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Sfx audio logic
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File diff suppressed because it is too large
Load diff
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "audio_enums.h"
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#include "AudioCollision.h"
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@ -91,8 +91,8 @@ public:
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m_nCommentsInBank[i] = 0;
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m_nActiveBank = 0;
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}
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void Add(tPedComment *com);
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void Process();
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void Add(tPedComment *com); // done
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void Process(); // done
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};
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VALIDATE_SIZE(cPedComments, 1164);
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@ -200,7 +200,7 @@ public:
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uint8 m_nPlayerMood;
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uint32 m_nPlayerMoodTimer;
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uint8 field_rest[4];
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uint8 field_4B3C;
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bool m_bGenericSfx;
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cPedComments m_sPedComments;
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int32 m_nFireAudioEntity;
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@ -259,7 +259,101 @@ public:
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// functions returning talk sfx,
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// order from GetPedCommentSfx
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// TODO: miami
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int32 GetPlayerTalkSfx(CPed *ped, int16 sound);
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int32 GetCopTalkSfx(CPed *ped, int16 sound);
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int32 GetSwatTalkSfx(CPed *ped, int16 sound);
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int32 GetFBITalkSfx(CPed *ped, int16 sound);
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int32 GetArmyTalkSfx(CPed *ped, int16 sound);
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int32 GetMedicTalkSfx(CPed *ped, int16 sound);
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int32 GetFiremanTalkSfx(CPed *ped, int16 sound);
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int32 GetDefaultTalkSfx(CPed *ped, int16 sound);
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int32 GetHFYSTTalkSfx(CPed *ped, int16 sound);
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int32 GetHFOSTTalkSfx(CPed *ped, int16 sound);
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int32 GetHMYSTTalkSfx(CPed *ped, int16 sound);
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int32 GetHMOSTTalkSfx(CPed *ped, int16 sound);
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int32 GetHFYRITalkSfx(CPed *ped, int16 sound);
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int32 GetHFORITalkSfx(CPed *ped, int16 sound);
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int32 GetHMYRITalkSfx(CPed *ped, int16 sound);
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int32 GetHMORITalkSfx(CPed *ped, int16 sound);
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int32 GetHFYBETalkSfx(CPed *ped, int16 sound);
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int32 GetHFOBETalkSfx(CPed *ped, int16 sound);
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int32 GetHMYBETalkSfx(CPed *ped, int16 sound);
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int32 GetHMOBETalkSfx(CPed *ped, int16 sound);
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int32 GetHFYBUTalkSfx(CPed *ped, int16 sound);
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int32 GetHFYMDTalkSfx(CPed *ped, int16 sound);
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int32 GetHFYCGTalkSfx(CPed *ped, int16 sound);
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int32 GetHFYPRTalkSfx(CPed *ped, int16 sound);
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int32 GetHFOTRTalkSfx(CPed *ped, int16 sound);
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int32 GetHMOTRTalkSfx(CPed *ped, int16 sound);
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int32 GetHMYAPTalkSfx(CPed *ped, int16 sound);
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int32 GetHMOCATalkSfx(CPed *ped, int16 sound);
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int32 GetBMODKTalkSfx(CPed *ped, int16 sound);
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int32 GetBMYCRTalkSfx(CPed *ped, int16 sound);
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int32 GetBFYSTTalkSfx(CPed *ped, int16 sound);
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int32 GetBFOSTTalkSfx(CPed *ped, int16 sound);
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int32 GetBMYSTTalkSfx(CPed *ped, int16 sound);
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int32 GetBMOSTTalkSfx(CPed *ped, int16 sound);
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int32 GetBFYRITalkSfx(CPed *ped, int16 sound);
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int32 GetBFORITalkSfx(CPed *ped, int16 sound);
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int32 GetBMYRITalkSfx(CPed *ped, int16 sound);
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int32 GetBFYBETalkSfx(CPed *ped, int16 sound);
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int32 GetBMYBETalkSfx(CPed *ped, int16 sound);
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int32 GetBFOBETalkSfx(CPed *ped, int16 sound);
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int32 GetBMOBETalkSfx(CPed *ped, int16 sound);
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int32 GetBMYBUTalkSfx(CPed *ped, int16 sound);
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int32 GetBFYPRTalkSfx(CPed *ped, int16 sound);
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int32 GetBFOTRTalkSfx(CPed *ped, int16 sound);
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int32 GetBMOTRTalkSfx(CPed *ped, int16 sound);
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int32 GetBMYPITalkSfx(CPed *ped, int16 sound);
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int32 GetBMYBBTalkSfx(CPed *ped, int16 sound);
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int32 GetWMYCRTalkSfx(CPed *ped, int16 sound);
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int32 GetWFYSTTalkSfx(CPed *ped, int16 sound);
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int32 GetWFOSTTalkSfx(CPed *ped, int16 sound);
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int32 GetWMYSTTalkSfx(CPed *ped, int16 sound);
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int32 GetWMOSTTalkSfx(CPed *ped, int16 sound);
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int32 GetWFYRITalkSfx(CPed *ped, int16 sound);
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int32 GetWFORITalkSfx(CPed *ped, int16 sound);
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int32 GetWMYRITalkSfx(CPed *ped, int16 sound);
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int32 GetWMORITalkSfx(CPed *ped, int16 sound);
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int32 GetWFYBETalkSfx(CPed *ped, int16 sound);
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int32 GetWMYBETalkSfx(CPed *ped, int16 sound);
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int32 GetWFOBETalkSfx(CPed *ped, int16 sound);
