request #893 from Nick007J/master
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Collective implementation in script
2020-12-24 17:22:28 +03:00
aap
70a279febc
make screen droplets not crash without neo.txd
2020-12-24 09:41:35 +01:00
aap
40b90618ef
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-21 20:48:48 +01:00
aap
309a4613a4
option for PC controls
2020-12-21 20:48:40 +01:00
shfil
752fc0381a
Fix character encoding
2020-12-21 14:51:47 +01:00
aap
1d7bdce0ef
fix sizeof
2020-12-21 13:33:54 +01:00
aap
e696d770be
botched last commit
2020-12-21 12:38:02 +01:00
aap
934c967825
core/FileLoader.cpp
2020-12-21 12:35:06 +01:00
erorcun
6b33765891
Car entering cancel test
2020-12-21 02:44:12 +03:00
aap
43b4c8dd33
some more little ps2 fixes
2020-12-20 19:13:58 +01:00
aap
84a9ca0524
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-20 17:35:59 +01:00
aap
bfb749d842
ps2 fixes
2020-12-20 17:35:37 +01:00
erorcun
9e1e5d200a
disabled PS2_HUD by default
2020-12-20 18:16:56 +03:00
Nikolay Korolev
dcb28bfd53
fix
2020-12-20 17:12:34 +03:00
Nikolay Korolev
db012aa9e0
Merge remote-tracking branch 'upstream/master'
2020-12-20 17:08:21 +03:00
Nikolay Korolev
fc72ff24d0
implemented collectives in script
2020-12-20 17:07:58 +03:00
aap
30c8f870eb
little ps2 fixes
2020-12-20 14:28:09 +01:00
Sergeanur
affd3c6baa
buildings directory
2020-12-20 12:39:44 +02:00
erorcun
ae7cb92437
fixes to last HUD commits
2020-12-20 05:49:55 +03:00
Fire-Head
0bea6d039b
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-19 22:33:17 +03:00
Fire-Head
4d4758bc1e
scaling
2020-12-19 22:31:54 +03:00
Fire-Head
140fa2a21c
restore original code, fixes, ps2 font
2020-12-19 21:25:45 +03:00
erorcun
4c46d24983
style change
2020-12-19 20:39:42 +03:00
aap
df5bafc80c
anim fixes
2020-12-18 23:47:38 +01:00
aap
a080fbfbd4
little cleanup of templates
2020-12-18 13:58:59 +01:00
Sergeanur
e9a5670348
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
2020-12-18 02:57:54 +02:00
aap
cc5af26417
PreAllocateRwObjects
2020-12-17 12:47:00 +01:00
erorcun
dd579c4080
Fix
2020-12-17 02:47:48 +03:00
Sergeanur
9a9b1e7574
Fix placement of some script functions
2020-12-16 23:28:06 +02:00
erorcun
8e45439205
Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miami
2020-12-16 23:45:18 +03:00
aap
7d89e955fe
;end of fucking waterlevel
2020-12-16 13:38:09 +01:00
aap
c42463bf4e
more tidy water sync
2020-12-16 13:32:13 +01:00
aap
c4c92c357f
tidy water sync
2020-12-16 13:25:23 +01:00
erorcun
23b5e664dc
Sync Frontend with miami 3/3
2020-12-16 00:38:26 +03:00
Walied K. Yassen
55414f7ef2
Few bug fixes in CAutomobile
2020-12-15 18:05:37 +02:00
erorcun
b834d92585
radio scroll fix
2020-12-15 18:37:21 +03:00
erorcun
cac7516d39
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-15 17:55:33 +03:00
erorcun
64b509af52
Make free cam collision code readable by aap, fixes
2020-12-15 17:49:43 +03:00
erorcun
970f84514a
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-15 17:45:06 +03:00
aap
6d3adf57e8
fixed water.dat code
2020-12-15 14:36:30 +01:00
aap
e594f1d81d
Merge pull request #883 from withmorten/waterlevel
...
add dev build code for generating waterpro.dat
2020-12-15 11:43:29 +01:00
Sergeanur
f76dfaee82
Use SetPedState
2020-12-15 05:11:02 +02:00
erorcun
984b8efccc
Radio scroll to prev. station & radio off text
2020-12-15 05:51:53 +03:00
withmorten
7be7845db0
add dev build code for generating waterpro.dat
2020-12-15 00:05:02 +01:00
shfil
3b8ac474a2
Implement COMMAND_IS_CAR_PASSENGER_SEAT_FREE
...
Fixes 881
2020-12-14 15:33:16 +01:00
Seemann
0563478de0
Fix some formatting issues
2020-12-14 11:18:46 +02:00
Sergeanur
f42a01f653
CPed::SetWeaponLockOnTarget
2020-12-14 09:47:07 +02:00
erorcun
c0652b8203
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-14 02:52:14 +03:00
erorcun
0448ae662f
Fix language initialization call order
2020-12-14 02:50:34 +03:00
aap
9be5bfe75b
sync vis-plugins with miami
2020-12-13 12:58:15 +01:00
Nikolay Korolev
8fb461b873
removed obsolete ifdef (since we have GTA_REPLAY)
2020-12-13 00:20:44 +03:00
Nikolay Korolev
f5330990b1
Merge remote-tracking branch 'upstream/master'
2020-12-12 23:05:47 +03:00
Nikolay Korolev
01c95378e1
fixed some replay bugs
2020-12-12 23:05:12 +03:00
erorcun
347e1da364
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-12 20:37:12 +03:00
erorcun
c74f03b180
Kill obj. fix & style change
2020-12-12 20:36:58 +03:00
Nikolay Korolev
82c40b73ca
fixed a bug
2020-12-12 20:35:17 +03:00
erorcun
3038fba9ca
Sync Frontend, Peds with miami 2
2020-12-12 18:20:21 +03:00
erorcun
fc3cdf3b3b
Sync Frontend with miami 1
2020-12-09 21:43:58 +03:00
erorcun
1caf5d087a
Sync Stats page style with miami - and a little veh. cam. fix
2020-12-09 15:39:14 +03:00
erorcun
33e1f28239
Vehicle cam fixes
...
