erorcun
122c7aa40d
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09 03:41:45 +03:00
erorcun
ac3484b82e
Merge pull request #872 from withmorten/sized-enums-miami
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Get rid of sized enums 2: Electric Boogaloo
2020-12-09 03:31:03 +03:00
erorcun
6b654094a5
Merge pull request #871 from withmorten/sized-enums
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Get rid of sized enums
2020-12-09 03:15:20 +03:00
aap
c8b0f0bdf8
fix CObject::DeleteAllTempObjectsInArea
2020-12-08 23:16:38 +01:00
aap
f6cc178a50
fix CObject::DeleteAllTempObjectsInArea
2020-12-08 23:15:59 +01:00
erorcun
eaf32190ca
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-08 23:35:27 +03:00
erorcun
fc6f07345e
Red delete menu background
2020-12-08 23:33:51 +03:00
Walied K. Yassen
a35c96c5ec
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges
2020-12-08 21:22:05 +02:00
shfil
95094e45af
Merge pull request #873 from madebr/openal_static
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audio: define openal extensions in re3 owned namespace
2020-12-08 16:40:57 +01:00
Nikolay Korolev
016ff5b4aa
sync with upstream
2020-12-08 12:00:24 +03:00
Sergeanur
f3e9c82432
Pool fixes from master
2020-12-08 07:52:03 +02:00
Sergeanur
778d1381bb
Add NUM_LEVELS
2020-12-08 07:50:29 +02:00
Sergeanur
579efc05fc
Fix bike's fInAirXRes
2020-12-08 05:26:48 +02:00
Sergeanur
b13b26b5fb
GenerateOneRandomCar cleanup
2020-12-08 03:33:56 +02:00
Sergeanur
aae4f3319f
Fixes
2020-12-08 03:29:08 +02:00
Sergeanur
8d3864a4e5
Fix CRecordDataForChase::ShouldThisPadBeLeftAlone
2020-12-08 02:56:20 +02:00
Sergeanur
84cc31fea3
Fix wrong define
2020-12-08 02:27:35 +02:00
Sergeanur
8844caf44d
Fix vanilla font bug
2020-12-08 02:22:02 +02:00
aap
61c6b28237
Merge pull request #847 from waliedyassen/CObject-fixes
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CObject fixes
2020-12-07 22:03:12 +01:00
Sergeanur
64049f0f81
Fix font bug
2020-12-07 22:56:22 +02:00
Anonymous Maarten
5a1ea7bcf5
audio: define openal extensions in re3 owned namespace
2020-12-07 19:05:58 +01:00
withmorten
7e11f639aa
don't cast script param to uint8
2020-12-07 02:02:59 +01:00
withmorten
4c0744260d
uint8 enums fixed
2020-12-07 01:59:17 +01:00
withmorten
912e71be53
int8 enums fixed
2020-12-07 01:30:38 +01:00
withmorten
16ed00aede
uint16 enums fixed
2020-12-07 01:22:51 +01:00
withmorten
e6a7a9353c
uint32 enums fixed
2020-12-07 01:20:14 +01:00
withmorten
7ad86595e4
int32 enum fixed
2020-12-07 01:19:10 +01:00
withmorten
5e9a433b79
int32 enum fixed
2020-12-07 01:05:45 +01:00
withmorten
9e2ac26a1d
uint32 enums fixed
2020-12-07 01:04:23 +01:00
withmorten
b5ffea5c6e
uint16 enums fixed
2020-12-07 00:57:34 +01:00
withmorten
afdf8c25a0
int8 enums fixed
2020-12-07 00:56:12 +01:00
withmorten
4696e3f9c8
uint8 enums fixed
2020-12-07 00:36:40 +01:00
Walied K. Yassen
190bcf68f3
Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixes
2020-12-07 01:11:40 +02:00
Anonymous Maarten
12d3893fe9
crossplatform is needed for casepath on non-Windows systems
2020-12-06 20:46:11 +01:00
Anonymous Maarten
3a66b17887
