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fires
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19ffb9c8df
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@ -5070,7 +5070,7 @@ cAudioManager::ProcessFires(int32)
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if (entity) {
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switch (entity->GetType()) {
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case ENTITY_TYPE_BUILDING:
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
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emittingVol = 100;
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m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
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@ -5086,7 +5086,7 @@ cAudioManager::ProcessFires(int32)
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m_sQueueSample.m_nReleasingVolumeModificator = 10;
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break;
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default:
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
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m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
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@ -5094,17 +5094,17 @@ cAudioManager::ProcessFires(int32)
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m_sQueueSample.m_nReleasingVolumeModificator = 8;
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}
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} else {
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
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m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
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//mb error in III
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emittingVol = 80;
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m_sQueueSample.m_nReleasingVolumeModificator = 8;
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}
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m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
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distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_fDistance = distSquared < 0.0f ? 0.0f : Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i;
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@ -5122,6 +5122,30 @@ cAudioManager::ProcessFires(int32)
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AddSampleToRequestedQueue();
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}
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}
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if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) {
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gFireManager.m_aFires[i].m_bExtinguishedWithWater = false;
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emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
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m_sQueueSample.m_nFrequency = 19591;
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m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64);
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m_sQueueSample.m_nReleasingVolumeModificator = 9;
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m_sQueueSample.m_nCounter = i + 40;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_nReleasingVolumeDivider = 10;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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}
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@ -6144,7 +6168,7 @@ cAudioManager::ProcessGarages()
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void
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cAudioManager::ProcessFireHydrant()
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{
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const int SOUND_INTENSITY = 35;
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const float SOUND_INTENSITY = 35;
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float distSquared;
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@ -320,7 +320,7 @@ public:
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void ProcessEntity(int32 sound); // done
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void ProcessExplosions(int32 explosion); // done
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void ProcessFireHydrant(); // done
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void ProcessFires(int32 entity); //
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void ProcessFires(int32 entity); // done
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void ProcessFrontEnd(); //
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void ProcessGarages(); //
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void ProcessCarHeli(cVehicleParams* params); // done
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