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another clamp
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@ -3210,7 +3210,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqFrontPrev - 197, freqFrontPrev + 197);
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m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
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freqFrontPrev = m_sQueueSample.m_nFrequency;
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m_sQueueSample.m_bIs2D = false;
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@ -3268,7 +3268,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPropellerPrev - 98, freqPropellerPrev + 98);
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m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
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freqPropellerPrev = m_sQueueSample.m_nFrequency;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
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@ -3339,7 +3339,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
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if (propellerSpeed < 1.0)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqSkimmerPrev - 197, freqSkimmerPrev + 197);
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m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
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freqSkimmerPrev = m_sQueueSample.m_nFrequency;
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
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@ -3441,8 +3441,8 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
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return;
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}
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modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity));
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if (modifier > 0.01) { //mb can be replaced by (emittingVol > 1)
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emittingVol = (100.0 * modifier);
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if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
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emittingVol = (100.0f * modifier);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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@ -4968,7 +4968,7 @@ cAudioManager::ProcessExtraSounds()
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m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
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distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distance < SQR(SOUND_INTENSITY)) {
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if (distance > 0.0)
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if (distance > 0.0f)
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m_sQueueSample.m_fDistance = Sqrt(distance);
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else
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m_sQueueSample.m_fDistance = 0.0f;
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@ -219,6 +219,8 @@ extern int strncasecmp(const char *str1, const char *str2, size_t len);
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#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
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#define clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
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inline float sq(float x) { return x*x; }
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#define SQR(x) ((x) * (x))
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@ -103,7 +103,7 @@ public:
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void Update(void);
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void SwitchOff(void);
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void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
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bool IsActive() { return m_bIsActive; };
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bool IsActive() const { return m_bIsActive; };
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const CVector& GetPosition() const { return m_midPoint; };
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};
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@ -116,7 +116,7 @@ public:
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static void Update(void);
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static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
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static void Shutdown(void);
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static CEscalator& GetEscalator(int ind) { return aEscalators[ind]; };
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static const CEscalator& GetEscalator(int ind) { return aEscalators[ind]; };
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};
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class CMovingThing
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