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Fix UB in ProjectileInfo.cpp
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@ -128,8 +128,12 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
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}
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int i = 0;
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#ifdef FIX_BUGS
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while (i < ARRAY_SIZE(gaProjectileInfo) && gaProjectileInfo[i].m_bInUse) i++;
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#else
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// array overrun is UB
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while (gaProjectileInfo[i].m_bInUse && i < ARRAY_SIZE(gaProjectileInfo)) i++;
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#endif
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if (i == ARRAY_SIZE(gaProjectileInfo))
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return false;
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