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glfw: scale cursor position by the ratio of framebuffer to screen size
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
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@ -1438,8 +1438,11 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
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// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
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void
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cursorCB(GLFWwindow* window, double xpos, double ypos) {
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FrontEndMenuManager.m_nMouseTempPosX = xpos;
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FrontEndMenuManager.m_nMouseTempPosY = ypos;
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int bufw, bufh, winw, winh;
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glfwGetWindowSize(window, &winw, &winh);
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glfwGetFramebufferSize(window, &bufw, &bufh);
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FrontEndMenuManager.m_nMouseTempPosX = xpos * (bufw / winw);
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FrontEndMenuManager.m_nMouseTempPosY = ypos * (bufh / winh);
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}
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void
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