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revisit processVehicle
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@ -697,131 +697,148 @@ const bool hornPatternsArray[8][44] = {
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false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
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};
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void
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cAudioManager::ProcessVehicle(CVehicle *veh)
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void cAudioManager::ProcessVehicle(CVehicle* veh)
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{
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tHandlingData *handling = veh->pHandling;
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float velChange;
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CPlayerPed* player;
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CVehicle* playerVeh;
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CEntity* attachedTo;
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cVehicleParams params;
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m_sQueueSample.m_vecPos = veh->GetPosition();
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CBike* bike;
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CAutomobile* automobile;
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float gasPedal;
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float gas;
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float gasPedalAudio;
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float tmp;
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params.m_bDistanceCalculated = false;
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params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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params.m_pVehicle = veh;
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params.m_pTransmission = nil;
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params.m_nIndex = 0;
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params.m_fVelocityChange = 0.0f;
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if (handling != nil)
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params.m_pTransmission = &handling->Transmission;
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params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
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if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
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velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
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else
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velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
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params.m_fVelocityChange = velChange;
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params.m_VehicleType = params.m_pVehicle->m_vehType;
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switch (params.m_pVehicle->m_vehType) {
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case VEHICLE_TYPE_CAR:
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UpdateGasPedalAudio((CAutomobile *)veh);
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if (params.m_nIndex == RCBANDIT) {
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ProcessModelCarEngine(¶ms);
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//44-58
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player = FindPlayerPed();
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playerVeh = FindPlayerVehicle();
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if (playerVeh == NULL && player != NULL) {
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attachedTo = player->m_attachedTo;
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if (attachedTo != NULL && attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
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playerVeh = (CVehicle*)attachedTo;
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}
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if (playerVeh == veh
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|| CGame::currArea == AREA_OVALRING
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|| CGame::currArea == AREA_BLOOD
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|| CGame::currArea == AREA_DIRT
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|| CGame::currArea == AREA_EVERYWHERE
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|| CGame::currArea == AREA_MALL
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|| CGame::currArea == AREA_MAIN_MAP) {
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//62-84
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m_sQueueSample.m_vecPos = veh->GetPosition();
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params.m_bDistanceCalculated = false;
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params.m_pVehicle = veh;
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params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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params.m_pTransmission = veh->pHandling != NULL ? &veh->pHandling->Transmission : NULL;
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params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE;
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if (veh->GetStatus() == STATUS_SIMPLE)
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params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
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else
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params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward());
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params.m_VehicleType = veh->m_vehType;
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if (CGame::currArea == AREA_MALL && playerVeh != veh) {
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ProcessVehicleOneShots(¶ms);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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ProcessVehicleSirenOrAlarm(¶ms);
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ProcessEngineDamage(¶ms);
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return;
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}
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//104-
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switch (params.m_VehicleType) {
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case VEHICLE_TYPE_CAR://done
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automobile = (CAutomobile*)veh;
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UpdateGasPedalAudio(&automobile->m_fGasPedalAudio, automobile->m_fGasPedal);
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if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
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ProcessModelCarEngine(¶ms);//recheck
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ProcessEngineDamage(¶ms);
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} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
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//ProcessModelHeliVehicle(this, ¶ms);
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ProcessEngineDamage(¶ms);
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} else {
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switch (veh->GetVehicleAppearance()) {
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case VEHICLE_APPEARANCE_HELI:
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ProcessHelicopter(¶ms);
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//ProcessVehicleFlatTyre(¶ms);
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ProcessEngineDamage(¶ms);
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break;
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case VEHICLE_APPEARANCE_BOAT:
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case VEHICLE_APPEARANCE_PLANE:
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break;
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default:
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if (ProcessVehicleRoadNoise(¶ms)) {
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ProcessReverseGear(¶ms);
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if (CWeather::WetRoads > 0.0)
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ProcessWetRoadNoise(¶ms);
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ProcessVehicleSkidding(¶ms);
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//ProcessVehicleFlatTyre(params);
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ProcessVehicleHorn(¶ms);
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ProcessVehicleSirenOrAlarm(¶ms);
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if (UsesReverseWarning(params.m_nIndex))
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ProcessVehicleReverseWarning(¶ms);
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if(HasAirBrakes(params.m_nIndex))
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ProcessAirBrakes(¶ms);
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ProcessCarBombTick(¶ms);
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ProcessVehicleEngine(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessVehicleDoors(¶ms);
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}
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break;
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}
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}
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ProcessVehicleOneShots(¶ms);
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automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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break;
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case VEHICLE_TYPE_BOAT://done
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if (veh->m_modelIndex == MI_SKIMMER)
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ProcessHelicopter(¶ms);
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else
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ProcessBoatEngine(¶ms);
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ProcessBoatMovingOverWater(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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case VEHICLE_TYPE_HELI: //done
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ProcessHelicopter(¶ms); //TODO recheck
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ProcessVehicleOneShots(¶ms);
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break;
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case VEHICLE_TYPE_PLANE://done
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switch (params.m_nIndex) {
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case AIRTRAIN:
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ProcessJumbo(¶ms);//recheck
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break;
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case DEADDODO:
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ProcessCesna(¶ms);//recheck
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break;
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default:
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break;
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}
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ProcessVehicleOneShots(¶ms);
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//ProcessVehicleFlatType(¶ms);
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break;
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case VEHICLE_TYPE_BIKE: //done
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bike = (CBike*)veh;
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//gasPedal = fabs(veh->m_fGasPedal);
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//if (gasPedal <= bike->m_fGasPedalAudio)
