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rewisited:

ProcessReverseGear
ProcessWeather
ProcessScriptObject
ProcessExtraSounds
ProcessEntity
and so, more info in my repo
This commit is contained in:
Roman Masanin 2020-09-22 03:28:14 +03:00
parent 579d96534d
commit a9c3fdd63f
2 changed files with 117 additions and 42 deletions

View file

@ -38,6 +38,7 @@
#include "ZoneCull.h"
#include "sampman.h"
#include "Bike.h"
#include "WindModifiers.h"
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
@ -292,7 +293,6 @@ cAudioManager::CalculateDistance(bool &distCalculated, float dist)
if (!distCalculated) {
if (dist > 0.0f)
m_sQueueSample.m_fDistance = Sqrt(dist);
else
m_sQueueSample.m_fDistance = 0.0f;
distCalculated = true;
@ -337,7 +337,7 @@ cAudioManager::ProcessSpecial()
void
cAudioManager::ProcessEntity(int32 id)
{
if (m_asAudioEntities[id].m_nStatus) {
if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) {
m_sQueueSample.m_nEntityIndex = id;
switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
@ -361,29 +361,16 @@ cAudioManager::ProcessEntity(int32 id)
case AUDIOTYPE_WEATHER:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessWeather(id);
if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
ProcessWeather(id);
}
break;
/* case AUDIOTYPE_CRANE:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessCrane();
}
break;*/
case AUDIOTYPE_SCRIPTOBJECT:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessScriptObject(id);
}
break;
#ifdef GTA_BRIDGE
case AUDIOTYPE_BRIDGE:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessBridge();
}
break;
#endif
case AUDIOTYPE_FRONTEND:
m_sQueueSample.m_bReverbFlag = false;
ProcessFrontEnd();
@ -410,6 +397,18 @@ cAudioManager::ProcessEntity(int32 id)
ProcessWaterCannon(id);
}
break;
case AUDIOTYPE_ESCALATOR:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
//ProcessEscalators(); //TODO
}
break;
case AUDIOTYPE_EXTRA_SOUNDS:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessExtraSounds();
}
break;
default:
return;
}
@ -869,27 +868,28 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
{
const int reverseGearIntensity = 30;
CVehicle *veh;
CAutomobile *automobile;
int32 emittingVol;
CAutomobile* automobile;
float modificator;
uint8 emittingVolume;
if (params->m_fDistance >= SQR(reverseGearIntensity))
return false;
veh = params->m_pVehicle;
if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
automobile = (CAutomobile*)params->m_pVehicle;
if (automobile->m_modelIndex == MI_CADDY)
return true;
if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
if (automobile->m_nWheelsOnGround != 0) {
if (automobile->m_nDriveWheelsOnGround != 0) {
modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
} else {
if (automobile->m_nDriveWheelsOnGround != 0)
if (automobile->m_nDriveWheelsOnGroundPrev != 0)
automobile->m_fGasPedalAudio *= 0.4f;
modificator = automobile->m_fGasPedalAudio;
}
modificator = Abs(modificator);
emittingVol = (24.f * modificator);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
emittingVolume = modificator * 24.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_nCounter = 62;
@ -901,9 +901,9 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
@ -1197,7 +1197,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
break;
}
}
} else if (0.0f == params->m_fVelocityChange) {
} else if (params->m_fVelocityChange == 0.0f) {
traction = 0.9f;
}
if (transmission->fMaxVelocity <= 0.0) {
@ -4186,7 +4186,6 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
return;
break;
}
soundIntensity = 50.0f;
} else {
switch (sound) {
@ -4558,6 +4557,47 @@ cAudioManager::ProcessWaterCannon(int32)
}
}
CVector aVecExtraSoundPosition[] = { {-1042.546, 88.793999, 11.324}, {-1004.476, 181.69701, 11.324} };
void
cAudioManager::ProcessExtraSounds()
{
const float extraSoundIntensity = 18;
float distance;
for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distance < SQR(extraSoundIntensity)) {
if (distance > 0.0)
m_sQueueSample.m_fDistance = Sqrt(distance);
else
m_sQueueSample.m_fDistance = 0.0f;
m_sQueueSample.m_nVolume = ComputeVolume(50, 18.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
this->m_sQueueSample.m_nCounter = i;
this->m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
this->m_sQueueSample.m_nBankIndex = 0;
this->m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
this->m_sQueueSample.m_bIs2D = false;
this->m_sQueueSample.m_nLoopCount = 0;
this->m_sQueueSample.m_bReleasingSoundFlag = false;
this->m_sQueueSample.m_nReleasingVolumeModificator = 4;
this->m_sQueueSample.m_fSpeedMultiplier = 3.0;
this->m_sQueueSample.m_nEmittingVolume = 50;
this->m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
this->m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
this->m_sQueueSample.m_bReverbFlag = true;
this->m_sQueueSample.m_fSoundIntensity = 18.0f;
this->m_sQueueSample.m_bRequireReflection = false;
this->m_sQueueSample.m_nReleasingVolumeDivider = 3;
AddSampleToRequestedQueue();
}
}
}
}
#pragma region SCRIPT_OBJECTS
const int SCRIPT_OBJECT_INTENSITY_S = 30;
const int SCRIPT_OBJECT_INTENSITY_L = 80;
@ -4565,13 +4605,15 @@ const int SCRIPT_OBJECT_INTENSITY_L = 80;
void
cAudioManager::ProcessScriptObject(int32 id)
{
cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
if (entity != nil) {
m_sQueueSample.m_vecPos = entity->Posn;
if (m_asAudioEntities[id].m_AudioEvents == 1)
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
else
ProcessLoopingScriptObject(entity->AudioId);
if (MusicManager.m_nMusicMode == MUSICMODE_GAME) {
cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
if (entity != nil) {
m_sQueueSample.m_vecPos = entity->Posn;
if (m_asAudioEntities[id].m_AudioEvents == 1)
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
else
ProcessLoopingScriptObject(entity->AudioId);
}
}
}
@ -4959,14 +5001,19 @@ void
cAudioManager::ProcessWeather(int32 id)
{
uint8 vol;
float x;
float y;
float modifier;
float wind;
static uint8 iSound = 0;
if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if (m_asAudioEntities[id].m_AudioEvents != 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.0f) + 40;
} else {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@ -4974,7 +5021,7 @@ cAudioManager::ProcessWeather(int32 id)
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
}
m_sQueueSample.m_nVolume = vol;
if (TheCamera.SoundDistUp < 20.f)
if (TheCamera.SoundDistUp < 20.0f)
m_sQueueSample.m_nVolume /= 2;
if (iSound == 4)
iSound = 0;
@ -4994,7 +5041,7 @@ cAudioManager::ProcessWeather(int32 id)
if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain);
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
@ -5010,6 +5057,32 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
x = 0.0f;
y = 0.0f;
CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y);
modifier = Max(Abs(x), Abs(y)) * 10.0f;
modifier = Min(1.0f, modifier);
wind = Max(CWeather::Wind, modifier);
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0) {
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nOffset = 63;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
CObject::fDistToNearestTree = 999999.9f;
}
}
void

View file

@ -370,6 +370,8 @@ public:
void ProcessWaterCannon(int32);
void ProcessWeather(int32 id);
bool ProcessWetRoadNoise(cVehicleParams *params);
void ProcessEscalators();
void ProcessExtraSounds();
int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const;