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Merge pull request #816 from erorcun/miami
Frontend: Stats, Map, Audio inputs, Radio selector
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@ -22,7 +22,11 @@
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#define MENU_DEFAULT_CONTENT_Y 100
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#define MENU_DEFAULT_LINE_HEIGHT 29
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#define MENURADIO_ICON_SCALE 60.0f
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#define MENURADIO_ICON_FIRST_X 238.f
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#define MENURADIO_ICON_Y 288.0f
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#define MENURADIO_ICON_SIZE 60.0f
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#define MENURADIO_SELECTOR_START_Y 285.f // other options should leave room on the screen
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#define MENURADIO_SELECTOR_HEIGHT 65.f
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#define MENUSLIDER_X 500.0f
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#define MENUSLIDER_UNK 100.0f
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@ -303,7 +307,13 @@ enum eCheckHover
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HOVEROPTION_LIST, // also layer in controller setup and skin menu
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HOVEROPTION_SKIN,
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HOVEROPTION_USESKIN, // also layer in controller setup and skin menu
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HOVEROPTION_RADIO_0,
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HOVEROPTION_NEXT_RADIO,
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HOVEROPTION_PREV_RADIO,
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// Below is TODO(Miami)
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// those are unused in VC
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HOVEROPTION_RADIO_0 = HOVEROPTION_NEXT_RADIO,
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HOVEROPTION_RADIO_1,
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HOVEROPTION_RADIO_2,
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HOVEROPTION_RADIO_3,
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@ -313,6 +323,7 @@ enum eCheckHover
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HOVEROPTION_RADIO_7,
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HOVEROPTION_RADIO_8,
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HOVEROPTION_RADIO_9,
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HOVEROPTION_INCREASE_BRIGHTNESS,
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HOVEROPTION_DECREASE_BRIGHTNESS,
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HOVEROPTION_INCREASE_DRAWDIST,
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@ -481,7 +492,7 @@ public:
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int8 m_PrefsDMA;
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int8 m_PrefsSfxVolume;
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int8 m_PrefsMusicVolume;
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uint8 m_PrefsRadioStation;
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int8 m_PrefsRadioStation;
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uint8 m_PrefsStereoMono; // unused except restore settings
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int32 m_nCurrOption;
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bool m_bQuitGameNoCD;
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@ -517,7 +528,7 @@ public:
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int32 m_menuTransitionProgress;
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CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
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bool m_bSpritesLoaded;
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int32 field_F0;
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int32 m_LeftMostRadioX;
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int32 m_ScrollRadioBy;
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int32 m_nCurrScreen;
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int32 m_nPrevScreen;
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@ -665,7 +676,7 @@ public:
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void ProcessList(bool &optionSelected, bool &goBack);
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void UserInput();
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void ProcessUserInput(uint8, uint8, uint8, uint8, int8);
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void ChangeRadioStation(uint8);
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void ChangeRadioStation(int8);
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void ProcessFileActions();
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void ProcessOnOffMenuOptions();
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void RequestFrontEndShutDown();
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@ -681,6 +692,9 @@ public:
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int GetNumOptionsCntrlConfigScreens();
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int ConstructStatLine(int);
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void SwitchToNewScreen(int8);
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void AdditionalOptionInput(bool &goBack);
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void ExportStats(void);
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void PrintRadioSelector(void);
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// New (not in function or inlined in the game)
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void ThingsToDoBeforeLeavingPage();
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@ -287,7 +287,7 @@ enum Config {
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# define PS2_MENU
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//# define PS2_MENU_USEALLPAGEICONS
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#else
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# define MAP_ENHANCEMENTS // Adding waypoint etc.
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# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
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# define TRIANGLE_BACK_BUTTON
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//# define CIRCLE_BACK_BUTTON
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//#define CUSTOM_FRONTEND_OPTIONS
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@ -256,3 +256,17 @@ char* casepath(char const* path, bool checkPathFirst)
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return out;
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}
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#endif
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#if !defined(_MSC_VER) && !defined(__CWCC__)
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char *strdate(char *buf) {
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time_t timestamp;
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time(×tamp);
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tm *localTm = localtime(×tamp);
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strftime(buf, 10, "%m/%d/%y", localTm);
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return buf;
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}
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char *_strdate(char *buf) {
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return strdate(buf);
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}
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#endif
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@ -12,6 +12,10 @@ enum eWinVersion
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OS_WINXP,
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};
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#if !defined(_MSC_VER) && !defined(__CWCC__)
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char *_strdate(char *buf);
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#endif
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#ifdef _WIN32
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// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
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