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int32 GetWMOBETalkSfx(CPed *ped, int16 sound);
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int32 GetWMYCWTalkSfx(CPed *ped, int16 sound);
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int32 GetWMYGOTalkSfx(CPed *ped, int16 sound);
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int32 GetWFOGOTalkSfx(CPed *ped, int16 sound);
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int32 GetWMOGOTalkSfx(CPed *ped, int16 sound);
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int32 GetWFYLGTalkSfx(CPed *ped, int16 sound);
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int32 GetWMYLGTalkSfx(CPed *ped, int16 sound);
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int32 GetWFYBUTalkSfx(CPed *ped, int16 sound);
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int32 GetWMYBUTalkSfx(CPed *ped, int16 sound);
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int32 GetWMOBUTalkSfx(CPed *ped, int16 sound);
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int32 GetWFYPRTalkSfx(CPed *ped, int16 sound);
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int32 GetWFOTRTalkSfx(CPed *ped, int16 sound);
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int32 GetWMOTRTalkSfx(CPed *ped, int16 sound);
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int32 GetWMYPITalkSfx(CPed *ped, int16 sound);
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int32 GetWMOCATalkSfx(CPed *ped, int16 sound);
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int32 GetWFYJGTalkSfx(CPed *ped, int16 sound);
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int32 GetWMYJGTalkSfx(CPed *ped, int16 sound);
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int32 GetWFYSKTalkSfx(CPed *ped, int16 sound);
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int32 GetWMYSKTalkSfx(CPed *ped, int16 sound);
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int32 GetWFYSHTalkSfx(CPed *ped, int16 sound);
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int32 GetWFOSHTalkSfx(CPed *ped, int16 sound);
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int32 GetJFOTOTalkSfx(CPed *ped, int16 sound);
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int32 GetJMOTOTalkSfx(CPed *ped, int16 sound);
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int32 GetCBTalkSfx(CPed *ped, int16 sound);
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int32 GetHNTalkSfx(CPed *ped, int16 sound);
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int32 GetSGTalkSfx(CPed *ped, int16 sound);
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int32 GetCLTalkSfx(CPed *ped, int16 sound);
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int32 GetGDTalkSfx(CPed *ped, int16 sound);
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int32 GetBKTalkSfx(CPed *ped, int16 sound);
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int32 GetPGTalkSfx(CPed *ped, int16 sound);
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int32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model);
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int32 GetWFYG1TalkSfx(CPed *ped, int16 sound);
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int32 GetWFYG2TalkSfx(CPed *ped, int16 sound);
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int32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
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int32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
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// end of functions returning talk sfx
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void GenerateIntegerRandomNumberTable();
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int8 GetMissionScriptPoliceAudioPlayingStatus() const;
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uint8 GetNum3DProvidersAvailable() const; // done
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int32 GetPedCommentSfx(CPed *ped, int32 sound);
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
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void GetPhrase(int32 *phrase, int32 *prevPhrase, int32 sample, int32 maxOffset) const;
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float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
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float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
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bool SetupJumboRumbleSound(uint8 emittingVol);
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bool SetupJumboTaxiSound(uint8 vol);
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bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
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void SetupPedComments(cPedParams *params, uint32 sound);
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void SetupPedComments(cPedParams *params, uint32 sound); // done
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void SetupSuspectLastSeenReport();
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void Terminate();
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#pragma once
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#pragma once
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#include "common.h"
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enum eSfxSample : uint32
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{
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enum eSfxSample : uint32 {
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SFX_CAR_HORN_JEEP = 0,
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SFX_CAR_HORN_BMW328,
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SFX_CAR_HORN_BUS,
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SFX_CAR_HORN_PORSCHE,
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SFX_CAR_HORN_TRUCK,
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SFX_CAR_HELI_MAI, //8
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SFX_CAR_HELI_MAI2, //9
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SFX_CAR_HELI_REA, //10
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SFX_CAR_HELI_STA, //11
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SFX_CAR_HELI_ROT, //12
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SFX_CAR_HELI_FAR, //13
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SFX_CAR_HELI_ROL, //14
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SFX_CAR_HELI_MAI, // 8
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SFX_CAR_HELI_MAI2, // 9
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SFX_CAR_HELI_REA, // 10
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SFX_CAR_HELI_STA, // 11
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SFX_CAR_HELI_ROT, // 12
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SFX_CAR_HELI_FAR, // 13
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SFX_CAR_HELI_ROL, // 14
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SFX_OLD_CAR_DOOR_OPEN,
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SFX_OLD_CAR_DOOR_CLOSE,
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SFX_TRUCK_DOOR_CLOSE,
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SFX_REVERSE_GEAR,
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SFX_REVERSE_GEAR_2,
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SFX_CAR_STARTER, //23
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SFX_ROAD_NOISE, //24
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SFX_SKID, //25
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SFX_GRAVEL_SKID, //26
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SFX_CAR_STARTER, // 23
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SFX_ROAD_NOISE, // 24
