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ProcessTrainAnnouncements

This commit is contained in:
Sergeanur 2020-06-05 11:27:33 +03:00
parent 95e96c86a1
commit 147dca44fa
3 changed files with 47 additions and 6 deletions

View file

@ -6536,9 +6536,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 90;
break;
case SCRIPT_SOUND_110:
case SCRIPT_SOUND_111:
if (SampleManager.IsSampleBankLoaded(0) != 1)
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
if (!SampleManager.IsSampleBankLoaded(0))
return;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;

View file

@ -284,8 +284,8 @@ enum eScriptSounds : uint16 {
SCRIPT_SOUND_BULLET_HIT_GROUND_2,
SCRIPT_SOUND_BULLET_HIT_GROUND_3,
SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
SCRIPT_SOUND_110,
SCRIPT_SOUND_111,
SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1,
SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2,
SCRIPT_SOUND_PAYPHONE_RINGING,
SCRIPT_SOUND_113,
SCRIPT_SOUND_GLASS_BREAK_L,

View file

@ -13,6 +13,7 @@
#include "DMAudio.h"
#include "HandlingMgr.h"
#include "Train.h"
#include "AudioScriptObject.h"
static CTrainNode* pTrackNodes;
static int16 NumTrackNodes;
@ -35,6 +36,8 @@ static float EngineTrackSpeed_S[4];
CVector CTrain::aStationCoors[3];
CVector CTrain::aStationCoors_S[4];
static bool bTrainArrivalAnnounced[3] = {false, false, false};
CTrain::CTrain(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
{
@ -618,10 +621,48 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1
interpLines[j].time = *totalDuration;
}
void
PlayAnnouncement(uint8 sound, uint8 station)
{
// this was gone in a PC version but inlined on PS2
cAudioScriptObject *obj = new cAudioScriptObject;
obj->AudioId = sound;
obj->Posn = CTrain::aStationCoors[station];
obj->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(obj);
}
void
ProcessTrainAnnouncements(void)
{
// TODO but unused
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (!bTrainArrivalAnnounced[i]) {
float preDist = StationDist[i] - 100.0f;
if (preDist < 0.0f)
preDist += TotalLengthOfTrack;
if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) {
bTrainArrivalAnnounced[i] = true;
PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i);
break;
}
} else {
float postDist = StationDist[i] + 10.0f;
#ifdef FIX_BUGS
if (postDist > TotalLengthOfTrack)
postDist -= TotalLengthOfTrack;
#else
if (postDist < 0.0f) // does this even make sense here?
postDist += TotalLengthOfTrack;
#endif
if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) {
bTrainArrivalAnnounced[i] = false;
PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i);
break;
}
}
}
}
}
void