Filip Gawin
|
e24513d2ad
|
Sfx audio logic
|
2020-11-06 18:42:52 +01:00 |
|
Roman Masanin
|
89b622eea8
|
FORMAT
|
2020-11-04 11:37:17 +03:00 |
|
Roman Masanin
|
174424c520
|
fix serviceSoundEffects an cleanup
|
2020-11-02 12:05:23 +03:00 |
|
Roman Masanin
|
fad0a9507d
|
some "optimizations". same like I did in VC
|
2020-11-01 23:48:03 +03:00 |
|
Roman Masanin
|
cebf32c46c
|
mark code
|
2020-11-01 23:38:45 +03:00 |
|
Roman Masanin
|
5ea9285c5b
|
changes in switch, and mark code
|
2020-11-01 22:42:45 +03:00 |
|
Roman Masanin
|
c3cbf4353d
|
Fix build and use enum in ProcessPlayerMood
|
2020-10-26 14:02:11 +03:00 |
|
Roman Masanin
|
44bbcbd14a
|
merge upstream
|
2020-10-26 00:16:46 +03:00 |
|
Roman Masanin
|
96ccb1333b
|
cleanup processVehicleOneShots, processVehicleX done
|
2020-10-26 00:14:59 +03:00 |
|
Roman Masanin
|
04b841c719
|
processVehicleOneShots
|
2020-10-26 00:11:04 +03:00 |
|
erorcun
|
0a36629502
|
Finalize frontend sounds, player setup screen
|
2020-10-25 18:01:09 +03:00 |
|
Roman Masanin
|
211ab16ddb
|
skiding
|
2020-10-25 16:14:29 +03:00 |
|
Sergeanur
|
a520243563
|
cAudioManager::ProcessFrontEnd done
|
2020-10-25 12:00:57 +02:00 |
|
Sergeanur
|
93b318cfdf
|
DMAudio fixes
|
2020-10-25 09:42:24 +02:00 |
|
Roman Masanin
|
c4707fe887
|
fix merging errors
|
2020-10-24 22:06:45 +03:00 |
|
Roman Masanin
|
a9db60a1d9
|
jumbo
|
2020-10-24 20:47:03 +03:00 |
|
Roman Masanin
|
beae41b207
|
fires
|
2020-10-24 19:43:11 +03:00 |
|
Roman Masanin
|
19ffb9c8df
|
model heli
|
2020-10-24 19:24:48 +03:00 |
|
Roman Masanin
|
39b7075502
|
merge Upstream
|
2020-10-24 14:20:08 +03:00 |
|
Sergeanur
|
ca497e2cbd
|
ScriptSounds
|
2020-10-23 16:56:34 +03:00 |
|
Roman Masanin
|
0594ed5b46
|
peds
|
2020-10-18 23:03:03 +03:00 |
|
Sergeanur
|
0d20f1c364
|
Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/RoadBlocks.cpp
# src/entities/Entity.h
# src/entities/Physical.cpp
# src/peds/Ped.cpp
# src/render/Renderer.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/CarGen.cpp
# src/weapons/BulletInfo.cpp
# src/weapons/Weapon.cpp
|
2020-10-18 17:15:49 +03:00 |
|
Filip Gawin
|
747fe7ab67
|
Merge branch 'master' of github.com:GTAmodding/re3 into master
|
2020-10-18 15:14:03 +02:00 |
|
Filip Gawin
|
3594b35fbb
|
Add missing breaks in AudioLogic.cpp
|
2020-10-18 15:13:43 +02:00 |
|
Roman Masanin
|
9cf38634b9
|
ProcessWaterCannon bug and refractoring (#773)
* fix audio bug and some refractoring
* mark original bugs
|
2020-10-17 20:56:42 +02:00 |
|
Roman Masanin
|
1e3aabf654
|
fix bugs
|
2020-10-17 21:30:48 +03:00 |
|
Roman Masanin
|
eeee5012b7
|
model cars and other audio stuff
|
2020-10-17 16:57:36 +03:00 |
|
Roman Masanin
|
97fc5224e7
|
road noise
|
2020-10-17 02:22:02 +03:00 |
|
Roman Masanin
|
894a1ae93a
|
siren and horn
|
2020-10-17 00:27:28 +03:00 |
|
Roman Masanin
|
a4fd1a9f39
|
sirenes and more marks for audio. also fix cAudioMrg size
|