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SFX_SKID, // 25
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SFX_GRAVEL_SKID, // 26
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SFX_POLICE_SIREN_SLOW,
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SFX_SIREN_FAST, //28
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SFX_SIREN_FAST, // 28
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SFX_AMBULANCE_SIREN_SLOW,
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SFX_REVERSE_WARNING,
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SFX_ICE_CREAM_TUNE,
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SFX_AIR_BRAKES, //32
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SFX_TYRE_BUMP, //33
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SFX_TYRE_BURST_B, //34
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SFX_TYRE_BURST, //35
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SFX_TYRE_BURST_L, //36
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SFX_PALM_TREE_LO, //37
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SFX_BULLET_PASS_1, //38
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SFX_BULLET_PASS_2, //39
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SFX_SKATE_1, //40
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SFX_SKATE_2, //41
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SFX_AIR_BRAKES, // 32
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SFX_TYRE_BUMP, // 33
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SFX_TYRE_BURST_B, // 34
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SFX_TYRE_BURST, // 35
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SFX_TYRE_BURST_L, // 36
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SFX_PALM_TREE_LO, // 37
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SFX_BULLET_PASS_1, // 38
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SFX_BULLET_PASS_2, // 39
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SFX_SKATE_1, // 40
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SFX_SKATE_2, // 41
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SFX_FOOTSTEP_CONCRETE_1,
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SFX_FOOTSTEP_CONCRETE_2,
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SFX_FOOTSTEP_CONCRETE_3,
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SFX_FOOTSTEP_CONCRETE_4,
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SFX_FOOTSTEP_CONCRETE_5,
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SFX_EXPLOSION_1, //47
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SFX_EXPLOSION_2, //48
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SFX_EXPLOSION_3, //49
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SFX_COLT45_LEFT, //50
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SFX_COLT45_RIGHT, //51
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SFX_AK47_LEFT, //52
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SFX_AK47_RIGHT, //53
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SFX_UZI_LEFT, //54
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SFX_UZI_RIGHT, //55
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SFX_UZI_END_LEFT, //56
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SFX_SNIPER_LEFT, //57
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SFX_SNIPER_RIGHT, //58
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SFX_ROCKET_LEFT, //59
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SFX_ROCKET_RIGHT, //60
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SFX_ROCKET_FLY, //61
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SFX_FLAMETHROWER_LEFT, //62
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SFX_FLAMETHROWER_RIGHT, //63
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SFX_FLAMETHROWER_START_LEFT, //64
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SFX_FLAMETHROWER_START_RIGHT, //65
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SFX_SHOTGUN_LEFT, //66
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SFX_SHOTGUN_RIGH, //67
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SFX_M60_LEFT, //68
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SFX_M60_RIGHT, //69
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SFX_M60_TAIL_LEFT, //70
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SFX_TEC_LEFT, //71
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SFX_TEC_RIGHT, //72
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SFX_TEC_TAIL, //73
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SFX_RUGER_LEFT, //74
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SFX_RUGER_RIGHT, //75
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SFX_RUGER_TAIL, //76
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SFX_PISTOL_RELOAD, //77
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SFX_AK47_RELOAD, //78
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SFX_ROCKET_RELOAD, //79
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SFX_RIFLE_RELOAD, //80
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SFX_GOLF_CLUB_SWING, //81
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SFX_MINIGUN_FIRE_LEFT, //82
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SFX_MINIGUN_FIRE_RIGHT, //83
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SFX_MINIGUN_STOP, //84
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SFX_SPAS12_LEFT, //85
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SFX_SPAS12_RIGHT, //86
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SFX_SPAS12_TAIL_LEFT, //87
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SFX_PYTHON_LEFT, //88
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SFX_PYTHON_RIGHT, //89
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SFX_MP5_LEFT, //90
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SFX_MP5_RIGHT, //91
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SFX_COL_TARMAC_1, //92
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SFX_COL_TARMAC_2, //93
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SFX_COL_TARMAC_3, //94
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SFX_COL_TARMAC_4, //95
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SFX_COL_TARMAC_5, //96
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SFX_EXPLOSION_1, // 47
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SFX_EXPLOSION_2, // 48
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SFX_EXPLOSION_3, // 49
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SFX_COLT45_LEFT, // 50
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SFX_COLT45_RIGHT, // 51
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SFX_AK47_LEFT, // 52
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SFX_AK47_RIGHT, // 53
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SFX_UZI_LEFT, // 54
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SFX_UZI_RIGHT, // 55
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SFX_UZI_END_LEFT, // 56
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SFX_SNIPER_LEFT, // 57
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SFX_SNIPER_RIGHT, // 58
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SFX_ROCKET_LEFT, // 59
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SFX_ROCKET_RIGHT, // 60
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SFX_ROCKET_FLY, // 61
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SFX_FLAMETHROWER_LEFT, // 62
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SFX_FLAMETHROWER_RIGHT, // 63
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SFX_FLAMETHROWER_START_LEFT, // 64
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SFX_FLAMETHROWER_START_RIGHT, // 65
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SFX_SHOTGUN_LEFT, // 66
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SFX_SHOTGUN_RIGH, // 67
