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changes in switch, and mark code

This commit is contained in:
Roman Masanin 2020-11-01 22:42:45 +03:00
parent 55c4346610
commit 5ea9285c5b

View file

@ -2636,6 +2636,9 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case OLD_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break;
case NEW_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
break;
case TRUCK_DOOR:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
break;
@ -2647,7 +2650,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
break;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = event + 22;
m_sQueueSample.m_nCounter = event + 22; //originaly used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i], which is same
if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
m_sQueueSample.m_nFrequency = 28062;
else
@ -3867,7 +3870,7 @@ cAudioManager::ProcessJumbo(cVehicleParams* params)
} else {
ProcessJumboTaxi();
}
} else if (position <= TakeOffPoint + 300.0f) {
} else if (position <= TakeOffPoint + 300.0f) {
ProcessJumboTakeOff(plane);
} else if (position <= LandingPoint - 350.0f) {
ProcessJumboFlying();