Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher

This commit is contained in:
Sergeanur 2020-07-22 03:23:12 +03:00
parent d596f979aa
commit 7d51995640
8 changed files with 105 additions and 259 deletions

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@ -2538,7 +2538,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
return true;
velocityChange = Min(0.75f, velocityChange);
multiplier = (velocityChange - 0.0005f) * 1.3342229f;
multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);

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@ -149,6 +149,10 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
#if !defined(LIBRW) && defined(PS2_MATFX)
void ReplaceMatFxCallback();
#endif
bool
CGame::InitialiseRenderWare(void)
{
@ -199,6 +203,8 @@ CGame::InitialiseRenderWare(void)
#else
rw::MatFX::modulateEnvMap = false;
#endif
#elif defined(PS2_MATFX)
ReplaceMatFxCallback();
#endif
CFont::Initialise();

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@ -1,94 +0,0 @@
#define WITHWINDOWS
#include "common.h"
#include "patcher.h"
#include <algorithm>
#include <vector>
StaticPatcher *StaticPatcher::ms_head;
StaticPatcher::StaticPatcher(Patcher func)
: m_func(func)
{
m_next = ms_head;
ms_head = this;
}
void
StaticPatcher::Apply()
{
StaticPatcher *current = ms_head;
while(current){
current->Run();
current = current->m_next;
}
ms_head = nil;
}
#ifdef _WIN32
std::vector<uint32> usedAddresses;
static DWORD protect[2];
static uint32 protect_address;
static uint32 protect_size;
void
Protect_internal(uint32 address, uint32 size)
{
protect_address = address;
protect_size = size;
VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]);
}
void
Unprotect_internal(void)
{
VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]);
}
void
InjectHook_internal(uint32 address, uint32 hook, int type)
{
if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
[address](uint32 value) { return value == address; })) {
debug("Used address %#06x twice when injecting hook\n", address);
}
usedAddresses.push_back(address);
switch(type){
case PATCH_JUMP:
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
*(uint8*)address = 0xE9;
break;
case PATCH_CALL:
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
*(uint8*)address = 0xE8;
break;
default:
VirtualProtect((void*)(address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]);
break;
}
*(ptrdiff_t*)(address + 1) = hook - address - 5;
if(type == PATCH_NOTHING)
VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]);
else
VirtualProtect((void*)address, 5, protect[0], &protect[1]);
}
#else
void
Protect_internal(uint32 address, uint32 size)
{
}
void
Unprotect_internal(void)
{
}
void
InjectHook_internal(uint32 address, uint32 hook, int type)
{
}
#endif

