mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-13 06:19:14 +00:00
model heli
This commit is contained in:
parent
39b7075502
commit
19ffb9c8df
|
@ -789,7 +789,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
|
|||
ProcessModelVehicle(¶ms);
|
||||
ProcessEngineDamage(¶ms);
|
||||
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
|
||||
//ProcessModelHeliVehicle(this, ¶ms);
|
||||
ProcessModelHeliVehicle(¶ms);
|
||||
ProcessEngineDamage(¶ms);
|
||||
} else {
|
||||
switch (veh->GetVehicleAppearance()) {
|
||||
|
@ -966,14 +966,15 @@ void
|
|||
cAudioManager::ProcessModelVehicle(cVehicleParams *params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 35.0f;
|
||||
uint8 volume;
|
||||
uint32 freq;
|
||||
bool isPlayerVeh;
|
||||
|
||||
static uint8 prevVolume = 0;
|
||||
static uint32 prevFreq = 14000;
|
||||
static uint8 prevVolume = 0;
|
||||
|
||||
uint32 freq;
|
||||
int16 acceletateState;
|
||||
int16 brakeState;
|
||||
uint8 volume;
|
||||
bool isPlayerVeh;
|
||||
bool vehSlowdown;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
|
@ -1091,6 +1092,64 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 35.0f;
|
||||
|
||||
static uint32 prevFreq = 22050;
|
||||
|
||||
uint32 freq;
|
||||
bool isPlayerVeh;
|
||||
int16 acceletateState;
|
||||
int16 brakeState;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return;
|
||||
|
||||
if (FindPlayerVehicle() == params->m_pVehicle)
|
||||
isPlayerVeh = true;
|
||||
else
|
||||
#ifdef FIX_BUGS
|
||||
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
|
||||
#else
|
||||
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
|
||||
#endif
|
||||
if (isPlayerVeh) {
|
||||
brakeState = Pads[0].GetBrake();
|
||||
acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
|
||||
} else {
|
||||
acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal;
|
||||
brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal;
|
||||
}
|
||||
if (acceletateState < brakeState)
|
||||
acceletateState = brakeState;
|
||||
freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 2;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nFrequency = freq;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = 70;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 4;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
if (isPlayerVeh)
|
||||
prevFreq = freq;
|
||||
}
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
|
||||
{
|
||||
|
@ -5079,12 +5138,8 @@ cAudioManager::ProcessWaterCannon(int32)
|
|||
if (distSquared < SQR(SOUND_INTENSITY)) {
|
||||
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
#endif
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!!
|
||||
#else
|
||||
m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
|
||||
#endif
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = 15591;
|
||||
|
@ -6901,12 +6956,6 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessMissionAudio()
|
||||
{
|
||||
|
|
|
@ -335,7 +335,7 @@ public:
|
|||
void ProcessLoopingScriptObject(uint8 sound); //
|
||||
void ProcessMissionAudio(); //
|
||||
void ProcessMissionAudioSlot(uint8 slot); //
|
||||
void ProcessModelHeliVehicle(cVehicleParams* params); //
|
||||
void ProcessModelHeliVehicle(cVehicleParams* params); // done
|
||||
void ProcessModelVehicle(cVehicleParams *params); // done
|
||||
void ProcessOneShotScriptObject(uint8 sound); //
|
||||
void ProcessPed(CPhysical *ped); // done
|
||||
|
@ -353,7 +353,7 @@ public:
|
|||
#ifdef GTA_TRAIN
|
||||
bool ProcessTrainNoise(cVehicleParams *params);
|
||||
#endif
|
||||
void ProcessVehicle(CVehicle *vehicle); // done, but need add model functions
|
||||
void ProcessVehicle(CVehicle *vehicle); // done
|
||||
bool ProcessVehicleDoors(cVehicleParams *params); // done
|
||||
void ProcessVehicleEngine(cVehicleParams *params); // done
|
||||
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
|
||||
|
|
Loading…
Reference in a new issue