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SFX_M60_LEFT, // 68
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SFX_M60_RIGHT, // 69
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SFX_M60_TAIL_LEFT, // 70
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SFX_TEC_LEFT, // 71
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SFX_TEC_RIGHT, // 72
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SFX_TEC_TAIL, // 73
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SFX_RUGER_LEFT, // 74
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SFX_RUGER_RIGHT, // 75
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SFX_RUGER_TAIL, // 76
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SFX_PISTOL_RELOAD, // 77
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SFX_AK47_RELOAD, // 78
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SFX_ROCKET_RELOAD, // 79
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SFX_RIFLE_RELOAD, // 80
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SFX_GOLF_CLUB_SWING, // 81
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SFX_MINIGUN_FIRE_LEFT, // 82
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SFX_MINIGUN_FIRE_RIGHT, // 83
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SFX_MINIGUN_STOP, // 84
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SFX_SPAS12_LEFT, // 85
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SFX_SPAS12_RIGHT, // 86
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SFX_SPAS12_TAIL_LEFT, // 87
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SFX_PYTHON_LEFT, // 88
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SFX_PYTHON_RIGHT, // 89
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SFX_MP5_LEFT, // 90
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SFX_MP5_RIGHT, // 91
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SFX_COL_TARMAC_1, // 92
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SFX_COL_TARMAC_2, // 93
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SFX_COL_TARMAC_3, // 94
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SFX_COL_TARMAC_4, // 95
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SFX_COL_TARMAC_5, // 96
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SFX_COL_GRASS_1,
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SFX_COL_GRAVEL_1,
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SFX_COL_MUD_1,
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SFX_COL_METAL_CHAIN_FENCE_2,
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SFX_COL_METAL_CHAIN_FENCE_3,
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SFX_COL_METAL_CHAIN_FENCE_4,
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SFX_COL_PED_1, //115
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SFX_COL_PED_2, //116
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SFX_COL_PED_1, // 115
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SFX_COL_PED_2, // 116
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SFX_COL_SAND_1,
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SFX_COL_WOOD_CRATES_1,
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SFX_COL_WOOD_CRATES_2,
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SFX_COL_WOOD_BENCH_3,
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SFX_COL_WOOD_BENCH_4,
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SFX_COL_WOOD_SOLID_1,
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SFX_COL_VEG_1, //127
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SFX_COL_VEG_2, //128
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SFX_COL_VEG_3, //129
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SFX_COL_VEG_4, //130
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SFX_COL_VEG_5, //131
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SFX_COL_VEG_1, // 127
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SFX_COL_VEG_2, // 128
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SFX_COL_VEG_3, // 129
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SFX_COL_VEG_4, // 130
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SFX_COL_VEG_5, // 131
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SFX_COL_CONTAINER_1,
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SFX_COL_NEWS_VENDOR_1,
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SFX_COL_NEWS_VENDOR_2,
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SFX_COL_NEWS_VENDOR_3,
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SFX_COL_CAR_1, //136
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SFX_COL_CAR_2, //137
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SFX_COL_CAR_3, //138
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SFX_COL_CAR_4, //139
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SFX_COL_CAR_5, //140
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SFX_COL_CAR_1, // 136
|
||||
SFX_COL_CAR_2, // 137
|
||||
SFX_COL_CAR_3, // 138
|
||||
SFX_COL_CAR_4, // 139
|
||||
SFX_COL_CAR_5, // 140
|
||||
SFX_COL_CARDBOARD_1,
|
||||
SFX_COL_CARDBOARD_2,
|
||||
SFX_COL_GATE, //143
|
||||
SFX_SCRAPE_CAR_1, //144
|
||||
SFX_COL_GATE, // 143
|
||||
SFX_SCRAPE_CAR_1, // 144
|
||||
SFX_CRATE_SMASH,
|
||||
SFX_GLASS_CRACK, //146
|
||||
SFX_GLASS_SMASH, //147
|
||||
SFX_GLASS_CRACK, // 146
|
||||
SFX_GLASS_SMASH, // 147
|
||||
SFX_GLASS_SHARD_1,
|
||||
SFX_GLASS_SHARD_2,
|
||||
SFX_GLASS_SHARD_3,
|
||||
SFX_GLASS_SHARD_4,
|
||||
SFX_PED_ON_FIRE, //152
|
||||
SFX_CAR_ON_FIRE, //153
|
||||
SFX_RAIN, //154
|
||||
SFX_HURRICANE_MA, //155
|
||||
SFX_PED_ON_FIRE, // 152
|
||||
SFX_CAR_ON_FIRE, // 153
|
||||
SFX_RAIN, // 154
|
||||
SFX_HURRICANE_MA, // 155
|
||||
SFX_BULLET_SHELL_HIT_GROUND_1,
|
||||
SFX_BULLET_SHELL_HIT_GROUND_2,
|
||||
SFX_BULLET_PED, //158
|
||||
SFX_BULLET_CAR_1, //159
|
||||
SFX_BULLET_CAR_2, //160
|
||||
SFX_BULLET_CAR_3, //161
|
||||
SFX_BULLET_WALL_1, //162
|
||||
SFX_BULLET_WALL_2, //163
|
||||
SFX_BULLET_WALL_3, //164
|
||||
SFX_BAT_HIT_LEFT, //165
|
||||
SFX_BAT_HIT_RIGH, //166
|
||||
SFX_FIGHT_1, //167
|
||||
SFX_FIGHT_2, //168
|
||||
SFX_FIGHT_4, //169
|
||||
SFX_FIGHT_5, //170
|
||||
SFX_KNIFE_SWING, //171
|
||||
SFX_KNIFE_SLASH, //172
|
||||
SFX_KNIFE_STAB, //173
|
||||
SFX_HAMMER_HIT_1, //174
|
||||
SFX_HAMMER_HIT_2, //175
|
||||
SFX_GARAGE_DOOR_LOOP, //176
|
||||
SFX_COUNTDOWN, //177
|
||||
SFX_ARM_BOMB, //178
|
||||
SFX_POLICE_RADIO_CRACKLE, //179
|
||||
SFX_BULLET_PED, // 158
|
||||
SFX_BULLET_CAR_1, // 159
|
||||
SFX_BULLET_CAR_2, // 160
|
||||
SFX_BULLET_CAR_3, // 161
|
||||
SFX_BULLET_WALL_1, // 162
|
||||
SFX_BULLET_WALL_2, // 163
|
||||
SFX_BULLET_WALL_3, // 164
|
||||
SFX_BAT_HIT_LEFT, // 165
|
||||
SFX_BAT_HIT_RIGH, // 166
|
||||
SFX_FIGHT_1, // 167
|
||||
SFX_FIGHT_2, // 168
|
||||
SFX_FIGHT_4, // 169
|
||||
SFX_FIGHT_5, // 170
|
||||
SFX_KNIFE_SWING, // 171
|
||||
SFX_KNIFE_SLASH, // 172
|
||||
SFX_KNIFE_STAB, // 173
|
||||
SFX_HAMMER_HIT_1, // 174
|
||||
SFX_HAMMER_HIT_2, // 175
|
||||
SFX_GARAGE_DOOR_LOOP, // 176
|
||||
SFX_COUNTDOWN, // 177
|
||||
SFX_ARM_BOMB, // 178
|
||||
SFX_POLICE_RADIO_CRACKLE, // 179
|
||||
|
||||
SFX_WEVE_GOT,
|
||||
SFX_THERES,
|
||||
|
@ -275,89 +274,89 @@ enum eSfxSample : uint32
|
|||
SFX_POLICE_RADIO_TAXI,
|
||||
SFX_POLICE_RADIO_VAN,
|
||||
|
||||
SFX_HELI_1, //198
|
||||
SFX_PHONE_RING, //199
|
||||
SFX_CAR_REV_1, //PONT
|
||||
SFX_CAR_REV_2, //PORSHE
|
||||
SFX_CAR_REV_3, //SPIDER
|
||||
SFX_CAR_REV_4, //MERC
|
||||
SFX_CAR_REV_5, //TRUC
|
||||
SFX_CAR_REV_6, //HOTROD
|
||||
SFX_CAR_REV_7, //COBRA
|
||||
SFX_CAR_REV_8, //PONT2
|
||||
SFX_CAR_REV_9, // CADI
|
||||
SFX_CAR_REV_10, //PATHFINDER
|
||||
SFX_CAR_REV_11, //PACARD
|
||||
SFX_CAR_REV_12, //GOLFCART
|
||||
SFX_CAR_REV_13, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_14, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_15, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_16, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_17, //VTWI