2020-10-12 20:55:19 +03:00 |
|
Roman Masanin
|
e34261d3ef
|
mark some audio stuff and fix frameCounter
|
2020-10-12 18:09:58 +03:00 |
|
Roman Masanin
|
4fd93fea51
|
fix mistakes
|
2020-10-05 17:24:57 +03:00 |
|
Roman Masanin
|
4867d9949d
|
some audio and part of CExplosion
|
2020-10-05 03:04:35 +03:00 |
|
Sergeanur
|
2129cc2906
|
Fix arg types
|
2020-09-30 02:18:11 +03:00 |
|
erorcun
|
e2314c7852
|
Merge pull request #717 from theR4K/miami
Helicopters not ringing, and other audio stuff
|
2020-09-29 01:48:11 +03:00 |
|
Sergeanur
|
5144b5051c
|
Fix arg types
|
2020-09-28 21:37:59 +03:00 |
|
Roman Masanin
|
a5269b998b
|
reverse compare
|
2020-09-28 21:11:24 +03:00 |
|
Roman Masanin
|
c317d3d9b1
|
tiny style fix
|
2020-09-28 21:09:06 +03:00 |
|
Roman Masanin
|
b956be0f44
|
another clamp
|
2020-09-27 04:22:59 +03:00 |
|
Roman Masanin
|
f67275be13
|
correction of defects and another two audio functions
|
2020-09-27 03:35:15 +03:00 |
|
Sergeanur
|
4cfc61da14
|
Use enums in aVehicleSettings
|
2020-09-27 02:26:35 +03:00 |
|
Roman Masanin
|
c403df0861
|
processEngineDamage
|
2020-09-27 02:03:36 +03:00 |
|
Roman Masanin
|
4c220b1f95
|
return bridge, crane and fix structures in fluff.h
|
2020-09-26 21:07:51 +03:00 |
|
Roman Masanin
|
c61160fee3
|
small fixes and cleanup
|
2020-09-26 20:24:25 +03:00 |
|
Roman Masanin
|
1bd497effc
|
complete cleanup heli and flatTyre
|
2020-09-26 14:32:14 +03:00 |
|
Roman Masanin
|
e256eaf014
|
cleanup carHeli
|
2020-09-26 05:41:10 +03:00 |
|
Roman Masanin
|
a75ddd0d0c
|
processVehicleOneShots for heli, and heli blade fix
|
2020-09-26 04:10:00 +03:00 |
|
Roman Masanin
|
6e3523d594
|
flat tyre and minimal refractoring
|
2020-09-25 23:27:28 +03:00 |
|
Roman Masanin
|
4d1023ca30
|
safe before clean up
|
2020-09-25 04:57:11 +03:00 |
|
Roman Masanin
|
f097b9c972
|
fix deaddodo
|
2020-09-25 03:10:11 +03:00 |
|
Roman Masanin
|
4414288b86
|
remove anther goto
|
2020-09-25 02:30:51 +03:00 |
|
Roman Masanin
|
b3cbe3d338
|
removed some goto
|
2020-09-25 02:17:58 +03:00 |
|
Roman Masanin
|
1d22c78f9f
|
processCarHeli half done
|
2020-09-25 01:43:19 +03:00 |
|
Roman Masanin
|
b2e3d90734
|
ProcessEscalators + some fixes
|
2020-09-22 19:32:05 +03:00 |
|
Roman Masanin
|
a9c3fdd63f
|
rewisited:
ProcessReverseGear
ProcessWeather
ProcessScriptObject
ProcessExtraSounds
ProcessEntity
and so, more info in my repo
|
2020-09-22 03:28:14 +03:00 |
|
Roman Masanin
|
579d96534d
|
fix enum edditing effects for oal target and small improvements
|
2020-09-21 03:21:17 +03:00 |
|
Roman Masanin
|
0f119ed371
|
cleanup processVehicleEngine and some fixes
|
2020-09-21 02:49:35 +03:00 |
|
Roman Masanin
|
5b9e4c4780
|
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
|
2020-09-21 01:55:22 +03:00 |
|
Sergeanur
|
7efc153dc9
|
Renaming audio enum entries to something more like original
|
2020-09-19 15:55:27 +03:00 |
|
Roman Masanin
|
223cd11835
|
just more cleanup...