- @ZLau92 's idea to remove 3rd person check on num 2/8.
It was meaningless on III, probably not on VC tho.
- @Nick007J pointed out that camera wasn't checking objects,
which was something done by someone to prevent camera to
collide with traffic lights. Instead I enabled object check again,
and comparing the result if it's a traffic light after the test.
2020-12-09 06:09:48 +03:00
erorcun
e1044a7947
AnimViewer fixes, commentary from miami
2020-12-09 05:10:57 +03:00
erorcun
0dfa833610
Fix
2020-12-09 03:55:30 +03:00
erorcun
122c7aa40d
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09 03:41:45 +03:00
erorcun
6b654094a5
Merge pull request #871 from withmorten/sized-enums
...
Get rid of sized enums
2020-12-09 03:15:20 +03:00
aap
f6cc178a50
fix CObject::DeleteAllTempObjectsInArea
2020-12-08 23:15:59 +01:00
erorcun
eaf32190ca
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-08 23:35:27 +03:00
erorcun
fc6f07345e
Red delete menu background
2020-12-08 23:33:51 +03:00
Walied K. Yassen
a35c96c5ec
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges
2020-12-08 21:22:05 +02:00
shfil
95094e45af
Merge pull request #873 from madebr/openal_static
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audio: define openal extensions in re3 owned namespace
2020-12-08 16:40:57 +01:00
Sergeanur
778d1381bb
Add NUM_LEVELS
2020-12-08 07:50:29 +02:00
Sergeanur
b13b26b5fb
GenerateOneRandomCar cleanup
2020-12-08 03:33:56 +02:00
Sergeanur
8d3864a4e5
Fix CRecordDataForChase::ShouldThisPadBeLeftAlone
2020-12-08 02:56:20 +02:00
Sergeanur
84cc31fea3
Fix wrong define
2020-12-08 02:27:35 +02:00
Fire-Head
87bca997a4
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-07 21:50:18 +03:00
Fire-Head
c5fbb594a5
ps2 hud, restore original code
2020-12-07 21:12:13 +03:00
Anonymous Maarten
5a1ea7bcf5
audio: define openal extensions in re3 owned namespace
2020-12-07 19:05:58 +01:00
withmorten
7e11f639aa
don't cast script param to uint8
2020-12-07 02:02:59 +01:00
withmorten
5e9a433b79
int32 enum fixed
2020-12-07 01:05:45 +01:00
withmorten
9e2ac26a1d
uint32 enums fixed
2020-12-07 01:04:23 +01:00
withmorten
b5ffea5c6e
uint16 enums fixed
2020-12-07 00:57:34 +01:00
withmorten
afdf8c25a0
int8 enums fixed
2020-12-07 00:56:12 +01:00
withmorten
4696e3f9c8
uint8 enums fixed
2020-12-07 00:36:40 +01:00
Anonymous Maarten
12d3893fe9
crossplatform is needed for casepath on non-Windows systems
2020-12-06 20:46:11 +01:00
Anonymous Maarten
3a66b17887
inttypes.h is part of the C++ standard, so prefix it
2020-12-06 20:46:11 +01:00
Nikolay
14eb0cd286
fixed parenthesis
2020-12-06 15:27:42 +03:00
Nikolay
efb28b888d
fixed ANCHOR_BOAT
2020-12-05 22:26:45 +03:00
aap
28a942735c
fix pMemoryTop
2020-12-05 14:50:54 +01:00
aap
466eee84e7
typo
2020-12-04 10:23:04 +01:00
aap
9714a37769
bit more GTA_VERSION and GTA_PS2
2020-12-04 01:12:58 +01:00
aap
5bed7afd79
forgot some junk
2020-12-03 16:56:32 +01:00
aap
a6c4d9b77c
forgot to wrap in FIX_BUGS
2020-12-03 16:07:16 +01:00
aap
955698d2d3
kludge to prevent dodo unique jumps
2020-12-03 16:05:28 +01:00
aap
13cefd3293
more PS2 stuff; memory movement done
2020-12-03 16:04:59 +01:00
aap
3c24505990
little fixes for animviewer
2020-12-03 09:34:09 +01:00
aap
448ba9b7e8
bla
2020-12-02 13:08:30 +01:00
aap
50bf0f27a0
rpDefaultGeometryInstance
2020-12-02 12:58:29 +01:00
aap
f576311814
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-02 10:38:39 +01:00
aap
fba657ff0c
better cam lod dist fix
2020-12-02 10:38:27 +01:00
Nikolay Korolev
4b9f1680a3
fast fix
2020-12-02 02:41:05 +03:00
Nikolay Korolev
fda58fb1df
added GTA_SCENE_EDIT
2020-12-02 02:34:51 +03:00
Sergeanur
0b20fd7e77
Remove ifndef GTA_PS2 around replays
2020-12-01 22:35:53 +02:00
Sergeanur
9461998304
TexturePools
2020-12-01 22:12:46 +02:00
Sergeanur
e33ab44b7d
Add GTA_REPLAY
2020-12-01 22:08:05 +02:00
aap
83bbb631d1
some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
2020-12-01 17:42:18 +01:00
aap
b8bc54640d
fix cam-fix
2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
...
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
d6fab1bc53
cam stuff
2020-12-01 10:12:42 +01:00
aap
6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
...
Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
...
add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
...
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00