inttypes.h is part of the C++ standard, so prefix it
2020-12-06 20:46:11 +01:00
Nikolay Korolev
406f646949
pool stuff fix
2020-12-06 21:28:40 +03:00
Nikolay Korolev
17a939e38d
quick fix
2020-12-06 19:34:43 +03:00
Nikolay Korolev
fe918d41c2
garages revision + some fixes
2020-12-06 19:30:51 +03:00
Nikolay
14eb0cd286
fixed parenthesis
2020-12-06 15:27:42 +03:00
Nikolay
efb28b888d
fixed ANCHOR_BOAT
2020-12-05 22:26:45 +03:00
aap
28a942735c
fix pMemoryTop
2020-12-05 14:50:54 +01:00
Nikolay Korolev
a82188ac07
lil fix
2020-12-05 12:12:56 +03:00
Nikolay Korolev
0bd373cd56
script from other platforms and unused commands
2020-12-05 02:49:32 +03:00
aap
466eee84e7
typo
2020-12-04 10:23:04 +01:00
aap
9714a37769
bit more GTA_VERSION and GTA_PS2
2020-12-04 01:12:58 +01:00
aap
43fb7fe342
one more original name
2020-12-03 19:11:57 +01:00
aap
5bed7afd79
forgot some junk
2020-12-03 16:56:32 +01:00
aap
a6c4d9b77c
forgot to wrap in FIX_BUGS
2020-12-03 16:07:16 +01:00
aap
955698d2d3
kludge to prevent dodo unique jumps
2020-12-03 16:05:28 +01:00
aap
13cefd3293
more PS2 stuff; memory movement done
2020-12-03 16:04:59 +01:00
aap
0d166081ad
animviewer fixes
2020-12-03 11:30:46 +01:00
aap
3c24505990
little fixes for animviewer
2020-12-03 09:34:09 +01:00
erorcun
ab3e810a95
AnimViewer done, comment cleanup
2020-12-03 05:22:58 +03:00
erorcun
8b47774aee
Stats page
2020-12-03 02:09:35 +03:00
aap
448ba9b7e8
bla
2020-12-02 13:08:30 +01:00
aap
50bf0f27a0
rpDefaultGeometryInstance
2020-12-02 12:58:29 +01:00
erorcun
774aa1570f
Merge pull request #853 from erorcun/miami
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PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:35:06 +03:00
erorcun
bd8b907d13
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:21:46 +03:00
aap
1172056833
cam lod dist fix
2020-12-02 10:39:23 +01:00
aap
f576311814
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-02 10:38:39 +01:00
aap
fba657ff0c
better cam lod dist fix
2020-12-02 10:38:27 +01:00
Nikolay Korolev
4b9f1680a3
fast fix
2020-12-02 02:41:05 +03:00
Nikolay Korolev
fda58fb1df
added GTA_SCENE_EDIT
2020-12-02 02:34:51 +03:00
Sergeanur
43d5831394
cAudioManager::ProcessPedOneShots + fixes
2020-12-01 23:38:36 +02:00
Sergeanur
a259b6b8ab
TexturePools
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# Conflicts:
# src/core/Game.cpp
# src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
Sergeanur
24b5406a1d
Add GTA_REPLAY
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# Conflicts:
# src/control/Replay.cpp
# src/control/Replay.h
2020-12-01 22:53:09 +02:00
Sergeanur
0b20fd7e77
Remove ifndef GTA_PS2 around replays
2020-12-01 22:35:53 +02:00
Sergeanur
9461998304
TexturePools
2020-12-01 22:12:46 +02:00
Sergeanur
e33ab44b7d
Add GTA_REPLAY
2020-12-01 22:08:05 +02:00
aap
83bbb631d1
some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
2020-12-01 17:42:18 +01:00
aap
b8bc54640d
fix cam-fix
2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
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small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
8de7072720
Merge pull request #857 from majesticCoding/miami
