Overhaul and enable cache for openal build

This commit is contained in:
Filip Gawin 2021-01-01 16:43:26 +01:00
parent c9a7fd9435
commit b3581bc0b4
2 changed files with 18 additions and 16 deletions

View File

@ -956,33 +956,37 @@ cSampleManager::Initialise(void)
#ifdef AUDIO_CACHE
FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
if (cacheFile) {
debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n");
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
} else
#endif
{
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
debug("Cannot load audio cache\n");
#endif
for(int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++) {
aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0]);
if ( aStream[0] && aStream[0]->IsOpened() )
{
if(aStream[0] && aStream[0]->IsOpened()) {
uint32 tatalms = aStream[0]->GetLengthMS();
delete aStream[0];
aStream[0] = NULL;
nStreamLength[i] = tatalms;
}
else
} else
USERERROR("Can't open '%s'\n", StreamedNameTable[i]);
}
#ifdef AUDIO_CACHE
cacheFile = fcaseopen("audio\\sound.cache", "wb");
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
#endif
if(cacheFile) {
debug("Saving audio cache\n");
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
} else {
debug("Cannot save audio cache\n");
}
}
#endif
{
if ( !InitialiseSampleBanks() )

View File

@ -349,9 +349,7 @@ enum Config {
// Audio
#define RADIO_SCROLL_TO_PREV_STATION
#ifndef AUDIO_OAL // is not working yet for openal
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#endif
#define AUDIO_CACHE
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
// IMG