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This commit is contained in:
Roman Masanin 2020-10-25 16:14:29 +03:00
parent a12789c632
commit 211ab16ddb
2 changed files with 49 additions and 20 deletions

View file

@ -2055,6 +2055,13 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
const float SOUND_INTENSITY = 40.0f;
CAutomobile *automobile;
CBike *bike;
uint8 numWheels;
uint8 wheelsOnGround;
float gasPedalAudio;
tWheelState* wheelStateArr;
cTransmission *transmission;
int32 emittingVol;
float newSkidVal = 0.0f;
@ -2062,29 +2069,48 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
automobile = (CAutomobile *)params->m_pVehicle;
if (automobile->m_nWheelsOnGround == 0)
switch (params->m_VehicleType) {
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)params->m_pVehicle;
numWheels = 4;
wheelStateArr = automobile->m_aWheelState;
wheelsOnGround = automobile->m_nWheelsOnGround;
gasPedalAudio = automobile->m_fGasPedalAudio;
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)params->m_pVehicle;
numWheels = 2;
wheelStateArr = bike->m_aWheelState;
wheelsOnGround = bike->m_nWheelsOnGround;
gasPedalAudio = bike->m_fGasPedalAudio;
break;
default:
debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params->m_VehicleType);
return true;
}
if (wheelsOnGround == 0)
return true;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
for (int32 i = 0; i < numWheels; i++) {
if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
continue;
transmission = params->m_pTransmission;
switch (transmission->nDriveType) {
case '4':
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
break;
case 'F':
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
else
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
newSkidVal = GetVehicleNonDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], transmission, params->m_fVelocityChange);
break;
case 'R':
if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
else
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
newSkidVal = GetVehicleNonDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], transmission, params->m_fVelocityChange);
break;
default:
break;
@ -2111,6 +2137,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
case SURFACE_MUD_DRY:
case SURFACE_SAND:
case SURFACE_WATER:
case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
@ -2118,6 +2145,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
default:
m_sQueueSample.m_nSampleIndex = SFX_SKID;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency += 2000;
break;
}
@ -2141,18 +2170,17 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
}
float
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
float gasPedalAudio = automobile->m_fGasPedalAudio;
float velChange;
float relativeVel;
switch (automobile->m_aWheelState[wheel])
switch (wheelState)
{
case WHEEL_STATE_SPINNING:
if (gasPedalAudio > 0.4f)
relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) / (4.0f / 3.0f);
relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f;
break;
case WHEEL_STATE_SKIDDING:
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
@ -2173,18 +2201,18 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
break;
}
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
float
cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
{
float relativeVelChange = 0.0f;
if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
if (wheelState == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
}
bool

View file

@ -4,6 +4,7 @@
#include "AudioCollision.h"
#include "PoliceRadio.h"
#include "VehicleModelInfo.h"
#include "vehicle.h"
class tSound
{
@ -277,8 +278,8 @@ public:
uint8 GetNum3DProvidersAvailable() const; // done
int32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange); // done
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
bool HasAirBrakes(int32 model) const; // done
@ -362,7 +363,7 @@ public:
bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
bool ProcessVehicleSkidding(cVehicleParams *params); //
bool ProcessVehicleSkidding(cVehicleParams *params); // done
void ProcessWaterCannon(int32); // done
void ProcessWeather(int32 id); // done
bool ProcessWetRoadNoise(cVehicleParams *params); // done