|
||||
SFX_MOPED_REV, // just moped
|
||||
SFX_CAR_REV_19, //HOND(A)
|
||||
SFX_CAR_REV_20, //SPOR(TCAR)
|
||||
SFX_CAR_IDLE_1, //PONT
|
||||
SFX_CAR_IDLE_2, //PORSHE
|
||||
SFX_CAR_IDLE_3, //SPIDER
|
||||
SFX_CAR_IDLE_4, //MERC
|
||||
SFX_CAR_IDLE_5, //TRUC
|
||||
SFX_CAR_IDLE_6, //HOTROD
|
||||
SFX_CAR_IDLE_7, //COBRA
|
||||
SFX_CAR_IDLE_8, //PONT2
|
||||
SFX_CAR_IDLE_9, //CADI
|
||||
SFX_CAR_IDLE_10, //PATHFINDER
|
||||
SFX_CAR_IDLE_11, //PACARD
|
||||
SFX_CAR_IDLE_12, //GOLFCART
|
||||
SFX_CAR_IDLE_13, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_14, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_15, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_16, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_17, //VTWI
|
||||
SFX_MOPED_IDLE, //237
|
||||
SFX_CAR_IDLE_19, //HOND(A)
|
||||
SFX_CAR_IDLE_20, //SPOR(TCAR)
|
||||
SFX_HELI_1, // 198
|
||||
SFX_PHONE_RING, // 199
|
||||
SFX_CAR_REV_1, // PONT
|
||||
SFX_CAR_REV_2, // PORSHE
|
||||
SFX_CAR_REV_3, // SPIDER
|
||||
SFX_CAR_REV_4, // MERC
|
||||
SFX_CAR_REV_5, // TRUC
|
||||
SFX_CAR_REV_6, // HOTROD
|
||||
SFX_CAR_REV_7, // COBRA
|
||||
SFX_CAR_REV_8, // PONT2
|
||||
SFX_CAR_REV_9, // CADI
|
||||
SFX_CAR_REV_10, // PATHFINDER
|
||||
SFX_CAR_REV_11, // PACARD
|
||||
SFX_CAR_REV_12, // GOLFCART
|
||||
SFX_CAR_REV_13, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_14, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_15, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_16, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_17, // VTWI
|
||||
SFX_MOPED_REV, // just moped
|
||||
SFX_CAR_REV_19, // HOND(A)
|
||||
SFX_CAR_REV_20, // SPOR(TCAR)
|
||||
SFX_CAR_IDLE_1, // PONT
|
||||
SFX_CAR_IDLE_2, // PORSHE
|
||||
SFX_CAR_IDLE_3, // SPIDER
|
||||
SFX_CAR_IDLE_4, // MERC
|
||||
SFX_CAR_IDLE_5, // TRUC
|
||||
SFX_CAR_IDLE_6, // HOTROD
|
||||
SFX_CAR_IDLE_7, // COBRA
|
||||
SFX_CAR_IDLE_8, // PONT2
|
||||
SFX_CAR_IDLE_9, // CADI
|
||||
SFX_CAR_IDLE_10, // PATHFINDER
|
||||
SFX_CAR_IDLE_11, // PACARD
|
||||
SFX_CAR_IDLE_12, // GOLFCART
|
||||
SFX_CAR_IDLE_13, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_14, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_15, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_16, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_17, // VTWI
|
||||
SFX_MOPED_IDLE, // 237
|
||||
SFX_CAR_IDLE_19, // HOND(A)
|
||||
SFX_CAR_IDLE_20, // SPOR(TCAR)
|
||||
SFX_JUMBO_DIST_FLY,
|
||||
SFX_JUMBO_TAXI, //241
|
||||
SFX_JUMBO_WHINE, //242
|
||||
SFX_JUMBO_ENGINE, //243
|
||||
SFX_JUMBO_RUMBLE, //244
|
||||
SFX_JUMBO_TAXI, // 241
|
||||
SFX_JUMBO_WHINE, // 242
|
||||
SFX_JUMBO_ENGINE, // 243
|
||||
SFX_JUMBO_RUMBLE, // 244
|
||||
SFX_JUMBO_LAND_WHEELS,
|
||||
SFX_BOAT_CRUISER_LOOP, //246
|
||||
SFX_BOAT_V12_LOOP, //247
|
||||
SFX_BOAT_CRUISER_LOOP, // 246
|
||||
SFX_BOAT_V12_LOOP, // 247
|
||||
SFX_BOAT_WATER_LOOP,
|
||||
SFX_BOAT_SPLASH_1,
|
||||
SFX_BOAT_SPLASH_2,
|
||||
SFX_FISHING_BOAT_IDLE,
|
||||
SFX_CAR_RAIN_1, //252
|
||||
SFX_CAR_RAIN_2, //253
|
||||
SFX_CAR_RAIN_3, //254
|
||||
SFX_CAR_RAIN_4, //255
|
||||
SFX_SPLASH_1, //256
|
||||
SFX_PED_CRUNCH_1, //257
|
||||
SFX_PED_CRUNCH_2, //258
|
||||
SFX_CAR_RAIN_1, // 252
|
||||
SFX_CAR_RAIN_2, // 253
|
||||
SFX_CAR_RAIN_3, // 254
|
||||
SFX_CAR_RAIN_4, // 255
|
||||
SFX_SPLASH_1, // 256
|
||||
SFX_PED_CRUNCH_1, // 257
|
||||
SFX_PED_CRUNCH_2, // 258
|
||||
SFX_WOODEN_BOX_SMASH,
|
||||
SFX_CARDBOARD_BOX_SMASH,
|
||||
SFX_ERROR_FIRE_ROCKET_LAUNCHER,
|
||||
SFX_ERROR_FIRE_RIFLE,
|
||||
SFX_TANK_TURRET, //263
|
||||
SFX_TANK_TURRET, // 263
|
||||
SFX_BODY_LAND_AND_FALL,
|
||||
SFX_BODY_LAND, //265
|
||||
SFX_BOMB_BEEP, //266
|
||||
SFX_TIMER_BEEP, //267
|
||||
SFX_BODY_LAND, // 265
|
||||
SFX_BOMB_BEEP, // 266
|
||||
SFX_TIMER_BEEP, // 267
|
||||
SFX_SUSPENSION_FAST_MOVE,
|
||||
SFX_SUSPENSION_SLOW_MOVE_LOOP,
|
||||
SFX_SHAG_SUSPENSION,
|
||||
SFX_HIT_BALL, //271
|
||||
SFX_ARCADE, //272
|
||||
SFX_CESNA_IDLE, //273
|
||||
SFX_CESNA_REV, //274
|
||||
SFX_RADIO_CLICK, //275
|
||||
SFX_RADIO_DIAL_1, //276
|
||||
SFX_RADIO_DIAL_2, //277
|
||||
SFX_RADIO_DIAL_3, //278
|
||||
SFX_HIT_BALL, // 271
|
||||
SFX_ARCADE, // 272
|
||||
SFX_CESNA_IDLE, // 273
|
||||
SFX_CESNA_REV, // 274
|
||||
SFX_RADIO_CLICK, // 275
|
||||
SFX_RADIO_DIAL_1, // 276
|
||||
SFX_RADIO_DIAL_2, // 277
|
||||
SFX_RADIO_DIAL_3, // 278
|
||||
|
||||
//pc only
|
||||
// pc only
|
||||
SFX_RADIO_DIAL_4,
|
||||
SFX_RADIO_DIAL_5,
|
||||
SFX_RADIO_DIAL_6,
|
||||
|
@ -368,31 +367,31 @@ enum eSfxSample : uint32
|
|||
SFX_RADIO_DIAL_11,
|
||||
SFX_RADIO_DIAL_12,
|
||||
|
||||
SFX_INFO_LEFT, //279
|
||||
SFX_INFO_RIGHT, //280
|
||||
SFX_INFO_CENTRE, //281
|
||||
SFX_MONEY_LEFT, //282
|
||||
SFX_MONEY_RIGHT, //283
|
||||
SFX_WEAPON_LEFT, //284
|
||||
SFX_WEAPON_RIGHT, //285
|
||||
SFX_WEAPON_CENTRE, //286
|
||||
SFX_PART_MISSION_COMPLETE_LEFT, //287
|
||||
SFX_PART_MISSION_COMPLETE_RIGHT, //288
|
||||
SFX_PART_MISSION_COMPLETE_CENTRE, //289
|
||||
SFX_GO_LEFT, //290
|
||||
SFX_GO_RIGHT, //291
|
||||
SFX_GO_CENTRE, //292
|
||||
SFX_TIMER, //293
|
||||
SFX_EMPTY, //294
|
||||
SFX_INFO_LEFT, // 279
|
||||
SFX_INFO_RIGHT, // 280
|
||||
SFX_INFO_CENTRE, // 281
|
||||
SFX_MONEY_LEFT, // 282
|
||||
SFX_MONEY_RIGHT, // 283
|
||||
SFX_WEAPON_LEFT, // 284
|
||||
SFX_WEAPON_RIGHT, // 285
|
||||
SFX_WEAPON_CENTRE, // 286
|
||||
SFX_PART_MISSION_COMPLETE_LEFT, // 287
|
||||
SFX_PART_MISSION_COMPLETE_RIGHT, // 288
|
||||
SFX_PART_MISSION_COMPLETE_CENTRE, // 289
|
||||
SFX_GO_LEFT, // 290
|
||||
SFX_GO_RIGHT, // 291
|
||||
SFX_GO_CENTRE, // 292
|
||||
SFX_TIMER, // 293
|
||||
SFX_EMPTY, // 294
|
||||
|
||||
SFX_FE_HIGHLIGHT_LEFT, //
|
||||
SFX_FE_HIGHLIGHT_LEFT, //
|
||||
SFX_FE_HIGHLIGHT_RIGHT, //
|
||||
SFX_FE_SELECT_LEFT, //
|
||||
SFX_FE_SELECT_RIGHT, //
|
||||
SFX_FE_BACK_LEFT, //
|
||||
SFX_FE_BACK_RIGHT, //
|
||||
SFX_FE_ERROR_LEFT, //
|
||||
SFX_FE_ERROR_RIGHT, //
|
||||
SFX_FE_SELECT_LEFT, //
|
||||
SFX_FE_SELECT_RIGHT, //
|
||||
SFX_FE_BACK_LEFT, //
|
||||
SFX_FE_BACK_RIGHT, //
|
||||
SFX_FE_ERROR_LEFT, //
|
||||
SFX_FE_ERROR_RIGHT, //
|
||||
SFX_FE_NOISE_BURST_1,
|
||||
SFX_FE_NOISE_BURST_2,
|
||||
SFX_FE_NOISE_BURST_3,
|
||||
|
@ -446,23 +445,23 @@ enum eSfxSample : uint32
|
|||
SFX_CAR_FINGER_OFF_ACCEL_12,
|
||||
|
||||
// some CHAINSAW STUFF
|
||||
//SFX_CAR_CHAINSAW, //10973
|
||||
//SFX_CAR_CHAINSAW, //10974
|
||||
//SFX_CAR_CHAINSAW, //10975
|
||||
// SFX_CAR_CHAINSAW, //10973
|
||||
// SFX_CAR_CHAINSAW, //10974
|
||||
// SFX_CAR_CHAINSAW, //10975
|
||||
SFX_CAR_ACCEL_13,
|
||||
SFX_CAR_AFTER_ACCEL_13,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_13,
|
||||
|
||||
SFX_RC_IDLE, //10976
|
||||
SFX_RC_REV, //10977
|
||||
SFX_RC_EMPTY, //10978
|
||||
SFX_RC_IDLE, // 10976
|
||||
SFX_RC_REV, // 10977
|
||||
SFX_RC_EMPTY, // 10978
|
||||
|
||||
SFX_CAR_RC_HELI, //10979
|
||||
SFX_CAR_AFTER_ACCEL_15, // empty
|
||||
SFX_CAR_RC_HELI, // 10979
|
||||
SFX_CAR_AFTER_ACCEL_15, // empty
|
||||
SFX_CAR_FINGER_OFF_ACCEL_15, // empty
|
||||
|
||||
SFX_CAR_ACCEL_16, // empty
|
||||
SFX_CAR_AFTER_ACCEL_16, // empty
|
||||
SFX_CAR_ACCEL_16, // empty
|
||||
SFX_CAR_AFTER_ACCEL_16, // empty
|
||||
SFX_CAR_FINGER_OFF_ACCEL_16, // empty
|
||||
|
||||
// bike stuff apparently
|
||||
|
@ -505,12 +504,12 @@ enum eSfxSample : uint32
|
|||
SFX_HELI_UNUSED_3,
|
||||
SFX_HELI_UNUSED_4,
|
||||
|
||||
SFX_SEAPLANE_PRO1, //11018
|
||||
SFX_SEAPLANE_PRO2, //11019
|
||||
SFX_SEAPLANE_PRO3, //11020
|
||||
SFX_SEAPLANE_PRO4, //11021
|
||||
SFX_SEAPLANE_PRO1, // 11018
|
||||
SFX_SEAPLANE_PRO2, // 11019
|
||||
SFX_SEAPLANE_PRO3, // 11020
|
||||
SFX_SEAPLANE_PRO4, // 11021
|
||||
// low fuel
|
||||
SFX_SEAPLANE_LOW, //11022
|
||||
SFX_SEAPLANE_LOW, // 11022
|
||||
|
||||
// something padded for more plane?