|
2020-09-18 20:32:25 +03:00 |
|
Roman Masanin
|
5f810ff21c
|
cleanup processVehicle
|
2020-09-18 19:14:36 +03:00 |
|
Roman Masanin
|
7f77e8a441
|
cleanup processPlayerVehicleEngine
|
2020-09-18 19:11:28 +03:00 |
|
Roman Masanin
|
3ab01fa6a3
|
fix conditions for processPlayerVehicleEngine
|
2020-09-18 18:11:49 +03:00 |
|
Roman Masanin
|
2d3d5d67ee
|
revisit processVehicle
|
2020-09-15 22:06:18 +03:00 |
|
Roman Masanin
|
16dab00bec
|
finish work on ProcessPlayerVehicleEngine and cleanup
|
2020-09-14 21:47:00 +03:00 |
|
Roman Masanin
|
8f948228d5
|
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
|
2020-09-13 21:45:53 +03:00 |
|
Roman Masanin
|
aa2f1b6b29
|
vehicle audio(first part) and temp fix for openAL
|
2020-09-13 21:45:42 +03:00 |
|
Sergeanur
|
7aca08a954
|
player mood enum
|
2020-09-10 00:32:51 +03:00 |
|
Sergeanur
|
4f4b1f9145
|
cMusicManager, cDMAudio, radio position save/load, a few commands implemented
|
2020-09-09 19:37:44 +03:00 |
|
aap
|
a9a1bf5056
|
changed a sound enum
|
2020-08-20 13:21:08 +02:00 |
|
eray orçunus
|
b54bb62c94
|
Stats(except displaying), PlayerInfo, marker fix
|
2020-08-14 01:14:04 +03:00 |
|
Sergeanur
|
f882586eb8
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# README.md
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/peds/Ped.cpp
# src/peds/Ped.h
# src/render/Renderer.cpp
# src/vehicles/Plane.cpp
|
2020-07-22 18:29:17 +03:00 |
|
Sergeanur
|
7d51995640
|
Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher
|
2020-07-22 03:32:46 +03:00 |
|
Sergeanur
|
f760696a9f
|
Fix another float
|
2020-07-18 19:37:28 +03:00 |
|
Sergeanur
|
28d7d6b2f1
|
Fix some audio floats
|
2020-07-18 19:18:58 +03:00 |
|
Sergeanur
|
ebdc5cca7f
|
Merge branch 'master' into miami
|
2020-07-16 23:03:31 +03:00 |
|
Sergeanur
|
81c03f8e6d
|
Audio fixes
|
2020-07-16 22:30:55 +03:00 |
|
eray orçunus
|
67a3c7d2ee
|
VC fighting, Peds, many fixes including ghost bikes
|
2020-07-09 17:01:07 +03:00 |
|
Sergeanur
|
8045bec6a5
|
Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.h
|
2020-06-30 19:12:06 +03:00 |
|
Sergeanur
|
da93b0a078
|
Audio fixes
|
2020-06-30 19:06:58 +03:00 |
|
Sergeanur
|
b26eec5daf
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
|
2020-06-29 12:56:50 +03:00 |
|
Fire_Head
|
0cd2ac7e5e
|
Update AudioLogic.cpp
|
2020-06-29 09:41:56 +03:00 |
|
eray orçunus
|
e44704dc82
|
Ped, Weapon and fixes
|
2020-06-17 21:24:59 +03:00 |
|
Sergeanur
|
95e9fe7693
|
fixes
|
2020-06-08 16:22:49 +03:00 |
|
Sergeanur
|
8cd87236c9
|
miamification of some audio structs
|
2020-06-08 14:29:55 +03:00 |
|
Sergeanur
|
36a6d124aa
|
Mission audio slots
|
2020-06-08 10:34:31 +03:00 |
|
Sergeanur
|
be9954ecc6
|
IsMissionAudioSamplePlaying (from VC)
|
2020-06-08 10:33:32 +03:00 |
|
Sergeanur
|
afa4fa6510
|
Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioSamples.h
# src/audio/soundlist.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/peds/Ped.cpp
# src/peds/PlayerPed.cpp
# src/render/Hud.cpp
# src/vehicles/Vehicle.h
|
2020-06-06 08:42:58 +03:00 |
|
Sergeanur
|
2016cd54b0
|
ps2 audio banks
|
2020-06-06 03:45:24 +03:00 |
|
Sergeanur
|
147dca44fa
|
ProcessTrainAnnouncements
|
2020-06-05 11:27:33 +03:00 |
|
eray orçunus
|
016ebc0b00
|
fixes, mostly from miami
|
2020-06-04 06:03:12 +03:00 |
|
eray orçunus
|
5dc410a999
|
Peds, eSound and PedState enum, fixes
|
2020-06-03 17:01:11 +03:00 |
|
Sergeanur
|
7a79b74778
|
Restore original logic
|
2020-05-27 03:33:27 +03:00 |
|
Sergeanur
|
408faf8a66
|
Support of original mp3/wav/adf
|
2020-05-27 03:29:54 +03:00 |
|
Sergeanur
|
1991aa388b
|
Very basic compatibility with original sfx.raw/sdt
|
2020-05-26 18:25:34 +03:00 |
|
Sergeanur
|
0ce2af7a0d
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/Garages.cpp
# src/core/SurfaceTable.cpp
# src/core/SurfaceTable.h
# src/core/World.cpp
# src/core/main.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/Ped.cpp
# src/render/Timecycle.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/Heli.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/Weapon.cpp
# src/weapons/WeaponInfo.h
|
2020-05-26 17:24:47 +03:00 |
|
aap
|
7e5dde1f1a
|
eSurfaceType
|
2020-05-26 11:37:46 +02:00 |
|
aap
|
d8528ebbbe
|
eSurfaceType
|
2020-05-26 11:34:20 +02:00 |
|
Sergeanur
|
52644192e3
|
Even more audio cleanups
|
2020-05-25 19:36:09 +03:00 |
|
Sergeanur
|
ad896d5f81
|
Ped comments cleanup
|
2020-05-25 19:10:15 +03:00 |
|