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fix merging errors

This commit is contained in:
Roman Masanin 2020-10-24 22:06:45 +03:00
parent a9db60a1d9
commit c4707fe887
3 changed files with 13 additions and 12 deletions

View file

@ -307,7 +307,7 @@ cAudioManager::ProcessPlayerMood()
if (m_nPlayerMoodTimer <= curTime) {
playerPed = FindPlayerPed();
if (playerPed != nil) {
#ifdef 0
/*
if (playerPed->m_pWanted->m_nWantedLevel > 3) {
m_nPlayerMood = 2;
return;
@ -316,7 +316,7 @@ cAudioManager::ProcessPlayerMood()
m_nPlayerMood = 1;
return;
}
#endif
*/
if (playerPed->m_pWanted->m_nWantedLevel > 1) {
m_nPlayerMood = (playerPed->m_pWanted->m_nWantedLevel > 3) ? 2 : 1;
return;
@ -6165,29 +6165,29 @@ cAudioManager::ProcessFireHydrant()
const float SOUND_INTENSITY = 35;
float distSquared;
bool distCalculated = 0;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nEmittingVolume = 40;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
AddSampleToRequestedQueue();
}
}

View file

@ -342,7 +342,7 @@ public:
void ProcessPedOneShots(cPedParams *params); //
void ProcessPhysical(int32 id); // done
void ProcessPlane(cVehicleParams *params); // done
void ProcessPlayerMood(); // done(need redo pointer)
void ProcessPlayerMood(); // done
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
void ProcessProjectiles(); // done
void ProcessRainOnVehicle(cVehicleParams *params); // done
@ -373,7 +373,7 @@ public:
void ReacquireDigitalHandle() const; // done
void ReleaseDigitalHandle() const; // done
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
void ReportCrime(int32 crime, const CVector *pos); // done
void ReportCrime(eCrimeType crime, const CVector &pos); // done
void ResetAudioLogicTimers(uint32 timer); // done
void ResetPoliceRadio(); // done
void ResetTimers(uint32 time); // done

View file

@ -686,6 +686,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
float halfY;
float quarterX;
float quarterY;
int32 sample;
bool processed = false;
CVector vec = CVector(x, y, z);