|
||||
SFX_PLANE_UNUSED_1,
|
||||
|
@ -519,32 +518,32 @@ enum eSfxSample : uint32
|
|||
SFX_PLANE_UNUSED_4,
|
||||
|
||||
// script objects
|
||||
SFX_BUILDINGS_BANK_ALARM, //11027
|
||||
SFX_BUILDING_SNORE, //11028
|
||||
SFX_BUILDING_BAR_1, //11029
|
||||
SFX_BUILDING_BAR_2, //11030
|
||||
SFX_BUILDING_BAR_3, //11031
|
||||
SFX_BUILDING_BAR_4, //11032
|
||||
SFX_BUILDING_MAL1, //11033
|
||||
SFX_BUILDING_MAL2, //11034
|
||||
SFX_BUILDING_MAL3, //11035
|
||||
SFX_BUILDING_STR1, //11036
|
||||
SFX_BUILDING_STR2, //11037
|
||||
SFX_BUILDING_STR3, //11038
|
||||
SFX_BUILDING_CHURCH, //11039
|
||||
SFX_BUILDING_FAN_1, //11040
|
||||
SFX_BUILDING_FAN_2, //11041
|
||||
SFX_BUILDING_FAN_3, //11042
|
||||
SFX_BUILDING_FAN_4, //11043
|
||||
SFX_BUILDING_INSECTS_1, //11044
|
||||
SFX_BUILDING_INSECTS_2, //11045
|
||||
SFX_BUILDING_INSECTS_3, //11046
|
||||
SFX_BUILDING_INSECTS_4, //11047
|
||||
SFX_BUILDING_INSECTS_5, //11048
|
||||
SFX_CLUB_1, //11049
|
||||
SFX_CLUB_2, //11050
|
||||
SFX_CLUB_3, //11051
|
||||
SFX_CLUB_4, //11052
|
||||
SFX_BUILDINGS_BANK_ALARM, // 11027
|
||||
SFX_BUILDING_SNORE, // 11028
|
||||
SFX_BUILDING_BAR_1, // 11029
|
||||
SFX_BUILDING_BAR_2, // 11030
|
||||
SFX_BUILDING_BAR_3, // 11031
|
||||
SFX_BUILDING_BAR_4, // 11032
|
||||
SFX_BUILDING_MAL1, // 11033
|
||||
SFX_BUILDING_MAL2, // 11034
|
||||
SFX_BUILDING_MAL3, // 11035
|
||||
SFX_BUILDING_STR1, // 11036
|
||||
SFX_BUILDING_STR2, // 11037
|
||||
SFX_BUILDING_STR3, // 11038
|
||||
SFX_BUILDING_CHURCH, // 11039
|
||||
SFX_BUILDING_FAN_1, // 11040
|
||||
SFX_BUILDING_FAN_2, // 11041
|
||||
SFX_BUILDING_FAN_3, // 11042
|
||||
SFX_BUILDING_FAN_4, // 11043
|
||||
SFX_BUILDING_INSECTS_1, // 11044
|
||||
SFX_BUILDING_INSECTS_2, // 11045
|
||||
SFX_BUILDING_INSECTS_3, // 11046
|
||||
SFX_BUILDING_INSECTS_4, // 11047
|
||||
SFX_BUILDING_INSECTS_5, // 11048
|
||||
SFX_CLUB_1, // 11049
|
||||
SFX_CLUB_2, // 11050
|
||||
SFX_CLUB_3, // 11051
|
||||
SFX_CLUB_4, // 11052
|
||||
|
||||
SFX_FOOTSTEP_GRASS_1,
|
||||
SFX_FOOTSTEP_GRASS_2,
|
||||
|
@ -576,6 +575,239 @@ enum eSfxSample : uint32
|
|||
SFX_FOOTSTEP_SAND_4,
|
||||
|
||||
// TODO: miami ped comments... THERE'S OVER 9000
|
||||
SFX_VCPA_1 = 714,
|
||||
SFX_VCPA_2 = 715,
|
||||
SFX_VCPA_3 = 716,
|
||||
SFX_VCPA_4 = 717,
|
||||
SFX_VCPA_5 = 718,
|
||||
SFX_VCPA_6 = 719,
|
||||
SFX_VCPA_7 = 720,
|
||||
SFX_VCPA_8 = 721,
|
||||
SFX_VCPA_9 = 722,
|
||||
SFX_VCPA_10 = 723,
|
||||
SFX_VCPA_11 = 724,
|
||||
SFX_VCPA_12 = 725,
|
||||
SFX_VCPA_13 = 726,
|
||||
SFX_VCPA_14 = 727,
|
||||
SFX_VCPA_15 = 728,
|
||||
SFX_VCPA_16 = 729,
|
||||
SFX_VCPA_17 = 730,
|
||||
SFX_VCPA_18 = 731,
|
||||
SFX_VCPA_19 = 732,
|
||||
SFX_VCPA_20 = 733,
|
||||
SFX_VCPA_21 = 734,
|
||||
SFX_VCPA_22 = 735,
|
||||
SFX_VCPA_23 = 736,
|
||||
SFX_VCPA_24 = 737, // huh?
|
||||
SFX_VCPA_25 = 738,
|
||||
SFX_VCPA_26 = 739,
|
||||
SFX_VCPA_27 = 740,
|
||||
SFX_VCPA_28 = 741,
|
||||
SFX_VCPA_29 = 742,
|
||||
|
||||
SFX_POLICE_HELI_1 = 737,
|
||||
SFX_POLICE_HELI_2 = 738,
|
||||
SFX_POLICE_HELI_3 = 739,
|
||||
SFX_POLICE_HELI_4 = 740,
|
||||
SFX_POLICE_HELI_5 = 741,
|
||||
SFX_POLICE_HELI_6 = 742,
|
||||
SFX_POLICE_HELI_7 = 743,
|
||||
SFX_POLICE_HELI_8 = 744,
|
||||
SFX_POLICE_HELI_9 = 745,
|
||||
SFX_POLICE_HELI_10 = 746,
|
||||
SFX_POLICE_HELI_11 = 747,
|
||||
SFX_POLICE_HELI_12 = 748,
|
||||
SFX_POLICE_HELI_13 = 749,
|
||||
SFX_POLICE_HELI_14 = 750,
|
||||
SFX_POLICE_HELI_15 = 751,
|
||||
SFX_POLICE_HELI_16 = 752,
|
||||
SFX_POLICE_HELI_17 = 753,
|
||||
SFX_POLICE_HELI_18 = 754,
|
||||
SFX_POLICE_HELI_19 = 755,
|
||||
SFX_POLICE_HELI_20 = 756,
|
||||
|
||||
SFX_GENERIC_FEMALE_GRUNT_1 = 2953,
|
||||
SFX_GENERIC_FEMALE_GRUNT_2 = 2954,
|
||||
SFX_GENERIC_FEMALE_GRUNT_3 = 2955,
|
||||
SFX_GENERIC_FEMALE_GRUNT_4 = 2956,
|
||||
SFX_GENERIC_FEMALE_GRUNT_5 = 2957,
|
||||
SFX_GENERIC_FEMALE_GRUNT_6 = 2958,
|
||||
SFX_GENERIC_FEMALE_GRUNT_7 = 2959,
|
||||
SFX_GENERIC_FEMALE_GRUNT_8 = 2960,
|
||||
SFX_GENERIC_FEMALE_GRUNT_9 = 2961,
|
||||
SFX_GENERIC_FEMALE_GRUNT_10 = 2962,
|
||||
