mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-13 00:49:15 +00:00
Merge branch 'master' into miami
This commit is contained in:
commit
ebdc5cca7f
|
@ -1096,7 +1096,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
|||
relativeGearChange =
|
||||
Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
|
||||
if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
|
||||
params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
|
||||
params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) {
|
||||
traction = 0.7f;
|
||||
}
|
||||
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
|
||||
|
@ -1109,7 +1109,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
|||
relativeChange = automobile->m_fGasPedalAudio;
|
||||
}
|
||||
modificator = relativeChange;
|
||||
if (currentGear || !automobile->m_nWheelsOnGround)
|
||||
if (currentGear != 0 || automobile->m_nWheelsOnGround == 0)
|
||||
freq = 1200 * currentGear + 18000.f * modificator + 14000;
|
||||
else
|
||||
freq = 13000.f * modificator + 14000;
|
||||
|
@ -1395,7 +1395,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
SampleManager.StopChannel(m_nActiveSamples);
|
||||
bAccelSampleStopped = true;
|
||||
}
|
||||
if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction)
|
||||
if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction)
|
||||
gasPedalAudio = automobile->m_fGasPedalAudio;
|
||||
else
|
||||
gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
|
||||
|
@ -1408,8 +1408,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
bAccelSampleStopped = true;
|
||||
}
|
||||
nCruising = 0;
|
||||
if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
|
||||
params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
|
||||
if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
|
||||
params->m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
|
||||
automobile->m_fGasPedalAudio *= 0.6f;
|
||||
gasPedalAudio = automobile->m_fGasPedalAudio;
|
||||
}
|
||||
|
@ -1429,11 +1429,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
CurrentPretendGear = Max(1, currentGear);
|
||||
} else {
|
||||
while (nCruising == 0) {
|
||||
if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
|
||||
if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
|
||||
currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
|
||||
if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
|
||||
if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
|
||||
(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
|
||||
if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) {
|
||||
if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 ||
|
||||
(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) {
|
||||
automobile->m_fGasPedalAudio *= 0.6f;
|
||||
}
|
||||
freqModifier = 0;
|
||||
|
@ -1497,11 +1497,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
}
|
||||
if (nCruising != 0) {
|
||||
bAccelSampleStopped = true;
|
||||
if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
|
||||
if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
|
||||
currentGear < params->m_pTransmission->nNumberOfGears - 1) {
|
||||
nCruising = 0;
|
||||
} else {
|
||||
if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
|
||||
if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) {
|
||||
if (nCruising < 800)
|
||||
++nCruising;
|
||||
} else if (nCruising > 3) {
|
||||
|
@ -1520,7 +1520,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
bLostTractionLastFrame = lostTraction;
|
||||
}
|
||||
|
||||
void
|
||||
bool
|
||||
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 40.0f;
|
||||
|
@ -1532,10 +1532,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
|||
float skidVal = 0.0f;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return;
|
||||
return false;
|
||||
automobile = (CAutomobile *)params->m_pVehicle;
|
||||
if (!automobile->m_nWheelsOnGround)
|
||||
return;
|
||||
if (automobile->m_nWheelsOnGround == 0)
|
||||
return true;
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
|
||||
if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
|
||||
|
@ -1575,6 +1575,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
|||
emittingVol /= 4;
|
||||
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
|
||||
m_sQueueSample.m_nVolume /= 4;
|
||||
if (m_sQueueSample.m_nVolume == 0)
|
||||
return true;
|
||||
break;
|
||||
case SURFACE_GRAVEL:
|
||||
case SURFACE_MUD_DRY:
|
||||
|
@ -1606,43 +1608,40 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
|||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
float
|
||||
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
|
||||
{
|
||||
tWheelState wheelState;
|
||||
float relativeVelChange;
|
||||
float relativeVelChange = 0.0f;
|
||||
float gasPedalAudio = automobile->m_fGasPedalAudio;
|
||||
float modificator;
|
||||
float velChange;
|
||||
float relativeVel;
|
||||
|
||||
wheelState = automobile->m_aWheelState[wheel];
|
||||
if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
|
||||
relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
|
||||
|
||||
} else if (wheelState == WHEEL_STATE_SKIDDING) {
|
||||
switch (automobile->m_aWheelState[wheel])
|
||||
{
|
||||
case WHEEL_STATE_SPINNING:
|
||||
if (gasPedalAudio > 0.4f)
|
||||
relativeVelChange = (gasPedalAudio - 0.4f) * 1.6666666f * 0.75f;
|
||||
break;
|
||||
case WHEEL_STATE_SKIDDING:
|
||||
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
|
||||
} else if (wheelState == WHEEL_STATE_FIXED) {
|
||||
modificator = 0.4f;
|
||||
relativeVelChange = gasPedalAudio;
|
||||
if (relativeVelChange > 0.4f) {
|
||||
relativeVelChange = relativeVelChange - 0.4f;
|
||||
modificator = 5.f / 3.f;
|
||||
}
|
||||
break;
|
||||
case WHEEL_STATE_FIXED:
|
||||
relativeVel = gasPedalAudio;
|
||||
if (relativeVel > 0.4f)
|
||||
relativeVel = (gasPedalAudio - 0.4f) * 1.6666666f;
|
||||
|
||||
velChange = Abs(velocityChange);
|
||||
if (relativeVelChange > 0.4f)
|
||||
relativeVelChange = relativeVelChange * modificator;
|
||||
if (velChange > 0.04f) {
|
||||
relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity);
|
||||
} else {
|
||||
relativeVel = 0.0f;
|
||||
}
|
||||
if (relativeVel >= relativeVelChange)
|
||||
if (velChange > 0.04f)
|
||||
relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity);
|
||||
if (relativeVel > relativeVelChange)
|
||||
relativeVelChange = relativeVel;
|
||||
} else {
|
||||
relativeVelChange = 0.0f;
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
|
||||
|
@ -1651,12 +1650,10 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
|
|||
float
|
||||
cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
|
||||
{
|
||||
float relativeVelChange;
|
||||
float relativeVelChange = 0.0f;
|
||||
|
||||
if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
|
||||
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
|
||||
else
|
||||
relativeVelChange = 0.0f;
|
||||
|
||||
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
|
||||
}
|
||||
|
|
|
@ -362,7 +362,7 @@ public:
|
|||
bool ProcessVehicleReverseWarning(cVehicleParams *params);
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams *params);
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
|
||||
void ProcessVehicleSkidding(cVehicleParams *params);
|
||||
bool ProcessVehicleSkidding(cVehicleParams *params);
|
||||
void ProcessWaterCannon(int32);
|
||||
void ProcessWeather(int32 id);
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params);
|
||||
|
|
|
@ -17,13 +17,13 @@ public:
|
|||
int8 forwardY;
|
||||
int8 forwardZ;
|
||||
int8 wheel;
|
||||
uint8 gas;
|
||||
uint8 brake;
|
||||
int8 gas;
|
||||
int8 brake;
|
||||
bool handbrake;
|
||||
CVector pos;
|
||||
};
|
||||
|
||||
extern char gString[256];;
|
||||
extern char gString[256];
|
||||
|
||||
class CRecordDataForChase
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue