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complete cleanup heli and flatTyre

This commit is contained in:
Roman Masanin 2020-09-26 06:52:15 +03:00
parent e256eaf014
commit 1bd497effc
2 changed files with 155 additions and 233 deletions

View file

@ -3034,92 +3034,33 @@ struct tHelicopterSampleData {
uint8 m_bBaseVolume;
};
bool
cAudioManager::ProcessHelicopter(cVehicleParams *params)
{
CHeli *heli;
float MaxDist;
float dist;
float baseDist;
int32 emittingVol;
static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance)
return false;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
heli = (CHeli *)params->m_pVehicle;
for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
dist = m_sQueueSample.m_fDistance;
if (dist >= MaxDist)
return true;
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
if (dist < baseDist)
emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
else
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i + 65;
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
return true;
}
void
cAudioManager::ProcessCarHeli(cVehicleParams* params)
{
const float SOUND_INTENSITY = 250.0f;
CVehicle* playerVeh; // eax
CVehicle* veh; // ecx
CAutomobile* automobile; // [esp+10h] [ebp-CCh]
CBoat* boat; // [esp+1Ch] [ebp-C0h]
CVehicle* playerVeh;
CVehicle* veh;
CAutomobile* automobile;
CBoat* boat;
signed int volume; // ebx
signed int volume_3; // ebx
signed int volume_2; // ebx
float volumeModifier; // [esp+40h] [ebp-9Ch]
uint8 emittingVol;
int16 brakeState;
int16 accelerateState;
uint32 freq;
float propellerSpeed;
float freqModifier; //may be hieght
float cameraAngle;
bool distanceCalculatedOld;
float distanceOld;
CVector vecPosOld;
uint32 freq_6; // eax
unsigned int freqModifier; // eax
signed int freqModifier_2; // [esp+14h] [ebp-C8h]
bool distCalcBool; // [esp+Ch] [ebp-D0h]
char hunterBool; // [esp+18h] [ebp-C4h]
signed int brake; // [esp+20h] [ebp-BCh]
signed int accelerate; // [esp+24h] [ebp-B8h]
float vehAtYAbs; // [esp+34h] [ebp-A8h]
float vehCameraDot; // [esp+38h] [ebp-A4h]
float speedMultiplied; // [esp+3Ch] [ebp-A0h]
float distance_3; // [esp+44h] [ebp-98h]
CVector posBackup; // [esp+48h] [ebp-94h]
CVector pos; // [esp+A8h] [ebp-34h]
//CVector multipliedVector; // [esp+B4h] [ebp-28h]
//CVector MatrixMultiplier; // [esp+C0h] [ebp-1Ch]
static uint32 freqPrev = 14287;
static uint32 freqPrev_1 = 7143;
static uint32 freqPrev_0 = 14287;
float volumeModifier;
bool hunterBool;
static uint32 freqFrontPrev = 14287;
static uint32 freqPropellerPrev = 7143;
static uint32 freqSkimmerPrev = 14287;
boat = nil;
automobile = nil;
@ -3131,49 +3072,49 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
playerVeh = FindPlayerVehicle();
veh = params->m_pVehicle;
if (playerVeh == veh) {
accelerate = Pads[0].GetAccelerate();
brake = Pads[0].GetBrake();
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
} else {
accelerate = veh->m_fGasPedal * 255.0f;
brake = veh->m_fBrakePedal * 255.0f;
accelerateState = veh->m_fGasPedal * 255.0f;
brakeState = veh->m_fBrakePedal * 255.0f;
}
vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
freqModifier = Abs(veh->GetUp().y);
cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
if (veh->m_modelIndex == MI_SKIMMER) {
boat = (CBoat*)veh;
speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {
speedMultiplied = 1.0f;
propellerSpeed = 1.0f;
} else {
automobile = (CAutomobile*)veh;
speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
}
if (speedMultiplied == 0.0f)
if (propellerSpeed == 0.0f)
return;
speedMultiplied = Min(1.0f, speedMultiplied);
propellerSpeed = Min(1.0f, propellerSpeed);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
//sound on long distances
if (m_sQueueSample.m_fDistance >= 40.0f)
volume = speedMultiplied * 75.0f;
emittingVol = propellerSpeed * 75.0f;
else if (m_sQueueSample.m_fDistance >= 25.0f)
volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied);
emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * propellerSpeed);
else
volume = 0;
if (volume != 0) {
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
emittingVol = 0;
if (emittingVol != 0) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 88;
if (boat != nil) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerate <= 0 && brake <= 0)
m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, vehAtYAbs) * 949;
if (accelerateState <= 0 && brakeState <= 0)
m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
else
m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 563;
m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
} else {
m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@ -3182,7 +3123,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3198,32 +3139,32 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
if (params->m_fDistance >= 19600.0f)
return;
if (speedMultiplied >= 0.4f)
volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
if (propellerSpeed >= 0.4f)
volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
else
volumeModifier = 0.0f;
if (!boat) {
freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300)//unnesesary freqModifier alredy <= 1300
freqModifier_2 = 1300;
freq = Min(1300, 7000.0f * freqModifier);
if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
freq = 1300;
if (veh->m_modelIndex == MI_HUNTER)
hunterBool = true;
}
//sound from front of helicopter
volume = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0f, m_sQueueSample.m_fDistance);
emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freqModifier_2;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3237,18 +3178,19 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerate <= 0 && brake <= 0)
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
if (accelerateState <= 0 && brakeState <= 0)
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
else
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255.0f)) * 2204;
if (speedMultiplied < 1.0f)
m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev - 197, freqPrev + 197);
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqFrontPrev - 197, freqFrontPrev + 197);
freqFrontPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3261,11 +3203,11 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3279,28 +3221,72 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
//after accel rotor sound
emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
} else if (boat) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerateState <= 0 && brakeState <= 0)
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
else
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPropellerPrev - 98, freqPropellerPrev + 98);
freqPropellerPrev = m_sQueueSample.m_nFrequency;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
}
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
//engine starting sound
if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
if (automobile->bEngineOn) {
if (speedMultiplied < 1.0f) {
volume = (1.0f - speedMultiplied / 2.0f) * 70.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance);
if (propellerSpeed < 1.0f) {
emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
freq_6 = 3000.0f * speedMultiplied + 30000;
freq = 3000.0f * propellerSpeed + 30000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
freq_6 = 3000.0f * speedMultiplied + 6000;
freq = 3000.0f * propellerSpeed + 6000;
}
m_sQueueSample.m_nFrequency = freq_6;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3316,65 +3302,19 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
//after accel rotor sound
volume = ((vehCameraDot + 1.0f) * volumeModifier * 127.0f) / 2.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
} else if (boat) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerate <= 0 && brake <= 0)
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
else
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
if (speedMultiplied < 1.0f)
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
freqPrev_1 = m_sQueueSample.m_nFrequency;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
}
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if (boat) {
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) {
m_sQueueSample.m_nVolume = ComputeVolume(speedMultiplied * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (accelerate <= 0 && brake <= 0)
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
if (accelerateState <= 0 && brakeState <= 0)
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
else
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 2204;
if (speedMultiplied < 1.0)
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
freqPrev_0 = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
if (propellerSpeed < 1.0)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqSkimmerPrev - 197, freqSkimmerPrev + 197);
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@ -3382,7 +3322,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = speedMultiplied * 100.0f;
m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
@ -3396,9 +3336,9 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
} else {
//vacuum cleaner sound
posBackup = m_sQueueSample.m_vecPos;
distCalcBool = params->m_bDistanceCalculated;
distance_3 = params->m_fDistance;
vecPosOld = m_sQueueSample.m_vecPos;
distanceCalculatedOld = params->m_bDistanceCalculated;
distanceOld = params->m_fDistance;
if (automobile != nil)
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
@ -3431,88 +3371,71 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
}
m_sQueueSample.m_vecPos = posBackup;
params->m_bDistanceCalculated = distCalcBool;
params->m_fDistance = distance_3;
m_sQueueSample.m_vecPos = vecPosOld;
params->m_bDistanceCalculated = distanceCalculatedOld;
params->m_fDistance = distanceOld;
}
}
void
cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
{
const float SOUND_INTENSITY = 60.0f;
CAutomobile* automobile;
CBike* bike;
bool wheelBurst;
uint8 emittingVol;
float modifier;
cAudioManager* this_1; // ebp
int vehType; // edx
unsigned __int8 j; // dl
float tmp_2; // ST1C_4
double tmp_4; // st6
float tmp_3;
signed int volume; // ebx
bool someBool; // [esp+4h] [ebp-20h]
float modifier; // [esp+Ch] [ebp-18h]
this_1 = this;
someBool = 0;
if (params->m_fDistance >= 3600.0)
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return;
vehType = params->m_VehicleType;
switch (params->m_VehicleType) {
case 0:
case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)params->m_pVehicle;
someBool = false;
wheelBurst = false;
for (int i = 0; i < 4; i++)
if (automobile->Damage.GetWheelStatus(i) == 1 && automobile->m_aWheelTimer[i] > 0.0)
someBool = true;
if (!someBool)
if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
wheelBurst = true;
if (!wheelBurst)
return;
break;
case 5:
case VEHICLE_TYPE_BIKE:
bike = (CBike*)params->m_pVehicle;
someBool = false;
wheelBurst = false;
for(int i = 0; i < 2; i++)
if (bike->m_wheelStatus[i] == 1 && bike->m_aWheelTimer[i] > 0.0)
someBool = true;
if (!someBool)
if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
wheelBurst = true;
if (!wheelBurst)
return;
break;
default:
return;
}
tmp_2 = fabs(params->m_fVelocityChange);
if (tmp_2 / (0.3 * params->m_pTransmission->fMaxVelocity) <= 1.0) { //!!
tmp_3 = fabs(params->m_fVelocityChange);
tmp_4 = tmp_3 / (0.3 * params->m_pTransmission->fMaxVelocity);
} else {
tmp_4 = 1.0;
}
modifier = tmp_4+0.5f;
if (modifier > 0.01) { //!!
modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity));
if (modifier > 0.01) { //mb can be replaced by (emittingVol > 1)
emittingVol = (100.0 * modifier);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
volume = (100.0 * modifier);
this_1->m_sQueueSample.m_nVolume = ComputeVolume(volume, 60.0, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 95;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
m_sQueueSample.m_nFrequency = (5500.0f * modifier)
+ 8000;
m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
m_sQueueSample.m_fSpeedMultiplier = 2.0;
m_sQueueSample.m_fSoundIntensity = 60.0;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}

View file

@ -330,7 +330,6 @@ public:
void ProcessFires(int32 entity);
void ProcessFrontEnd();
void ProcessGarages();
bool ProcessHelicopter(cVehicleParams *params);
void ProcessCarHeli(cVehicleParams* params);
void ProcessVehicleFlatTyre(cVehicleParams* params);
void ProcessJumbo(cVehicleParams *);