SFX_GENERIC_FEMALE_GRUNT_11 = 2963,
|
||||
SFX_GENERIC_FEMALE_GRUNT_12 = 2964,
|
||||
SFX_GENERIC_FEMALE_GRUNT_13 = 2965,
|
||||
SFX_GENERIC_FEMALE_GRUNT_14 = 2966,
|
||||
SFX_GENERIC_FEMALE_GRUNT_15 = 2967,
|
||||
SFX_GENERIC_FEMALE_GRUNT_16 = 2968,
|
||||
SFX_GENERIC_FEMALE_GRUNT_17 = 2969,
|
||||
SFX_GENERIC_FEMALE_GRUNT_18 = 2970,
|
||||
SFX_GENERIC_FEMALE_GRUNT_19 = 2971,
|
||||
SFX_GENERIC_FEMALE_GRUNT_20 = 2972,
|
||||
SFX_GENERIC_FEMALE_GRUNT_21 = 2973,
|
||||
SFX_GENERIC_FEMALE_GRUNT_22 = 2974,
|
||||
SFX_GENERIC_FEMALE_GRUNT_23 = 2975,
|
||||
SFX_GENERIC_FEMALE_GRUNT_24 = 2976,
|
||||
SFX_GENERIC_FEMALE_GRUNT_25 = 2977,
|
||||
SFX_GENERIC_FEMALE_GRUNT_26 = 2978,
|
||||
SFX_GENERIC_FEMALE_GRUNT_27 = 2979,
|
||||
SFX_GENERIC_FEMALE_GRUNT_28 = 2980,
|
||||
SFX_GENERIC_FEMALE_GRUNT_29 = 2981,
|
||||
SFX_GENERIC_FEMALE_GRUNT_30 = 2982,
|
||||
SFX_GENERIC_FEMALE_GRUNT_31 = 2983,
|
||||
SFX_GENERIC_FEMALE_GRUNT_32 = 2984,
|
||||
SFX_GENERIC_FEMALE_GRUNT_33 = 2985,
|
||||
SFX_GENERIC_MALE_FIRE_1 = 3013,
|
||||
SFX_GENERIC_MALE_FIRE_2 = 3014,
|
||||
SFX_GENERIC_MALE_FIRE_3 = 3015,
|
||||
SFX_GENERIC_MALE_FIRE_4 = 3016,
|
||||
SFX_GENERIC_MALE_FIRE_5 = 3017,
|
||||
SFX_GENERIC_MALE_FIRE_6 = 3018,
|
||||
SFX_GENERIC_MALE_FIRE_7 = 3019,
|
||||
SFX_GENERIC_MALE_FIRE_8 = 3020,
|
||||
SFX_GENERIC_MALE_FIRE_9 = 3021,
|
||||
SFX_GENERIC_MALE_FIRE_10 = 3022,
|
||||
SFX_GENERIC_MALE_FIRE_11 = 3023,
|
||||
SFX_GENERIC_MALE_FIRE_12 = 3024,
|
||||
SFX_GENERIC_MALE_FIRE_13 = 3025,
|
||||
SFX_GENERIC_MALE_FIRE_14 = 3026,
|
||||
SFX_GENERIC_MALE_FIRE_15 = 3027,
|
||||
SFX_GENERIC_MALE_FIRE_16 = 3028,
|
||||
SFX_GENERIC_MALE_FIRE_17 = 3029,
|
||||
SFX_GENERIC_MALE_FIRE_18 = 3030,
|
||||
SFX_GENERIC_MALE_FIRE_19 = 3031,
|
||||
SFX_GENERIC_MALE_FIRE_20 = 3032,
|
||||
SFX_GENERIC_MALE_FIRE_21 = 3033,
|
||||
SFX_GENERIC_MALE_FIRE_22 = 3034,
|
||||
SFX_GENERIC_MALE_FIRE_23 = 3035,
|
||||
SFX_GENERIC_MALE_FIRE_24 = 3036,
|
||||
SFX_GENERIC_MALE_FIRE_25 = 3037,
|
||||
SFX_GENERIC_MALE_FIRE_26 = 3038,
|
||||
SFX_GENERIC_MALE_FIRE_27 = 3039,
|
||||
SFX_GENERIC_MALE_FIRE_28 = 3040,
|
||||
SFX_GENERIC_MALE_FIRE_29 = 3041,
|
||||
SFX_GENERIC_MALE_FIRE_30 = 3042,
|
||||
SFX_GENERIC_MALE_FIRE_31 = 3043,
|
||||
SFX_GENERIC_MALE_FIRE_32 = 3044,
|
||||
SFX_GENERIC_MALE_DEATH_1 = 3045,
|
||||
SFX_GENERIC_MALE_DEATH_2 = 3046,
|
||||
SFX_GENERIC_MALE_DEATH_3 = 3047,
|
||||
SFX_GENERIC_MALE_DEATH_4 = 3048,
|
||||
SFX_GENERIC_MALE_DEATH_5 = 3049,
|
||||
SFX_GENERIC_MALE_DEATH_6 = 3050,
|
||||
SFX_GENERIC_MALE_DEATH_7 = 3051,
|
||||
SFX_GENERIC_MALE_DEATH_8 = 3052,
|
||||
SFX_GENERIC_MALE_DEATH_9 = 3053,
|
||||
SFX_GENERIC_MALE_DEATH_10 = 3054,
|
||||
SFX_GENERIC_MALE_DEATH_11 = 3055,
|
||||
SFX_GENERIC_MALE_DEATH_12 = 3056,
|
||||
SFX_GENERIC_MALE_DEATH_13 = 3057,
|
||||
SFX_GENERIC_MALE_DEATH_14 = 3058,
|
||||
SFX_GENERIC_MALE_DEATH_15 = 3059,
|
||||
SFX_GENERIC_MALE_DEATH_16 = 3060,
|
||||
SFX_GENERIC_MALE_DEATH_17 = 3061,
|
||||
SFX_GENERIC_MALE_DEATH_18 = 3062,
|
||||
SFX_GENERIC_MALE_DEATH_19 = 3063,
|
||||
SFX_GENERIC_MALE_DEATH_20 = 3064,
|
||||
SFX_GENERIC_MALE_DEATH_21 = 3065,
|
||||
SFX_GENERIC_MALE_DEATH_22 = 3066,
|
||||
SFX_GENERIC_MALE_DEATH_23 = 3067,
|
||||
SFX_GENERIC_MALE_DEATH_24 = 3068,
|
||||
SFX_GENERIC_MALE_DEATH_25 = 3069,
|
||||
SFX_GENERIC_MALE_DEATH_26 = 3070,
|
||||
SFX_GENERIC_MALE_DEATH_27 = 3071,
|
||||
SFX_GENERIC_MALE_DEATH_28 = 3072,
|
||||
SFX_GENERIC_MALE_DEATH_29 = 3073,
|
||||
SFX_GENERIC_MALE_DEATH_30 = 3074,
|
||||
SFX_GENERIC_MALE_DEATH_31 = 3075,
|
||||
SFX_GENERIC_MALE_DEATH_32 = 3076,
|
||||
SFX_GENERIC_MALE_DEATH_33 = 3077,
|
||||
SFX_GENERIC_MALE_DEATH_34 = 3078,
|
||||
SFX_GENERIC_MALE_DEATH_35 = 3079,
|
||||
SFX_GENERIC_MALE_DEATH_36 = 3080,
|
||||
SFX_GENERIC_MALE_DEATH_37 = 3081,
|
||||
SFX_GENERIC_MALE_DEATH_38 = 3082,
|
||||
SFX_GENERIC_MALE_DEATH_39 = 3083,
|
||||
SFX_GENERIC_MALE_DEATH_40 = 3084,
|
||||
SFX_GENERIC_MALE_DEATH_41 = 3085,
|
||||
SFX_GENERIC_MALE_GRUNT_1 = 3086,
|
||||
SFX_GENERIC_MALE_GRUNT_2 = 3087,
|
||||
SFX_GENERIC_MALE_GRUNT_3 = 3088,
|