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@ -1,144 +0,0 @@
#pragma once
#define WRAPPER __declspec(naked)
#define DEPRECATED __declspec(deprecated)
#define EAXJMP(a) { _asm mov eax, a _asm jmp eax }
#define VARJMP(a) { _asm jmp a }
#define WRAPARG(a) UNREFERENCED_PARAMETER(a)
#include <string.h> //memset
enum
{
PATCH_CALL,
PATCH_JUMP,
PATCH_NOTHING,
};
enum
{
III_10 = 1,
III_11,
III_STEAM,
VC_10,
VC_11,
VC_STEAM
};
extern int gtaversion;
class StaticPatcher
{
private:
using Patcher = void(*)();
Patcher m_func;
StaticPatcher *m_next;
static StaticPatcher *ms_head;
void Run() { m_func(); }
public:
StaticPatcher(Patcher func);
static void Apply();
};
template<typename T>
inline T AddressByVersion(uint32_t addressIII10, uint32_t addressIII11, uint32_t addressIIISteam, uint32_t addressvc10, uint32_t addressvc11, uint32_t addressvcSteam)
{
if(gtaversion == -1){
if(*(uint32_t*)0x5C1E75 == 0xB85548EC) gtaversion = III_10;
else if(*(uint32_t*)0x5C2135 == 0xB85548EC) gtaversion = III_11;
else if(*(uint32_t*)0x5C6FD5 == 0xB85548EC) gtaversion = III_STEAM;
else if(*(uint32_t*)0x667BF5 == 0xB85548EC) gtaversion = VC_10;
else if(*(uint32_t*)0x667C45 == 0xB85548EC) gtaversion = VC_11;
else if(*(uint32_t*)0x666BA5 == 0xB85548EC) gtaversion = VC_STEAM;
else gtaversion = 0;
}
switch(gtaversion){
case III_10:
return (T)addressIII10;
case III_11:
return (T)addressIII11;
case III_STEAM:
return (T)addressIIISteam;
case VC_10:
return (T)addressvc10;
case VC_11:
return (T)addressvc11;
case VC_STEAM:
return (T)addressvcSteam;
default:
return (T)0;
}
}
inline bool
is10(void)
{
return gtaversion == III_10 || gtaversion == VC_10;
}
inline bool
isIII(void)
{
return gtaversion >= III_10 && gtaversion <= III_STEAM;
}
inline bool
isVC(void)
{
return gtaversion >= VC_10 && gtaversion <= VC_STEAM;
}
#define PTRFROMCALL(addr) (uint32_t)(*(uint32_t*)((uint32_t)addr+1) + (uint32_t)addr + 5)
#define INTERCEPT(saved, func, a) \
{ \
saved = PTRFROMCALL(a); \
InjectHook(a, func); \
}
void InjectHook_internal(uint32 address, uint32 hook, int type);
void Protect_internal(uint32 address, uint32 size);
void Unprotect_internal(void);
template<typename T, typename AT> inline void
Patch(AT address, T value)
{
Protect_internal((uint32)address, sizeof(T));
*(T*)address = value;
Unprotect_internal();
}
template<typename AT> inline void
Nop(AT address, unsigned int nCount)
{
Protect_internal((uint32)address, nCount);
memset((void*)address, 0x90, nCount);
Unprotect_internal();
}
template <typename T> inline void
InjectHook(uintptr_t address, T hook, unsigned int nType = PATCH_NOTHING)
{
InjectHook_internal(address, reinterpret_cast<uintptr_t>((void *&)hook), nType);
}
inline void ExtractCall(void *dst, uint32_t a)
{
*(uint32_t*)dst = (uint32_t)(*(uint32_t*)(a+1) + a + 5);
}
template<typename T>
inline void InterceptCall(void *dst, T func, uint32_t a)
{
ExtractCall(dst, a);
InjectHook(a, func);
}
template<typename T>
inline void InterceptVmethod(void *dst, T func, uint32_t a)
{
*(uint32_t*)dst = *(uint32_t*)a;
Patch(a, func);
}
#define STARTPATCHES static StaticPatcher Patcher([](){
#define ENDPATCHES });

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@ -2,7 +2,6 @@
#define WITHWINDOWS
#include "common.h"
#include "crossplatform.h"
#include "patcher.h"
#include "Renderer.h"
#include "Credits.h"
#include "Camera.h"