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skimmer shadow
2020-12-01 11:24:24 +01:00
aap
d545246bbf
plane fix
2020-12-01 10:19:11 +01:00
aap
d6fab1bc53
cam stuff
2020-12-01 10:12:42 +01:00
aap
6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
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Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
majestic
cd23695116
skimmer shadow
2020-11-30 23:52:35 -08:00
Sergeanur
5a3a058ed3
Make texture conversion work a bit faster
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# Conflicts:
# src/core/config.h
2020-12-01 03:51:31 +02:00
Sergeanur
16abbad6b2
Add multisampling to librw
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# Conflicts:
# src/core/config.h
# vendor/librw
2020-12-01 03:42:40 +02:00
withmorten
b8d3d8f5e4
add -console cmdline arg instead of #if 0/1
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# Conflicts:
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
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add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
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camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
2c59e1c894
some more GTA_VERSION
2020-12-01 00:22:57 +01:00
aap
4b9fb631fc
added a few registered pointers and memory debug
2020-11-30 23:44:58 +01:00
Walied K. Yassen
1dcd7c5b14
Fix the code style issues
2020-11-30 08:36:06 +02:00
Walied K. Yassen
ac7ea2b9fa
Implement the missing damage effects and fix the existing ones
2020-11-30 02:09:35 +02:00
Nikolay Korolev
a3b83a5d2f
Merge remote-tracking branch 'upstream/master'
2020-11-30 02:15:35 +03:00
Nikolay Korolev
8f05ccd6c4
small garages revision + small template stuff
2020-11-30 02:15:03 +03:00
aap
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
aap
566282057a
add debug script hotkey
2020-11-29 11:37:06 +01:00
aap
5282696699
fix backface culling on vehicles
2020-11-29 11:36:26 +01:00
Walied K. Yassen
a1ab82b188
Implement MI_BEACHBALL behaviours
2020-11-29 09:14:15 +02:00
Walied K. Yassen
afe70003f4
Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive
2020-11-29 08:53:54 +02:00
Walied K. Yassen
03ef438a72
Fix CObject::DeleteAllTempObjectsInArea not considering the given point
2020-11-29 04:20:28 +02:00
Nikolay Korolev
8cb3c07151
some nasty FIX_BUGS for SLIDE_OBJECT
2020-11-28 21:26:38 +03:00
aap
c57fee38ca
Merge pull request #841 from aap/master
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start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten
b1a431a740
add -console cmdline arg instead of #if 0/1
2020-11-28 17:57:10 +01:00
aap
a8035b6466
moved some stuff to MemoryMgr
2020-11-28 17:05:57 +01:00
aap
b23bda6e45
Merge branch 'master' of github.com:GTAmodding/re3
2020-11-28 16:02:21 +01:00
Sergeanur
ad48b9cde0
Make texture conversion work a bit faster
2020-11-28 16:29:45 +02:00
Sergeanur
18d0fd2e48
Add multisampling to librw
2020-11-28 15:13:06 +02:00
Zach Charo
b47c505438
Update Script.cpp
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Case sensitivity fix. Causes compile issue on linux.