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// bike->m_fGasPedalAudio = Max(bike->m_fGasPedalAudio - 0.07f, gasPedal);
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//else
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// bike->m_fGasPedalAudio = Min(bike->m_fGasPedalAudio + 0.09f, gasPedal);
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UpdateGasPedalAudio(&bike->m_fGasPedalAudio, bike->m_fGasPedal);
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if (ProcessVehicleRoadNoise(¶ms)) {
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if (CWeather::WetRoads > 0.0f)
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ProcessWetRoadNoise(¶ms);
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ProcessVehicleSkidding(¶ms);
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ProcessVehicleHorn(¶ms);
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ProcessVehicleSirenOrAlarm(¶ms);
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ProcessCarBombTick(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessVehicleEngine(¶ms);
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//ProcessVehicleFlatTyre();
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}
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ProcessVehicleOneShots(¶ms);
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bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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break;
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default:
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break;
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}
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if (params.m_nIndex == DODO) {
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if (!ProcessVehicleRoadNoise(¶ms)) {
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ProcessVehicleOneShots(¶ms);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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break;
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}
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if (CWeather::WetRoads > 0.f)
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ProcessWetRoadNoise(¶ms);
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ProcessVehicleSkidding(¶ms);
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} else {
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if (!ProcessVehicleRoadNoise(¶ms)) {
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ProcessVehicleOneShots(¶ms);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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break;
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}
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ProcessReverseGear(¶ms);
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if (CWeather::WetRoads > 0.f)
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ProcessWetRoadNoise(¶ms);
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ProcessVehicleSkidding(¶ms);
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ProcessVehicleHorn(¶ms);
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ProcessVehicleSirenOrAlarm(¶ms);
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if (UsesReverseWarning(params.m_nIndex))
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ProcessVehicleReverseWarning(¶ms);
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if (HasAirBrakes(params.m_nIndex))
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ProcessAirBrakes(¶ms);
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}
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ProcessCarBombTick(¶ms);
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ProcessVehicleEngine(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessVehicleDoors(¶ms);
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ProcessVehicleOneShots(¶ms);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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break;
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case VEHICLE_TYPE_BOAT:
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ProcessBoatEngine(¶ms);
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ProcessBoatMovingOverWater(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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#ifdef GTA_TRAIN
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case VEHICLE_TYPE_TRAIN:
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ProcessTrainNoise(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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#endif
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case VEHICLE_TYPE_HELI:
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ProcessHelicopter(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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case VEHICLE_TYPE_PLANE:
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ProcessPlane(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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case VEHICLE_TYPE_BIKE:
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gas = fabs(params.m_pVehicle->m_fGasPedal);
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gasPedalAudio = ((CBike*)params.m_pVehicle)->m_fGasPedalAudio;
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if (gas <= gasPedalAudio) {
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tmp = gasPedalAudio = 0.07f;
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if (tmp <= gas)
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tmp = gas;
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} else {
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tmp = gasPedalAudio + 0.09f;
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if (tmp < gas)
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tmp = gas;
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}
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((CBike*)params.m_pVehicle)->m_fGasPedalAudio = tmp;
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if (ProcessVehicleRoadNoise(¶ms)) {
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if (CWeather::WetRoads > 0.0f)
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ProcessWetRoadNoise(¶ms);
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ProcessVehicleSkidding(¶ms);
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ProcessVehicleHorn(¶ms);
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ProcessVehicleSirenOrAlarm(¶ms);
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ProcessCarBombTick(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessVehicleEngine(¶ms);
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//ProcessVehicleFlatTyre();
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}
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ProcessVehicleOneShots(¶ms);
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((CBike*)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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break;
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default:
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break;
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ProcessRainOnVehicle(¶ms);
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}
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ProcessRainOnVehicle(¶ms);
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}
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void
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@ -1227,15 +1244,14 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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}
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void
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cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
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cAudioManager::UpdateGasPedalAudio(float* gasPedalAudio, float vehGasPedal)
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{
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float gasPedal = Abs(automobile->m_fGasPedal);
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float gasPedalAudio = automobile->m_fGasPedalAudio;
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float gasPedal = Abs(vehGasPedal);
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if (gasPedalAudio < gasPedal)
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automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal);
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if (*gasPedalAudio < gasPedal)
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*gasPedalAudio = Min(*gasPedalAudio + 0.09f, gasPedal);
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else
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automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal);
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*gasPedalAudio = Max(*gasPedalAudio - 0.07f, gasPedal);
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}
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void
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@ -2072,7 +2088,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
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bool
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cAudioManager::UsesReverseWarning(int32 model) const
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{
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return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
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return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED;
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}
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bool
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@ -2204,7 +2220,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
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bool
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cAudioManager::HasAirBrakes(int32 model) const
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{
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return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
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return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS
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|| model == COACH || model == PACKER || model == FLATBED;
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}
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bool
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@ -359,6 +359,7 @@ public:
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void ProcessVehicle(CVehicle *vehicle);
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bool ProcessVehicleDoors(cVehicleParams *params);
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void ProcessVehicleEngine(cVehicleParams *params);
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void UpdateGasPedalAudio(float* gasPedalAudio, float vehGasPedal);
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void ProcessVehicleHorn(cVehicleParams *params);
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void ProcessVehicleOneShots(cVehicleParams *params);
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bool ProcessVehicleReverseWarning(cVehicleParams *params);
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@ -411,7 +412,6 @@ public:
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void Terminate();
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void TranslateEntity(Const CVector *v1, CVector *v2) const;
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void UpdateGasPedalAudio(CAutomobile *automobile);
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void UpdateReflections();
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bool UsesReverseWarning(int32 model) const;
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bool UsesSiren(int32 model) const;
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