||||
SFX_GENERIC_MALE_GRUNT_4 = 3089,
|
||||
SFX_GENERIC_MALE_GRUNT_5 = 3090,
|
||||
SFX_GENERIC_MALE_GRUNT_6 = 3091,
|
||||
SFX_GENERIC_MALE_GRUNT_7 = 3092,
|
||||
SFX_GENERIC_MALE_GRUNT_8 = 3093,
|
||||
SFX_GENERIC_MALE_GRUNT_9 = 3094,
|
||||
SFX_GENERIC_MALE_GRUNT_10 = 3095,
|
||||
SFX_GENERIC_MALE_GRUNT_11 = 3096,
|
||||
SFX_GENERIC_MALE_GRUNT_12 = 3097,
|
||||
SFX_GENERIC_MALE_GRUNT_13 = 3098,
|
||||
SFX_GENERIC_MALE_GRUNT_14 = 3099,
|
||||
SFX_GENERIC_MALE_GRUNT_15 = 3100,
|
||||
SFX_GENERIC_MALE_GRUNT_16 = 3101,
|
||||
SFX_GENERIC_MALE_GRUNT_17 = 3102,
|
||||
SFX_GENERIC_MALE_GRUNT_18 = 3103,
|
||||
SFX_GENERIC_MALE_GRUNT_19 = 3104,
|
||||
SFX_GENERIC_MALE_GRUNT_20 = 3105,
|
||||
SFX_GENERIC_MALE_GRUNT_21 = 3106,
|
||||
SFX_GENERIC_MALE_GRUNT_22 = 3107,
|
||||
SFX_GENERIC_MALE_GRUNT_23 = 3108,
|
||||
SFX_GENERIC_MALE_GRUNT_24 = 3109,
|
||||
SFX_GENERIC_MALE_GRUNT_25 = 3110,
|
||||
SFX_GENERIC_MALE_GRUNT_26 = 3111,
|
||||
SFX_GENERIC_MALE_GRUNT_27 = 3112,
|
||||
SFX_GENERIC_MALE_GRUNT_28 = 3113,
|
||||
SFX_GENERIC_MALE_GRUNT_29 = 3114,
|
||||
SFX_GENERIC_MALE_GRUNT_30 = 3115,
|
||||
SFX_GENERIC_MALE_GRUNT_31 = 3116,
|
||||
SFX_GENERIC_MALE_GRUNT_32 = 3117,
|
||||
SFX_GENERIC_MALE_GRUNT_33 = 3118,
|
||||
SFX_GENERIC_MALE_GRUNT_34 = 3119,
|
||||
SFX_GENERIC_MALE_GRUNT_35 = 3120,
|
||||
SFX_GENERIC_MALE_GRUNT_36 = 3121,
|
||||
SFX_GENERIC_MALE_GRUNT_37 = 3122,
|
||||
SFX_GENERIC_MALE_GRUNT_38 = 3123,
|
||||
SFX_GENERIC_MALE_GRUNT_39 = 3124,
|
||||
SFX_GENERIC_MALE_GRUNT_40 = 3125,
|
||||
SFX_GENERIC_MALE_GRUNT_41 = 3126,
|
||||
SFX_GENERIC_MALE_PANIC_1 = 3127,
|
||||
SFX_GENERIC_MALE_PANIC_2 = 3128,
|
||||
SFX_GENERIC_MALE_PANIC_3 = 3129,
|
||||
SFX_GENERIC_MALE_PANIC_4 = 3130,
|
||||
SFX_GENERIC_MALE_PANIC_5 = 3131,
|
||||
SFX_GENERIC_MALE_PANIC_6 = 3132,
|
||||
SFX_GENERIC_MALE_PANIC_7 = 3133,
|
||||
SFX_GENERIC_MALE_PANIC_8 = 3134,
|
||||
SFX_GENERIC_MALE_PANIC_9 = 3135,
|
||||
SFX_GENERIC_MALE_PANIC_10 = 3136,
|
||||
SFX_GENERIC_MALE_PANIC_11 = 3137,
|
||||
SFX_GENERIC_MALE_PANIC_12 = 3138,
|
||||
SFX_GENERIC_MALE_PANIC_13 = 3139,
|
||||
SFX_GENERIC_MALE_PANIC_14 = 3140,
|
||||
SFX_GENERIC_MALE_PANIC_15 = 3141,
|
||||
SFX_GENERIC_MALE_PANIC_16 = 3142,
|
||||
SFX_GENERIC_MALE_PANIC_17 = 3143,
|
||||
SFX_GENERIC_MALE_PANIC_18 = 3144,
|
||||
SFX_GENERIC_MALE_PANIC_19 = 3145,
|
||||
SFX_GENERIC_MALE_PANIC_20 = 3146,
|
||||
SFX_GENERIC_MALE_PANIC_21 = 3147,
|
||||
SFX_GENERIC_MALE_PANIC_22 = 3148,
|
||||
SFX_GENERIC_MALE_PANIC_23 = 3149,
|
||||
SFX_GENERIC_MALE_PANIC_24 = 3150,
|
||||
SFX_GENERIC_MALE_PANIC_25 = 3151,
|
||||
SFX_GENERIC_MALE_PANIC_26 = 3152,
|
||||
SFX_GENERIC_MALE_PANIC_27 = 3153,
|
||||
SFX_GENERIC_MALE_PANIC_28 = 3154,
|
||||
SFX_GENERIC_MALE_PANIC_29 = 3155,
|
||||
SFX_GENERIC_MALE_PANIC_30 = 3156,
|
||||
SFX_GENERIC_MALE_PANIC_31 = 3157,
|
||||
SFX_GENERIC_MALE_PANIC_32 = 3158,
|
||||
SFX_GENERIC_MALE_PANIC_33 = 3159,
|
||||
SFX_GENERIC_MALE_PANIC_34 = 3160,
|
||||
SFX_GENERIC_MALE_PANIC_35 = 3161,
|
||||
|
||||
TOTAL_AUDIO_SAMPLES = 9941,
|
||||
NO_SAMPLE,
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
enum eSound : uint16
|
||||
{
|
||||
|
@ -116,8 +116,8 @@ enum eSound : uint16
|
|||
SOUND_PED_MIAMIVICE_EXITING_CAR,
|
||||
SOUND_PED_COP_HELIPILOTPHRASE,
|
||||
SOUND_PED_PULLOUTWEAPON,
|
||||
SOUND_PED_HELI_PLAYER_FOUND,
|
||||
SOUND_115,
|
||||
SOUND_PED_HELI_PLAYER_FOUND = 114,
|
||||
SOUND_PED_VCPA_PLAYER_FOUND = 115,
|
||||
SOUND_PED_ON_FIRE,
|
||||
SOUND_PED_AIMING,
|
||||
SOUND_PED_HANDS_UP,
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "common.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "General.h"
|
||||
#include "Timecycle.h"
|
||||
|
@ -145,7 +145,7 @@ CBoat::ProcessControl(void)
|
|||
AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
|
||||
AutoPilot.m_nCarMission == MISSION_ATTACKPLAYER) &&
|
||||
CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_115, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_VCPA_PLAYER_FOUND, 0.0f);
|
||||
m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue