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rewisited:
ProcessReverseGear ProcessWeather ProcessScriptObject ProcessExtraSounds ProcessEntity and so, more info in my repo
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@ -38,6 +38,7 @@
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#include "ZoneCull.h"
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#include "sampman.h"
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#include "Bike.h"
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#include "WindModifiers.h"
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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@ -292,7 +293,6 @@ cAudioManager::CalculateDistance(bool &distCalculated, float dist)
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if (!distCalculated) {
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if (dist > 0.0f)
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m_sQueueSample.m_fDistance = Sqrt(dist);
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else
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m_sQueueSample.m_fDistance = 0.0f;
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distCalculated = true;
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@ -337,7 +337,7 @@ cAudioManager::ProcessSpecial()
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void
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cAudioManager::ProcessEntity(int32 id)
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{
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if (m_asAudioEntities[id].m_nStatus) {
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if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) {
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m_sQueueSample.m_nEntityIndex = id;
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switch (m_asAudioEntities[id].m_nType) {
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case AUDIOTYPE_PHYSICAL:
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@ -361,29 +361,16 @@ cAudioManager::ProcessEntity(int32 id)
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case AUDIOTYPE_WEATHER:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessWeather(id);
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if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
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ProcessWeather(id);
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}
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break;
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/* case AUDIOTYPE_CRANE:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessCrane();
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}
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break;*/
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case AUDIOTYPE_SCRIPTOBJECT:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessScriptObject(id);
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}
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break;
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#ifdef GTA_BRIDGE
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case AUDIOTYPE_BRIDGE:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessBridge();
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}
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break;
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#endif
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case AUDIOTYPE_FRONTEND:
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m_sQueueSample.m_bReverbFlag = false;
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ProcessFrontEnd();
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@ -410,6 +397,18 @@ cAudioManager::ProcessEntity(int32 id)
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ProcessWaterCannon(id);
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}
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break;
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case AUDIOTYPE_ESCALATOR:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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//ProcessEscalators(); //TODO
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}
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break;
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case AUDIOTYPE_EXTRA_SOUNDS:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessExtraSounds();
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}
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break;
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default:
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return;
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}
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@ -869,27 +868,28 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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{
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const int reverseGearIntensity = 30;
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CVehicle *veh;
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CAutomobile *automobile;
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int32 emittingVol;
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CAutomobile* automobile;
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float modificator;
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uint8 emittingVolume;
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if (params->m_fDistance >= SQR(reverseGearIntensity))
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return false;
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veh = params->m_pVehicle;
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if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
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automobile = (CAutomobile*)params->m_pVehicle;
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if (automobile->m_modelIndex == MI_CADDY)
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return true;
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if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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automobile = (CAutomobile *)params->m_pVehicle;
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if (automobile->m_nWheelsOnGround != 0) {
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if (automobile->m_nDriveWheelsOnGround != 0) {
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modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
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} else {
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if (automobile->m_nDriveWheelsOnGround != 0)
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if (automobile->m_nDriveWheelsOnGroundPrev != 0)
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automobile->m_fGasPedalAudio *= 0.4f;
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modificator = automobile->m_fGasPedalAudio;
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}
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modificator = Abs(modificator);
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emittingVol = (24.f * modificator);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
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emittingVolume = modificator * 24.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
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m_sQueueSample.m_nCounter = 62;
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@ -901,9 +901,9 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
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m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nEmittingVolume = emittingVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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@ -1197,7 +1197,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
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break;
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}
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}
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} else if (0.0f == params->m_fVelocityChange) {
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} else if (params->m_fVelocityChange == 0.0f) {
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traction = 0.9f;
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}
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if (transmission->fMaxVelocity <= 0.0) {
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@ -4186,7 +4186,6 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
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return;
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break;
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}
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soundIntensity = 50.0f;
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} else {
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switch (sound) {
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@ -4558,6 +4557,47 @@ cAudioManager::ProcessWaterCannon(int32)
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}
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}
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CVector aVecExtraSoundPosition[] = { {-1042.546, 88.793999, 11.324}, {-1004.476, 181.69701, 11.324} };
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void
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cAudioManager::ProcessExtraSounds()
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{
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const float extraSoundIntensity = 18;
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float distance;
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for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
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m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
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distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distance < SQR(extraSoundIntensity)) {
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if (distance > 0.0)
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m_sQueueSample.m_fDistance = Sqrt(distance);
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else
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m_sQueueSample.m_fDistance = 0.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(50, 18.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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this->m_sQueueSample.m_nCounter = i;
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this->m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
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this->m_sQueueSample.m_nBankIndex = 0;
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this->m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
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this->m_sQueueSample.m_bIs2D = false;
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this->m_sQueueSample.m_nLoopCount = 0;
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this->m_sQueueSample.m_bReleasingSoundFlag = false;
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this->m_sQueueSample.m_nReleasingVolumeModificator = 4;
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this->m_sQueueSample.m_fSpeedMultiplier = 3.0;
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this->m_sQueueSample.m_nEmittingVolume = 50;
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this->m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
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this->m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
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this->m_sQueueSample.m_bReverbFlag = true;
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this->m_sQueueSample.m_fSoundIntensity = 18.0f;
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this->m_sQueueSample.m_bRequireReflection = false;
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this->m_sQueueSample.m_nReleasingVolumeDivider = 3;
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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#pragma region SCRIPT_OBJECTS
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const int SCRIPT_OBJECT_INTENSITY_S = 30;
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const int SCRIPT_OBJECT_INTENSITY_L = 80;
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void
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cAudioManager::ProcessScriptObject(int32 id)
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{
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cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
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if (entity != nil) {
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m_sQueueSample.m_vecPos = entity->Posn;
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if (m_asAudioEntities[id].m_AudioEvents == 1)
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ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
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else
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ProcessLoopingScriptObject(entity->AudioId);
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if (MusicManager.m_nMusicMode == MUSICMODE_GAME) {
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cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
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if (entity != nil) {
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m_sQueueSample.m_vecPos = entity->Posn;
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if (m_asAudioEntities[id].m_AudioEvents == 1)
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ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
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else
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ProcessLoopingScriptObject(entity->AudioId);
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}
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}
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}
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@ -4959,14 +5001,19 @@ void
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cAudioManager::ProcessWeather(int32 id)
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{
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uint8 vol;
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float x;
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float y;
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float modifier;
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float wind;
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static uint8 iSound = 0;
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if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
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if (m_asAudioEntities[id].m_AudioEvents != 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
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if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
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m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
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m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
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vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
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vol = (m_asAudioEntities[id].m_afVolume[0] - 10.0f) + 40;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
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}
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m_sQueueSample.m_nVolume = vol;
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if (TheCamera.SoundDistUp < 20.f)
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if (TheCamera.SoundDistUp < 20.0f)
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m_sQueueSample.m_nVolume /= 2;
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if (iSound == 4)
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iSound = 0;
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@ -4994,7 +5041,7 @@ cAudioManager::ProcessWeather(int32 id)
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if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
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m_sQueueSample.m_nSampleIndex = SFX_RAIN;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
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m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
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m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain);
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m_sQueueSample.m_nCounter = 4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nReleasingVolumeModificator = 0;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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x = 0.0f;
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y = 0.0f;
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CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y);
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modifier = Max(Abs(x), Abs(y)) * 10.0f;
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modifier = Min(1.0f, modifier);
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wind = Max(CWeather::Wind, modifier);
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if (wind > 0.0f && CObject::fDistToNearestTree < 75.0) {
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m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
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m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
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m_sQueueSample.m_nCounter = 5;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nOffset = 63;
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m_sQueueSample.m_bIs2D = true;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 7;
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m_sQueueSample.m_bReverbFlag = false;
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m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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CObject::fDistToNearestTree = 999999.9f;
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}
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}
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void
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@ -370,6 +370,8 @@ public:
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void ProcessWaterCannon(int32);
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void ProcessWeather(int32 id);
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bool ProcessWetRoadNoise(cVehicleParams *params);
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void ProcessEscalators();
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void ProcessExtraSounds();
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int32 RandomDisplacement(uint32 seed) const;
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void ReacquireDigitalHandle() const;
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