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@ -2,9 +2,8 @@
#define WITHD3D
#include "common.h"
#ifdef RWLIBS
#include "patcher.h"
#endif
#include "rwcore.h"
#include "rpmatfx.h"
struct MatFXNothing { int pad[5]; int effect; };
@ -47,16 +46,16 @@ struct MatFX
int effects;
};
#ifdef RWLIBS
extern "C" {
extern int MatFXMaterialDataOffset;
extern int MatFXAtomicDataOffset;
void _rpMatFXD3D8AtomicMatFXEnvRender(RxD3D8InstanceData* inst, int flags, int sel, RwTexture* texture, RwTexture* envMap);
void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst);
void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap);
void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture);
}
#else
int &MatFXMaterialDataOffset = *(int*)0x66188C;
int &MatFXAtomicDataOffset = *(int*)0x66189C;
#endif
#ifdef PS2_MATFX
@ -218,12 +217,96 @@ _rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int se
RwD3D8SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
}
#ifdef RWLIBS
STARTPATCHES
InjectHook((uintptr)&_rpMatFXD3D8AtomicMatFXEnvRender, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
ENDPATCHES
#endif
void
_rwD3D8EnableClippingIfNeeded(void *object, RwUInt8 type)
{
int clip;
if (type == rpATOMIC)
clip = !RwD3D8CameraIsSphereFullyInsideFrustum(RwCameraGetCurrentCameraMacro(), RpAtomicGetWorldBoundingSphere((RpAtomic *)object));
else
clip = !RwD3D8CameraIsBBoxFullyInsideFrustum(RwCameraGetCurrentCameraMacro(), &((RpWorldSector *)object)->tightBoundingBox);
RwD3D8SetRenderState(D3DRS_CLIPPING, clip);
}
#endif
void
_rwD3D8AtomicMatFXRenderCallback(RwResEntry *repEntry, void *object, RwUInt8 type, RwUInt32 flags)
{
RwBool lighting;
RwBool forceBlack;
RxD3D8ResEntryHeader *header;
RxD3D8InstanceData *inst;
RwInt32 i;
#endif
if (flags & rpGEOMETRYPRELIT) {
RwD3D8SetRenderState(D3DRS_COLORVERTEX, 1);
RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
} else {
RwD3D8SetRenderState(D3DRS_COLORVERTEX, 0);
RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
}
_rwD3D8EnableClippingIfNeeded(object, type);
RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting);
if (lighting || flags & rpGEOMETRYPRELIT) {
forceBlack = FALSE;
} else {
forceBlack = TRUE;
RwD3D8SetTexture(nil, 0);
RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, D3DCOLOR_RGBA(0, 0, 0, 255));
RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
}
header = (RxD3D8ResEntryHeader *)(repEntry + 1);
inst = (RxD3D8InstanceData *)(header + 1);
for (i = 0; i < header->numMeshes; i++) {
if (forceBlack)
_rpMatFXD3D8AtomicMatFXRenderBlack(inst);
else {
if (lighting)
RwD3D8SetSurfaceProperties(&inst->material->color, &inst->material->surfaceProps, flags & rpGEOMETRYMODULATEMATERIALCOLOR);
MatFX *matfx = *RWPLUGINOFFSET(MatFX *, inst->material, MatFXMaterialDataOffset);
int effect = matfx ? matfx->effects : rpMATFXEFFECTNULL;
switch (effect) {
case rpMATFXEFFECTNULL:
default:
_rpMatFXD3D8AtomicMatFXDefaultRender(inst, flags, inst->material->texture);
break;
case rpMATFXEFFECTBUMPMAP:
_rpMatFXD3D8AtomicMatFXBumpMapRender(inst, flags, inst->material->texture, matfx->fx[0].b.bumpedTex, nil);
break;
case rpMATFXEFFECTENVMAP:
{
// TODO: matfx switch in the settings
//_rpMatFXD3D8AtomicMatFXEnvRender(inst, flags, 0, inst->material->texture, matfx->fx[0].e.envTex);
_rpMatFXD3D8AtomicMatFXEnvRender_ps2(inst, flags, 0, inst->material->texture, matfx->fx[0].e.envTex);
break;
}
case rpMATFXEFFECTBUMPENVMAP:
_rpMatFXD3D8AtomicMatFXBumpMapRender(inst, flags, inst->material->texture, matfx->fx[0].b.bumpedTex, matfx->fx[1].e.envTex);
break;
case rpMATFXEFFECTDUAL:
_rpMatFXD3D8AtomicMatFXDualPassRender(inst, flags, inst->material->texture, matfx->fx[0].d.dualTex);
break;
}
}
inst++;
}
if (forceBlack) {
RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
}
}
void
ReplaceMatFxCallback()
{
RxD3D8AllInOneSetRenderCallBack(
RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
_rwD3D8AtomicMatFXRenderCallback);
}
#endif // PS2_MATFX
#endif // !LIBRW

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@ -16,7 +16,6 @@
#include "platform.h"
#include "crossplatform.h"
#include "patcher.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
@ -1378,7 +1377,6 @@ main(int argc, char *argv[])
#endif
RwV2d pos;
RwInt32 i;
// StaticPatcher::Apply();
#ifndef _WIN32
struct sigaction act;

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@ -76,7 +76,6 @@ static psGlobalType PsGlobal;
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
@ -1926,7 +1925,6 @@ WinMain(HINSTANCE instance,
RwV2d pos;
RwInt32 argc, i;
RwChar **argv;
StaticPatcher::Apply();
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
#if 0