2020-11-28 13:36:38 +02:00
Nikolay Korolev
f50a53e290
fix garages
2020-11-27 19:18:51 +03:00
aap
d857758c16
start using CMemoryHeap
2020-11-26 17:39:59 +01:00
Sergeanur
491274f188
CStreaming::PrintStreamingBufferState
2020-11-26 18:11:55 +02:00
aap
4ddc356341
memory heap starting to work
2020-11-25 22:49:50 +01:00
aap
88baa9ce5f
implemented CMemoryHeap, not used or tested yet
2020-11-25 21:34:06 +01:00
Sergeanur
164f16c85b
Some TODOs done in Peds code
2020-11-25 19:39:57 +02:00
Sergeanur
8f5e60f787
Original enum name
2020-11-24 17:16:39 +02:00
aap
70d8bdc087
rename badly named camera variable
2020-11-24 15:20:41 +01:00
aap
1906a08f72
cam fix; forgot some shaders
2020-11-24 15:18:39 +01:00
Sergeanur
a35b3b4602
Script commands split to original files
2020-11-24 14:06:48 +02:00
Sergeanur
bd3d09fef5
Script commands split to original files
2020-11-24 12:58:11 +02:00
erorcun
b7783b19d2
Xbox message screen, disabled by default
2020-11-24 01:45:54 +03:00
Sergeanur
833bf4a619
Add some TODO stubs for unused code to be reversed
2020-11-23 18:59:50 +02:00
aap
b2f9b3175b
two unused functions
2020-11-23 11:06:16 +01:00
aap
b6da31cfaa
two unused functions
2020-11-23 09:38:51 +01:00
aap
9b4cfa618d
Merge pull request #827 from aap/master
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finished cullzones
2020-11-22 22:49:22 +01:00
Sergeanur
103b8fb426
More audio fix
2020-11-22 23:24:38 +02:00
Sergeanur
3289bfaa87
Darkel done
2020-11-22 23:18:35 +02:00
Sergeanur
87e6edd554
Renderer fix
2020-11-22 23:16:21 +02:00
Nikolay
2b53f267a7
one more fix
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# Conflicts:
# src/control/Restart.cpp
2020-11-22 23:13:43 +02:00
Nikolay
6a6551f39b
small improvement
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# Conflicts:
# src/control/Restart.cpp
2020-11-22 23:13:23 +02:00
Sergeanur
c814a0a1a6
Renderer fix
2020-11-22 23:11:55 +02:00
Sergeanur
f010777e58
Audio fixes
2020-11-22 23:10:41 +02:00
Nikolay
222e7f56ff
one more fix
2020-11-22 02:31:52 +03:00
Nikolay
d24e1ee592
small improvement
2020-11-22 02:29:17 +03:00
aap
07303c62d1
finished cullzones
2020-11-22 00:13:07 +01:00
aap
15ae9e2a3e
Merge pull request #823 from aap/master
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Neo screen droplets
2020-11-22 00:12:34 +01:00
aap
b9b7d5ac21
Merge pull request #825 from aap/miami
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neo screen droplets
2020-11-22 00:12:31 +01:00
Nikolay
6b6b600cee
no script logging
2020-11-21 21:12:47 +03:00
Sergeanur
fe40f65703
Reorganize CPed functions into their original cpp files
2020-11-20 01:18:37 +02:00
Sergeanur
9e45feb4fa
Reorganize CPed functions into their original cpp files
2020-11-19 21:12:20 +02:00
aap
07fe099b4e
neo screen droplets
2020-11-19 19:07:32 +01:00
aap
02c7f8381b
neo screen droplets
2020-11-19 16:23:52 +01:00
aap
a0a8bb8d92
Merge pull request #822 from aap/master
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CPed review part1,2 re3
2020-11-19 15:20:53 +01:00
erorcun
808f7c46f1
Infamous XBOX subtitle outline
2020-11-19 02:09:04 +03:00
erorcun
54214dd2c4
Fix mouse lock/high-dpi
2020-11-18 17:42:21 +03:00
Greg V
2ce9e540da
Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
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CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V
1544acff05
Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
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On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V
7c1497a058
glfw: scale cursor position by the ratio of framebuffer to screen size
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This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V
d05c50ea74
Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
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Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.
Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
aap
91f9c7938e
CPed review part1,2 re3
2020-11-18 12:38:47 +01:00
aap
9826fdf6d5
more fixes to librw stuff
2020-11-18 11:16:02 +01:00
aap
acb29e0dad
more fixes to librw stuff
2020-11-18 11:15:27 +01:00
aap
8c70c2a136
changes to librw layer, GLES now runtime choice
2020-11-18 10:32:18 +01:00
aap
82b0103c67
changes to librw layer, GLES now runtime choice
2020-11-18 10:27:55 +01:00
aap
448c56647f
Merge pull request #821 from aap/miami
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CPed review part2
2020-11-18 10:04:12 +01:00
erorcun
1d600c640a
Merge pull request #816 from erorcun/miami
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Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 01:45:28 +03:00
erorcun
b58a54527e
Merge pull request #820 from withmorten/mission-switcher
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add mission switcher from miami
2020-11-18 01:45:12 +03:00